internal void OnUnlocked(Achievement a) { OnAchievementStateChanged?.Invoke(a); }
void onAchievementStateCallback(Facepunch.Steamworks.Achievement input) { Debug.Log("Achievement " + input.Name + " changed successfully."); }
internal void OnUnlocked(Achievement a) { OnAchievementStateChanged?.Invoke(a); }
void onAchievementStateCallback(Facepunch.Steamworks.Achievement input) { Debug.Log("Achievement " + input.Name + " changed successfully."); }