Beispiel #1
0
        private void OnStateChange(KMGameInfo.State state)
        {
            switch (state)
            {
            case KMGameInfo.State.Setup:
                Logging.Log("State Change: Setup");

                InvoiceData.Enabled = false;
                InvoiceData.ClearData();

                MultipleBombsInterface.RediscoverMultipleBombs();
                FactoryGameModePicker.UpdateCompatibleMissions();
                _fromSetupRoom = true;

                _binderConverter.Revert();
                break;

            case KMGameInfo.State.Gameplay:
                Logging.Log("State Change: Gameplay");

                if (GameplayState.MissionToLoad == ModMission.CUSTOM_MISSION_ID && _fromSetupRoom)
                {
                    FactoryGameModePicker.UpdateMission(GameplayState.CustomMission, true, false, true);

                    StartCoroutine(FixCustomMission());
                }
                _fromSetupRoom = false;

                _binderConverter.Revert();
                break;

            case KMGameInfo.State.PostGame:
                Logging.Log("Stage Change: PostGame");

                if (InvoiceData.Enabled)
                {
                    _binderConverter.Convert();
                }
                break;

            default:
                break;
            }
        }