Beispiel #1
0
        public static bool On_CastAll(string firstpart, string auraname)
        {
            bool   retval = false;
            string fnname = "FTWCore.On_CastAll";

            MyTimer.Start(fnname);
            WoWUnit mobwithoutaura = (from a in FTWProps.adds
                                      where a.HealthPercent > 30
                                      where a.InLineOfSight
                                      where a.Distance < 40
                                      where a.HasMyAura(auraname) == false
                                      select a).FirstOrDefault();

            if (mobwithoutaura != null)
            {
                if (FTWUtils.MovementDisabled())
                {
                    FTWLogger.log(Color.Violet, "MOVEMENT DISABLED - Not facing target in CastAll");
                }
                else
                {
                    FTWCoreMovement.Face(mobwithoutaura);
                }
                retval = On_Cast(firstpart, auraname, mobwithoutaura, false, false);
            }

            MyTimer.Stop(fnname);
            return(retval);
        }
Beispiel #2
0
        public static bool On_Execute(string firstpart, string spellname)
        {
            // Interrupts the spellcaster furthest away from you
            string fnname = "FTWCore.On_Execute";

            MyTimer.Start(fnname);
            int      range = 5;
            WoWSpell spell = null;

            try
            {
                if (FTWProps.fakecooldowns.ContainsKey(spellname))
                {
                    spell = WoWSpell.FromId(FTWProps.fakecooldowns[spellname].SpellID);
                }
                else
                {
                    spell = SpellManager.Spells[spellname];
                }
            }
            catch (KeyNotFoundException ex) { }
            if (spell == null || spell.CooldownTimeLeft.TotalMilliseconds > 0)
            {
                MyTimer.Stop(fnname);
                return(false);
            }
            range = Math.Max(range, (int)spell.MaxRange);
            WoWUnit mob = (from a in FTWProps.adds
                           where a.HealthPercent < 25
                           where a.InLineOfSight
                           //where (a.IsCasting == true || a.IsChanneling == true)
                           where a.Distance < range
                           //where a.CanInterruptCurrentSpellCast == true
                           orderby a.Distance descending
                           select a).FirstOrDefault();

            if (mob == null)
            {
                MyTimer.Stop(fnname);
                return(false);
            }
            if (FTWUtils.MovementDisabled())
            {
                FTWLogger.log(Color.Violet, "MOVEMENT DISABLED - Not facing target on execute!");
            }
            else
            {
                FTWCoreMovement.Face(mob);
            }
            bool retval = On_Cast(firstpart, spellname, mob, true, false);

            if (retval)
            {
                FTWLogger.log(Color.GreenYellow, "    Executed on {0} with {1} dist {2:0.0} ", mob.SafeName(), spellname, mob.Distance);
            }
            MyTimer.Stop(fnname);
            return(retval);
        }
Beispiel #3
0
        public static bool On_Paralyze(string firstpart, string spellname)
        {
            // Paralyzes the spellcaster furthest away from you
            // Similar to On_Interrupt, except doesn't check for interruptability
            // and prioritizes mobs attacking the healer over others.
            int      range = 5;
            WoWSpell spell = null;

            try
            {
                if (FTWProps.fakecooldowns.ContainsKey(spellname))
                {
                    spell = WoWSpell.FromId(FTWProps.fakecooldowns[spellname].SpellID);
                }
                else
                {
                    spell = SpellManager.Spells[spellname];
                }
            }
            catch (KeyNotFoundException ex) { }
            if (spell == null || spell.CooldownTimeLeft.TotalMilliseconds > 0)
            {
                return(false);
            }
            range = Math.Max(range, (int)spell.MaxRange);
            WoWUnit castingmob = (from a in FTWProps.adds
                                  where a.HealthPercent > 30
                                  where a.InLineOfSight
                                  where a.IsCasting == true ||
                                  a.IsChanneling == true ||
                                  a.IsAttackingHealer() == true
                                  where a.Distance < range
                                  orderby a.IsAttackingHealer() descending, a.Distance descending
                                  select a).FirstOrDefault();

