Beispiel #1
0
 public override void Interact(MapTile tile)
 {
     bool grassFound = false;
     if (tile.mySprites.Count > 0)
     {
         foreach (Sprite s in tile.mySprites)
         {
             if (s != null)
             {
                 if (s.name.Equals("GrassSprite"))
                 {
                     grassFound = true;
                     break;
                 }
             }
         }
     }
     if (grassFound)
     {
         tile.Clear();
         tile.Add(game.motherHouse.Clone());
     }
 }
Beispiel #2
0
 public override void Interact(MapTile tile)
 {
     tile.Clear();
     tile.Add(game.myGrass.Clone());
 }