Beispiel #1
0
        protected internal override void OnShow(object userData)
        {
            base.OnShow(userData);

            mapNodeData = userData as MapNodeData;
            if (mapNodeData == null)
            {
                Log.Error("MapNode data is invalid.");
                return;
            }

            switch (mapNodeData.MapNodeType)
            {
            case MapNodeType.Fight:
            {
                gameObject.AddComponent <FightNodeButton>();
            }
            break;

            case MapNodeType.Shop:
            {
                gameObject.AddComponent <FightNodeButton>();
            }
            break;
            }
        }
Beispiel #2
0
        public override void Initialize()
        {
            base.Initialize();

            //TODO 地图元素创建

            //for (int i = 0; i < Random.Range(minNodeCount, maxNodeCount); i++)
            //{
            //    var nodeData = new MapNodeData(GameEntry.Entity.GenerateSerialId(), nodeTypeId);
            //    nodeData.MapNodeType = (MapNodeType)Random.Range(0, System.Enum.GetNames(typeof(MapNodeType)).Length);
            //    GameEntry.Entity.ShowNode(nodeData);
            //}

            var fightNodeData = new MapNodeData(GameEntry.Entity.GenerateSerialId(), nodeTypeId);

            fightNodeData.MapNodeType = MapNodeType.Fight;
            GameEntry.Entity.ShowNode(fightNodeData);
            fightNodeData.Position = new Vector3(-2, 1, 0);


            var shopNodeData = new MapNodeData(GameEntry.Entity.GenerateSerialId(), nodeTypeId);

            shopNodeData.MapNodeType = MapNodeType.Shop;
            GameEntry.Entity.ShowNode(shopNodeData);
            shopNodeData.Position = new Vector3(-1, 1, 0);


            var treasureBoxNodeData = new MapNodeData(GameEntry.Entity.GenerateSerialId(), nodeTypeId);

            treasureBoxNodeData.MapNodeType = MapNodeType.TreasureBox;
            GameEntry.Entity.ShowNode(treasureBoxNodeData);
            treasureBoxNodeData.Position = new Vector3(0, 1, 0);


            var bonfireNodeData = new MapNodeData(GameEntry.Entity.GenerateSerialId(), nodeTypeId);

            bonfireNodeData.MapNodeType = MapNodeType.Bonfire;
            GameEntry.Entity.ShowNode(bonfireNodeData);
            bonfireNodeData.Position = new Vector3(1, 1, 0);
        }
 public static void ShowNode(this EntityComponent entityComponent, MapNodeData data)
 {
     entityComponent.ShowEntity(typeof(MapNode), "MapNode", Constant.AssetPriority.MapNodeAsset, data);
 }