            if (castingmob == null)
            {
                return(false);
            }
            if (FTWUtils.MovementDisabled())
            {
                FTWLogger.log(Color.Violet, "MOVEMENT DISABLED - Not facing target on paralyze!");
            }
            else
            {
                FTWCoreMovement.Face(castingmob);
            }

            bool retval = On_Cast(firstpart, spellname, castingmob, true, false);

            if (retval)
            {
                FTWLogger.log(Color.GreenYellow, "    Paralyzed {0} with {1} dist {2:0.0} attackinghealer {3}", castingmob.SafeName(), spellname, castingmob.Distance, castingmob.IsAttackingHealer());
            }
            return(retval);
        }
Beispiel #4
0
        public static bool ListAndTakeNewTarget(List <WoWUnit> units)
        {
            string fnname = "FTWCore.ListAndTakeNewTarget";

            MyTimer.Start(fnname);
            if (units == null || units.Count == 0)
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            WoWUnit newtarget = units[0];

            // Leave early if the first unit is the same as the current target
            if (newtarget.Guid == StyxWoW.Me.CurrentTargetGuid)
            {
                MyTimer.Stop(fnname);
                return(false);
            }
            FTWLogger.log(Color.Violet, "Retargeting during combat - taking the first target from the list below.");
            foreach (WoWUnit unit in units)
            {
                string tag2 = "";
                if (unit.Guid == newtarget.Guid)
                {
                    tag2 += "+";
                }
                if (unit.Guid == StyxWoW.Me.CurrentTargetGuid)
                {
                    tag2 += "-";
                }
                if (unit.Guid == FTWProps.tank.CurrentTargetGuid)
                {
                    tag2 += "t";
                }
                tag2 = (tag2 + "  ").Substring(0, 2);
                FTWLogger.log(Color.Violet, "    {0} {1,-24} cc={2} atkhlr={3} wgt={4} thr={5} tank={6} inrange={7} dist={8:0.0} atk={9} {10} {11:0}",
                              tag2,
                              unit.SafeName(),
                              unit.IsCrowdControlled() ? 1 : 0,
                              unit.IsAttackingHealer() ? 1 : 0,
                              unit.TargetWeight(),
                              (int)unit.ThreatInfo.ThreatStatus,
                              unit.Guid == FTWProps.tank.CurrentTargetGuid ? 1 : 0,
                              unit.Distance < 5 ? 1 : 0,
                              unit.DistanceCalc(),
                              unit.CurrentTarget != null && unit.CurrentTarget.IsPlayer ? "?" : "",
                              unit.CurrentTarget != null ? unit.CurrentTarget.SafeName() : "",
                              unit.CurrentTarget != null ? unit.CurrentTarget.HealthPercent : 0);
            }
            newtarget.Target();
            FTWCoreMovement.Face(newtarget);

            MyTimer.Stop(fnname);
            return(true);
        }
Beispiel #5
0
        public static bool On_PullMore(string firstpart, string spellname)
        {
            // Pulls another mob with the specified spell.
            if (!(BotPoi.Current.Type == PoiType.Kill || BotPoi.Current.Type == PoiType.None))
            {
                return(false);
            }
            if (FTWUtils.MovementDisabled())
            {
                return(false);
            }
            if (StyxWoW.Me.HealthPercent < 80)
            {
                return(false);
            }
            int      range = 5;
            WoWSpell spell = null;

