// Use this for initialization void Start() { go = GameObject.Find("Cube"); go.transform.position = new Vector3(CameraManager.ScreenRightBound() - 1, go.transform.position.y, go.transform.position.z); }
void SetRects() { boxRect = new Rect((CameraManager.ScreenWidth() / 2) - 75, 15F, 150, CameraManager.ScreenHeight() - 4 * screenMargin); goButtonRect = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth / 2), screenMargin + buttonMargin, buttonWidth, buttonHeight); highScoreButtonRect = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth / 2), screenMargin + buttonMargin + buttonHeight, buttonWidth, buttonHeight); highScoreWindowRect = new Rect((CameraManager.ScreenWidth() / 12), 10, CameraManager.ScreenWidth() - (2 * (CameraManager.ScreenWidth() / 12)), CameraManager.ScreenHeight() - 25); rankRect = new Rect(CameraManager.ScreenWidth() / 2 - 300, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight); scoreRect = new Rect(CameraManager.ScreenWidth() / 2 - 200, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight); initialsRect = new Rect(CameraManager.ScreenWidth() / 2 - 90, highScoreWindowRect.yMin + 40, buttonWidth, titleHeight); highScoreOKButtonRect = new Rect(CameraManager.ScreenWidth() / 3, 420, buttonWidth / 2, 25); if (allowReset) { resetHighScoresButtonRect = new Rect((CameraManager.ScreenWidth() / 2) - (buttonWidth - 150), screenMargin + buttonMargin + 2 * buttonHeight, buttonWidth, buttonHeight); } }