// Copy and add a framework (Link Phase) to a PBXProject
		//
		// PBXProject project: the project to modify
		// string target: the target project's GUID
		// string framework: the path to the framework to add
		// string projectPath: the path to add the framework in the project, relative to the project root
		private static void AddFrameworkToProject(PBXProject project, string target,
		                                                    string framework, string buildPath, string projectPath)
		{
			Fabric.Internal.Editor.Utils.DirectoryCopy(framework, Path.Combine(buildPath, projectPath), true);
			string guid = project.AddFile (projectPath, projectPath);
			project.AddFileToBuild(target, guid);
		}
Beispiel #2
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        protected static void AddLibsToProject(string[] libs, PBXProject project, string target, string buildPath)
        {
            #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
            string fabricPluginsFullPath = Path.Combine(Directory.GetCurrentDirectory (), "Assets/" + fabricPluginsPath);

            foreach (string lib in libs) {
                string libPathInProject = Path.Combine ("Libraries", Path.GetFileName (lib));
                string libFullPathInProject = Path.Combine (buildPath, libPathInProject);

                if (!File.Exists (libFullPathInProject)) {
                    File.Copy (Path.Combine (fabricPluginsFullPath, lib),
                               libFullPathInProject);

                    string libGUID = project.AddFile (libFullPathInProject, libPathInProject, PBXSourceTree.Absolute);
                    project.AddFileToBuild (target, libGUID);
                }
            }
            #else
            // Unity 5 and above should already take care of copying and linking non-platform frameworks
            #endif
        }
Beispiel #3
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 protected static void AddPlatformLibsToProject(string[] libs, PBXProject project, string target)
 {
     foreach (string lib in libs) {
         string libGUID = project.AddFile ("usr/lib/" + lib, "Libraries/" + lib, PBXSourceTree.Sdk);
         project.AddFileToBuild (target, libGUID);
     }
 }