            try
            {
                if (FTWProps.fakecooldowns.ContainsKey(spellname))
                {
                    spell = WoWSpell.FromId(FTWProps.fakecooldowns[spellname].SpellID);
                }
                else
                {
                    spell = SpellManager.Spells[spellname];
                }
            }
            catch (KeyNotFoundException ex) { }
            if (spell == null || spell.CooldownTimeLeft.TotalMilliseconds > 0)
            {
                return(false);
            }
            range = Math.Max(range, (int)spell.MaxRange);
            WoWUnit anothermob = (from u in ObjectManager.GetObjectsOfType <WoWUnit>(false, false)
                                  where u.IsValidUnit()
                                  where !u.TaggedByOther
                                  where !u.IsDead
                                  where !u.TaggedByOther
                                  where u.IsHostile
                                  where u.DistanceCalc() <= 40
                                  where !u.Mounted
                                  where u.InLineOfSight
                                  where u.Distance < range
                                  orderby u.Distance descending
                                  select u).FirstOrDefault();

            if (anothermob == null)
            {
                return(false);
            }
            if (FTWUtils.MovementDisabled())
            {
                FTWLogger.log(Color.Violet, "MOVEMENT DISABLED - Not facing target on pullmore!");
            }
            else
            {
                FTWCoreMovement.Face(anothermob);
            }
            bool retval = On_Cast(firstpart, spellname, anothermob, true, false);

            if (retval)
            {
                FTWLogger.log(Color.GreenYellow, "    Taunted {0} {1} dist {2:0.0} with {3} (addscount {4})", anothermob.SafeName(), anothermob.ShortGuid(), anothermob.Distance, spellname, FTWProps.adds.Count);
            }
            return(retval);
        }
Beispiel #6
0
        public static bool ExecuteAction(string action)
        {
            string fnname = "FTWCore.ExecuteAction";
            string subfn  = string.Format("FTWCore.ExecuteAction '{0}'", action);

            MyTimer.Start(fnname);
            MyTimer.Start(subfn);
            bool    retval = false;
            WoWUnit Me     = StyxWoW.Me;

            if (action == null)
            {
                throw new Exception("ExecuteAction - received null action");
            }
            action = action.Replace("\t", "");
            while (action.StartsWith(" "))
            {
                action = action.Substring(1, action.Length - 1);
            }
            action = action.Replace("  ", " ");
            if (!action.Contains("."))
            {
                action = "Target.Cast " + action;
            }

            if (action == "Target.Cast Blacklist" && Me.CurrentTarget != null)
            {
                FTWLogger.log(Color.Violet, "Blackisting {0} for 60 seconds", Me.CurrentTarget.SafeName());
                Blacklist.Add(Me.CurrentTarget, TimeSpan.FromSeconds(60));
                StyxWoW.Me.ClearTarget();
                retval = true;
            }
            else
            {
                // Get first and last part of string
                string lastpart  = string.Empty;
                string firstpart = string.Empty;

                int index = action.IndexOf(" ");
                if (index > -1)
                {
                    firstpart = action.Substring(0, index);
                    lastpart  = action.Substring(index + 1, action.Length - index - 1);
                }
                else
                {
                    firstpart = action;
                    lastpart  = string.Empty;
                }

                // Get target of action
                string[] words  = firstpart.Split('.');
                WoWUnit  target = null;
                switch (words[0])
                {
                case "Me": target = Me; break;

                case "Target": target = Me.CurrentTarget; break;

                case "Tank": target = FTWProps.tank; break;

                case "Healer": target = FTWProps.healer; break;

                case "Heal": target = FTWProps.healTarget; break;

                case "Revive": target = FTWProps.reviveTarget; break;

                case "Cleanse": target = FTWProps.cleanseTarget; break;

                case "Pet": target = Me.Pet; break;

                case "Add": target = FTWProps.add; break;

                default: target = null; break;
                }
                if (target == null)
                {
                    retval = false;
                }
                else
                {
                    switch (words[1])
                    {
                    // Actions that use targets (Me, Target, Tank, etc from the list above.)
                    case "DebugCast": retval = On_Cast(firstpart, lastpart, target, false, false, true); break;

                    case "Cast": retval = On_Cast(firstpart, lastpart, target, false, false); break;

                    case "DebugCastNow": retval = On_Cast(firstpart, lastpart, target, true, false, true); break;

