static public int constructor(IntPtr l) { try { FairyGUI.BoxColliderHitTest o; UnityEngine.BoxCollider a1; checkType(l, 2, out a1); o = new FairyGUI.BoxColliderHitTest(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetArea(IntPtr l) { try { FairyGUI.BoxColliderHitTest self = (FairyGUI.BoxColliderHitTest)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); self.SetArea(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }