Beispiel #1
0
 static void InitializeRockRows()
 {
     for (int i = 0; i < Console.WindowHeight - 1; i++)
     {
         rocks[i] = new RockRow();
         for (int j = 0; j < 5; j++)
         {
             rocks[i].row[j] = new Rock();
         }
     }
 }
Beispiel #2
0
        static void GenerateFirstRow()
        {
            Random generator     = new Random();
            int    numberOfRocks = generator.Next(1, 6);

            rocks[0] = new RockRow(numberOfRocks);
            for (int i = 0; i < numberOfRocks; i++)
            {
                int          column    = generator.Next(0, Console.WindowWidth - 3);
                int          density   = generator.Next(1, 4);
                int          colorNum  = generator.Next(1, 8);
                int          symbolNum = generator.Next(1, 8);
                char         symbol    = '0';
                ConsoleColor color     = ConsoleColor.Black;
                switch (colorNum)
                {
                case 1: color = ConsoleColor.Blue; break;

                case 2: color = ConsoleColor.DarkGreen; break;

                case 3: color = ConsoleColor.DarkGray; break;

                case 4: color = ConsoleColor.DarkRed; break;

                case 5: color = ConsoleColor.DarkCyan; break;

                case 6: color = ConsoleColor.DarkYellow; break;

                case 7: color = ConsoleColor.DarkMagenta; break;

                default: Console.WriteLine("Something's wrong..."); break;
                }
                switch (symbolNum)
                {
                case 1: symbol = '^'; break;

                case 2: symbol = '@'; break;

                case 3: symbol = '*'; break;

                case 4: symbol = '&'; break;

                case 5: symbol = '+'; break;

                case 6: symbol = '%'; break;

                case 7: symbol = '$'; break;

                default: Console.WriteLine("something's wrong"); break;
                }
                rocks[0].row[i] = new Rock(column, density, color, symbol);
            }
        }
Beispiel #3
0
 static void MoveRocks()
 {
     for (int i = Console.WindowHeight - 2; i > 0; i--)
     {
         int newLength = rocks[i - 1].rowLength;
         rocks[i] = new RockRow(newLength);
         for (int j = 0; j < newLength; j++)
         {
             rocks[i].row[j] = new Rock(rocks[i - 1].row[j].column, rocks[i - 1].row[j].density, rocks[i - 1].row[j].color, rocks[i - 1].row[j].symbol);
         }
     }
 }
 static void GenerateFirstRow()
 {
     Random generator = new Random();
     int numberOfRocks = generator.Next(1, 6);
     rocks[0] = new RockRow(numberOfRocks);
     for (int i = 0; i < numberOfRocks; i++)
     {
         int column = generator.Next(0, Console.WindowWidth - 3);
         int density = generator.Next(1, 4);
         int colorNum = generator.Next(1, 8);
         int symbolNum = generator.Next(1, 8);
         char symbol = '0';
         ConsoleColor color = ConsoleColor.Black;
         switch (colorNum)
         {
             case 1: color = ConsoleColor.Blue; break;
             case 2: color = ConsoleColor.DarkGreen; break;
             case 3: color = ConsoleColor.DarkGray; break;
             case 4: color = ConsoleColor.DarkRed; break;
             case 5: color = ConsoleColor.DarkCyan; break;
             case 6: color = ConsoleColor.DarkYellow; break;
             case 7: color = ConsoleColor.DarkMagenta; break;
             default: Console.WriteLine("Something's wrong..."); break;
         }
         switch (symbolNum)
         {
             case 1: symbol = '^'; break;
             case 2: symbol = '@'; break;
             case 3: symbol = '*'; break;
             case 4: symbol = '&'; break;
             case 5: symbol = '+'; break;
             case 6: symbol = '%'; break;
             case 7: symbol = '$'; break;
             default: Console.WriteLine("something's wrong"); break;
         }
         rocks[0].row[i] = new Rock(column, density, color, symbol);
     }
 }
 static void InitializeRockRows()
 {
     for (int i = 0; i < Console.WindowHeight - 1; i++)
     {
         rocks[i] = new RockRow();
         for (int j = 0; j < 5; j++)
         {
             rocks[i].row[j] = new Rock();
         }
     }
 }
 static void MoveRocks()
 {
     for (int i = Console.WindowHeight - 2; i > 0; i--)
     {
         int newLength = rocks[i - 1].rowLength;
         rocks[i] = new RockRow(newLength);
         for (int j = 0; j < newLength; j++)
         {
             rocks[i].row[j] = new Rock(rocks[i - 1].row[j].column, rocks[i - 1].row[j].density, rocks[i - 1].row[j].color, rocks[i - 1].row[j].symbol);
         }
     }
 }