                    case "CastNow": retval = On_Cast(firstpart, lastpart, target, true, false); break;

                    case "StopCasting": retval = On_StopCasting(lastpart); break;

                    case "DebugCastOnce": retval = On_Cast(firstpart, lastpart, target, true, true, true); break;

                    case "CastOnce": retval = On_Cast(firstpart, lastpart, target, true, true); break;

                    case "DumpAuras": retval = FTWCoreStatus.On_DumpAuras(target); break;

                    case "DumpParty": retval = FTWCoreStatus.On_DumpParty(); break;

                    case "PetCast": retval = On_PetCast(lastpart, target, false); break;

                    case "PetCastNow": retval = On_PetCast(lastpart, target, true); break;

                    case "Use": retval = FTWCoreItems.On_Use(lastpart, target); break;

                    // Actions that don't use targets (don't care what the prefix is - can be any from the list above)
                    case "PullMore": retval = On_PullMore(firstpart, lastpart); break;

                    case "ImbueWeapon1": retval = FTWCoreItems.ImbueWeapon(lastpart, "mainhand", 1); break;

                    case "ImbueWeapon2": retval = FTWCoreItems.ImbueWeapon(lastpart, "offhand", 2); break;

                    case "CastAll": retval = On_CastAll(firstpart, lastpart); break;

                    case "InterruptAny": retval = On_Interrupt(firstpart, lastpart); break;

                    case "ExecuteAny": retval = On_Execute(firstpart, lastpart); break;

                    case "ParalyzeAny": retval = On_Paralyze(firstpart, lastpart); break;

                    case "Message": retval = false; FTWLogger.log(lastpart); break;

                    case "Range": retval = false; FTWProps.range = double.Parse(lastpart); FTWLogger.log("Combat range set to {0:0.00}", FTWProps.range); break;

                    case "ClipTime": retval = false; FTWProps.cliptime = Int32.Parse(lastpart); FTWLogger.log("Spells will be clipped with {0} ms remaining cast time.", FTWProps.cliptime); break;

                    case "Eat": retval = FTWCoreItems.On_Eat(); break;

                    case "Drink": retval = FTWCoreItems.On_Drink(); break;

                    case "UseBandage": retval = FTWCoreItems.On_UseBandage(); break;

                    case "UseHealthPotion": retval = FTWCoreItems.On_UseHealthPotion(); break;

                    case "UseManaPotion": retval = FTWCoreItems.On_UseManaPotion(); break;

                    case "FollowTarget": retval = FTWCoreMovement.FollowTarget(); break;

                    case "FindBetterTarget": retval = On_FindBetterTarget("by script request"); break;

                    case "PetAttack": retval = On_PetAttack(); break;

                    case "AutoAttack": retval = On_AutoAttack(); break;

                    case "OnCooldown": retval = FTWCoreStatus.OnCooldown(lastpart); break;

                    case "Macro": retval = false; Macro(lastpart); break;

                    case "LootChestsOn": CharacterSettings.Instance.LootChests = true; break;

                    case "LootChestsOff": CharacterSettings.Instance.LootChests = false; break;

                    case "GrabAggro": retval = On_GrabAggro(); break;

                    case "LeaveEarly": retval = true; break;

                    // Unknown action
                    default: retval = On_UnimplementedAction(action); break;
                    }
                }
            }

            MyTimer.Stop(subfn);
            MyTimer.Stop(fnname);
            return(retval);
        }
Beispiel #7
0
        public static bool On_Cast(string firstpart, string spellname, WoWUnit target, bool castnow, bool castonce, bool debugspell = false)
        {
            string fnname = "FTWCore.On_Cast";

            MyTimer.Start(fnname);
            LocalPlayer Me     = StyxWoW.Me;
            WoWSpell    spell  = null;
            bool        retval = true;
            Color       ds     = Color.Magenta;

            if (target != null && !target.IsFriendly && target.IsDead)
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Target is hostile and dead");
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            if (FTWCoreStatus.OnCooldown(spellname, debugspell))
            {
                MyTimer.Stop(fnname);
                return(false);
            }

            if (target != null && !target.IsFriendly && !FTWUtils.MovementDisabled())
            {
                FTWCoreMovement.Face(target);
            }

            // Clear out expired CastOnce entries (older than CastOnceTime seconds)
            foreach (KeyValuePair <String, DateTime> kvp in FTWProps.CastOnce.ToList())
            {
                if (DateTime.Now > kvp.Value)
                {
                    FTWProps.CastOnce.Remove(kvp.Key);
                }
            }

            // Leave early if CastOnce contains unexpired entry for this unit
            if (FTWProps.CastOnce.ContainsKey(spellname + target.Guid.ToString()))
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Already cast {0} on {1}", spellname, target.Name);
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            if (SpellManager.GlobalCooldown)
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "...");
                }
                MyTimer.Stop(fnname);
                return(false);
            }

            try
            {
                if (FTWProps.fakecooldowns.ContainsKey(spellname))
                {
                    spell = WoWSpell.FromId(FTWProps.fakecooldowns[spellname].SpellID);
                }
                else if (SpellManager.Spells.ContainsKey(spellname))
                {
                    spell = SpellManager.Spells[spellname];
                }
                else
                {
                    FTWLogger.debug(Color.Gray, "Unknown spell {0}", spellname);
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }
            catch (Exception ex)
            {
                FTWLogger.log(Color.Pink, "Error when getting spell {0}: {1}", spellname, ex.Message);
                MyTimer.Stop(fnname);
                return(false);
            }

            if (spell == null)
            {
                FTWLogger.debug(Color.Gray, "Unknown spell '{0}'", spellname);
                MyTimer.Stop(fnname);
                return(false);
            }

            // Check whether or not you know the spell according to WoW
            if (false) // leave commented out for now
            {
                List <string> known      = Lua.GetReturnValues(String.Format("return IsSpellKnown({0})", spell.Id), "SpellKnown.lua");
                int           knownspell = Int32.Parse(known[0]);
                if (knownspell == 0)
                {
                    FTWLogger.log(Color.Gray, "GetSpellInfo says you don't know spell {0} ({1})", spellname, known[0]);
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }

            if (false)
            {
                // Check power requirements
                List <string> values = Lua.GetReturnValues(String.Format("return GetSpellInfo({0})", spell.Id), "SpellInfo.lua");
                //string[] vars = {"name", "rank", "icon", "cost", "isFunnel", "powerType", "castTime", "minRange", "maxRange"};
                int      powerType  = Int32.Parse(values[5]);
                int      powerCost  = Int32.Parse(values[3]);
                string[] powertypes = { "mana",      "rage",        "focus",           "energy",
                                        "happiness", "runes",       "runic power",     "soul shards",
                                        "eclipse",   "holy power",  "alternate power", "dark force",
                                        "chi",       "shadow orbs", "burning embers",  "demonic fury" };
                if (StyxWoW.Me.UnitPower(powerType) < powerCost)
                {
                    FTWLogger.log(Color.Orange, "NOT ENOUGH {0} - Requires: {1}, but I have: {2}", powertypes[powerType], powerCost, StyxWoW.Me.UnitPower(powerType));
                    MyTimer.Stop(fnname);
                    return(false);
                }
            }

            if (!spell.IsSelfOnlySpell)
            {
                if (target == null)
                {
                    FTWLogger.log(Color.Orange, "Can't cast {0} on null target!", spell.Name);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Null target");
                    }
                    MyTimer.Stop(fnname);
                    return(false);
                }
                double dist = target.Distance; // target.DistanceCalc();
                if ((spell.MinRange > 0 || spell.MaxRange > 0) && !(dist >= spell.MinRange && dist <= spell.MaxRange))
                {
                    FTWLogger.log(Color.Orange, "Can't cast spell {0} {1} on {2} health {3:0.0} dist {4:0.0} minrange {5} maxrange {6}", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc(), spell.MinRange, spell.MaxRange);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Out of range");
                    }
                    MyTimer.Stop(fnname);
                    return(false);
                }
                if (!target.InLineOfSight)
                {
                    FTWLogger.log(Color.Orange, "Can't cast spell {0} {1} on {2} health {3:0.0} dist {4:0.0} (not in line of sight)", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc());
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Not in line of sight. Attempts = {0}.", FTWProps.not_in_los_attempts);
                    }
                    MyTimer.Stop(fnname);

                    FTWProps.not_in_los_attempts += 1;
                    Navigator.MoveTo(target.Location);
                    Thread.Sleep(2000);
                    return(false);
                }

                if (spellname == "Death Pact" && Me.GotAlivePet)
                {
                    Me.Pet.Target();
                    for (int l = 0; l < 2; l++)
                    {
                        Thread.Sleep(10);
                    }
                }

                if (FTWProps.CastOver.Contains(FTWProps.lastspellcastname))
                {
                    retval = true;
                }
                else if (spell.IsSelfOnlySpell)
                {
                    retval = SpellManager.CanCast(spell, true);
                }
                else
                {
                    retval = SpellManager.CanCast(spell, target, true);
                }

                if (FTWProps.IgnoreCanCast.Contains(spellname))
                {
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "Ignoring cancast for {0}", spellname);
                    }
                    retval = true;
                }
                if (retval == false)
                {
                    if (spell.IsSelfOnlySpell)
                    {
                        FTWLogger.debug(Color.Orange, "CanCast returned false for {0} {1} on me", spellname, spell.Id);
                    }
                    else
                    {
                        FTWLogger.debug(Color.Orange, "CanCast returned false for {0} {1} on {2} health {3:0.0} dist {4:0.0}", spellname, spell.Id, target.SafeName(), target.HealthPercent, target.DistanceCalc());
                    }
                    MyTimer.Stop(fnname);
                    if (debugspell)
                    {
                        FTWLogger.log(ds, "CanCast returned false");
                    }
                    return(false);
                }
            }

            // Leave early if still casting
            if (!castnow && (Me.IsCasting || Me.IsChanneling))
            {
                if (debugspell)
                {
                    FTWLogger.log(ds, "Still casting");
                }
                return(false);
            }
            // Definitely going to cast - Stop casting
            if (Me.IsCasting || Me.IsChanneling)
            {
                if (FTWProps.CastOver.Contains(FTWProps.lastspellcastname))
                {
                    FTWLogger.log("Currently casting {0} - casting over it with {1}", FTWProps.lastspellcastname, spellname);
                }
                else if (castnow)
                {
                    SpellManager.StopCasting();
                }
            }

            // Stop moving
            if (spell.CastTime > 0 && !FTWUtils.MovementDisabled())
            {
                WoWMovement.MoveStop();
            }

            // Clear target spell, if one is up
            if (StyxWoW.Me.CurrentPendingCursorSpell != null)
            {
                Lua.DoString("SpellStopTargeting()");
            }

            if (spell.IsTankOnlySpell() == true)
            {
                // Spells that are only ever cast on tanks, such as Misdirection and Tricks of the Trade.
                if (FTWProps.people.Count > 1 && FTWProps.tank.Guid != Me.Guid && FTWProps.tank.IsDead == false)
                {
                    FTWLogger.log("cast tank-only spell {0} on {1}", spell.Name, FTWProps.tank.SafeName());
                    if (SpellManager.CanCast(spell, FTWProps.tank))
                    {
                        FTWLogger.log("nope - failed cancast check.");
                        retval = SpellManager.Cast(spell, FTWProps.tank);
                    }
                }
                else if (StyxWoW.Me.GotAlivePet && Me.Pet.IsDead == false)
                {
                    FTWLogger.log("cast tank-only spell {0} on pet", spell.Name);
                    if (SpellManager.CanCast(spell, Me.Pet))
                    {
                        FTWLogger.log("nope - failed cancast check.");
                        retval = SpellManager.Cast(spell, Me.Pet);
                    }
                }
                else
                {
                    retval = false;
                }
            }
            else if (spell.IsAreaSpell() == false)
            {
                // Most normal spells
                if (spell.IsSelfOnlySpell)
                {
                    retval = SpellManager.Cast(spell);
                }
                else
                {
                    retval = SpellManager.Cast(spell, target);
                }

