Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     go = GameObject.Find("Cube");
     go.transform.position = new Vector3(CameraManager.ScreenRightBound() - 1, go.transform.position.y, go.transform.position.z);
 }
Beispiel #2
0
 void SetRects()
 {
     boxRect               = new Rect((CameraManager.ScreenWidth() / 2) - 75, 15F, 150, CameraManager.ScreenHeight() - 4 * screenMargin);
     goButtonRect          = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth / 2), screenMargin + buttonMargin, buttonWidth, buttonHeight);
     highScoreButtonRect   = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth / 2), screenMargin + buttonMargin + buttonHeight, buttonWidth, buttonHeight);
     highScoreWindowRect   = new Rect((CameraManager.ScreenWidth() / 12), 10, CameraManager.ScreenWidth() - (2 * (CameraManager.ScreenWidth() / 12)), CameraManager.ScreenHeight() - 25);
     rankRect              = new Rect(CameraManager.ScreenWidth() / 2 - 300, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight);
     scoreRect             = new Rect(CameraManager.ScreenWidth() / 2 - 200, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight);
     initialsRect          = new Rect(CameraManager.ScreenWidth() / 2 - 90, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight);
     highScoreOKButtonRect = new Rect(CameraManager.ScreenWidth() / 3, 420, buttonWidth / 2, 25);
     if (allowReset)
     {
         resetHighScoresButtonRect = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth - 150), screenMargin + buttonMargin + 2 * buttonHeight, buttonWidth, buttonHeight);
     }
 }