                // Post-spell processing
                if (spellname == "Feign Death")
                {
                    while (Me.HasAura("Feign Death"))
                    {
                        List <WoWUnit> mobs = (List <WoWUnit>)FTWCoreUnits.GetNearbyUnfriendlyUnits();
                        if (mobs.Count == 0 && StyxWoW.Me.HealthPercent > 95)
                        {
                            break;
                        }
                        Thread.Sleep(10);
                    }
                }
            }
            else
            {
                // Area spell
                WoWPoint loc;

                if (spell.IsSelfOnlySpell && !spell.Name.EndsWith(" Trap"))
                {
                    loc = StyxWoW.Me.Location;
                }
                else
                {
                    loc = target.Location;
                }
                retval = SpellManager.Cast(spell);
                DateTime stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                SpellManager.ClickRemoteLocation(loc);
                stoptime = DateTime.Now.AddMilliseconds(500);
                while (DateTime.Now < stoptime)
                {
                    // Clear target spell, if one is up
                    if (StyxWoW.Me.CurrentPendingCursorSpell == null)
                    {
                        break;
                    }
                    Thread.Sleep(10);
                }
                // Clear target spell, if one is up
                if (StyxWoW.Me.CurrentPendingCursorSpell != null)
                {
                    Lua.DoString("SpellStopTargeting()");
                }
            }

            // Add current spell to CastOnce dictionary
            if (castonce == true)
            {
                FTWProps.CastOnce[spellname + target.Guid.ToString()] = DateTime.Now.AddSeconds(FTWProps.CastOnceTime);
            }

            // Wait until spell starts casting
            if (spell.CastTime > 0)
            {
                DateTime dt = DateTime.Now.AddSeconds(1.5);
                while (DateTime.Now < dt && !StyxWoW.Me.IsCasting && !StyxWoW.Me.IsChanneling)
                {
                    Thread.Sleep(10);
                }
            }

            // Save spell cooldown
            if (retval == true)
            {
                FTWLogger.log("    {0} {1} on {2} {3} health {4:0} dist {5:0.0} aggro {6} {7} (addscount {8})", firstpart, spellname, target.SafeName(), target.ShortGuid(), target.HealthPercent, target.DistanceCalc(), (int)target.ThreatInfo.ThreatStatus, target.ThreatInfo.ThreatStatus, FTWProps.adds.Count);
                FTWCoreStatus.SaveCooldown(spellname);
                FTWProps.MovementCooldown    = DateTime.Now.Add(TimeSpan.FromMilliseconds(Math.Min(1500, spell.CastTime)));
                FTWProps.not_in_los_attempts = 0;
            }
            else
            {
                FTWLogger.log(Color.Gray, "  - Couldn't cast spell {0} on {1} {2} at dist {3:0.0}", spellname, target.SafeName(), target.ShortGuid(), target.DistanceCalc());
            }

            if (FTWProps.Stuns.Contains(spellname))
            {
                // Don't attack again for 3 seconds - hb is slow in noticing cc's.
                Blacklist.Add(target.Guid, BlacklistFlags.Combat, TimeSpan.FromSeconds(3));
                if (target.Guid == StyxWoW.Me.CurrentTargetGuid)
                {
                    StyxWoW.Me.ClearTarget();
                }
            }

            MyTimer.Stop(fnname);
            return(retval);
        }