Beispiel #1
0
        public override void Execute(BHAV bhav, UIBHAVEditor editor)
        {
            var newInst = new BHAVInstruction[bhav.Instructions.Length - 1];
            byte index = 0;
            for (int i = 0; i < bhav.Instructions.Length; i++)
            {
                if (i != Primitive.InstPtr)
                {
                    var inst = bhav.Instructions[i];
                    newInst[index++] = inst;
                    if (inst.TruePointer < 253 && inst.TruePointer > Primitive.InstPtr) inst.TruePointer--;
                    if (inst.FalsePointer < 253 && inst.FalsePointer > Primitive.InstPtr) inst.FalsePointer--;
                }
            }

            foreach (var prim in FromTrue)
            {
                prim.TrueUI = null;
                prim.Instruction.TruePointer = 253;
            }

            foreach (var prim in FromFalse)
            {
                prim.FalseUI = null;
                prim.Instruction.FalsePointer = 253;
            }

            bhav.Instructions = newInst;
            editor.BHAVView.RemovePrimitive(Primitive);
            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
Beispiel #2
0
        public UIBHAVEditor(BHAV target, EditorScope scope)
        {
            BHAVView = new BHAVContainer(target, scope);

            PlacingName = new UILabel();
            PlacingName.Alignment = TextAlignment.Center;
            PlacingName.Size = new Vector2(1, 1);
            PlacingName.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingName.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingName.CaptionStyle.Size = 14;
            PlacingName.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingName.Caption = "Placing Report Metric";

            PlacingDesc = new UILabel();
            PlacingDesc.Alignment = TextAlignment.Center;
            PlacingDesc.Size = new Vector2(1, 1);
            PlacingDesc.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingDesc.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingDesc.CaptionStyle.Size = 12;
            PlacingDesc.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingDesc.Caption = "Press ESC to cancel.";
            this.Add(BHAVView);

            this.Add(PlacingName);
            this.Add(PlacingDesc);
        }
Beispiel #3
0
 public ChangeBHAVCommand(BHAV target, EditorScope scope, VMStackFrame frame, BHAVPrimSelect callback)
 {
     Target = target;
     TargetScope = scope;
     Frame = frame;
     SelectCallback = callback;
 }
Beispiel #4
0
        public override void Undo(BHAV bhav, UIBHAVEditor editor)
        {
            var newInst = new BHAVInstruction[bhav.Instructions.Length + 1];
            byte index = 0;
            for (int i = 0; i < newInst.Length; i++)
            {
                if (i == Primitive.InstPtr) newInst[i] = Primitive.Instruction;
                else
                {
                    var inst = bhav.Instructions[index++];
                    newInst[i] = inst;
                    if (inst.TruePointer < 252 && inst.TruePointer >= Primitive.InstPtr) inst.TruePointer++;
                    if (inst.FalsePointer < 252 && inst.FalsePointer >= Primitive.InstPtr) inst.FalsePointer++;
                }
            }

            foreach (var prim in FromTrue)
            {
                prim.TrueUI = Primitive;
                prim.Instruction.TruePointer = Primitive.InstPtr;
            }

            foreach (var prim in FromFalse)
            {
                prim.FalseUI = Primitive;
                prim.Instruction.FalsePointer = Primitive.InstPtr;
            }

            bhav.Instructions = newInst;
            editor.BHAVView.Primitives.Add(Primitive);
            editor.BHAVView.RealPrim.Insert(Primitive.InstPtr, Primitive);
            editor.BHAVView.Add(Primitive);

            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
Beispiel #5
0
 public override void Undo(BHAV bhav, UIBHAVEditor editor)
 {
     Prim.Instruction.Operand = OldOp;
     Prim.RefreshOperand();
     Prim.UpdateDisplay();
     FSO.SimAntics.VM.BHAVChanged(bhav);
 }
Beispiel #6
0
        public override void Execute(BHAV bhav, UIBHAVEditor editor)
        {
            if (NewPrimitive.Type != PrimBoxType.Primitive)
            {
                editor.BHAVView.Primitives.Add(NewPrimitive);
                editor.BHAVView.Add(NewPrimitive);
            }
            else
            {
                var newInst = new BHAVInstruction[bhav.Instructions.Length + 1];
                for (int i = 0; i < bhav.Instructions.Length; i++)
                {
                    newInst[i] = bhav.Instructions[i];
                }
                newInst[newInst.Length - 1] = NewPrimitive.Instruction;
                NewPrimitive.InstPtr = (byte)(newInst.Length - 1);

                bhav.Instructions = newInst;
                editor.BHAVView.AddPrimitive(NewPrimitive);
                NewPrimitive.UpdateDisplay();

                Content.Content.Get().Changes.ChunkChanged(bhav);

                FSO.SimAntics.VM.BHAVChanged(bhav);
            }
        }
Beispiel #7
0
 public override void Execute(BHAV bhav, UIBHAVEditor editor)
 {
     Prim.Instruction.Operand = NewOp;
     Prim.UpdateDisplay();
     Content.Content.Get().Changes.ChunkChanged(bhav);
     FSO.SimAntics.VM.BHAVChanged(bhav);
 }
Beispiel #8
0
 public override void Execute(BHAV bhav, UIBHAVEditor editor)
 {
     Old = editor.BHAVView.EditTarget;
     OldScope = editor.BHAVView.Scope;
     OldFrame = editor.DebugFrame;
     editor.BHAVView.OnSelectedChanged -= SelectCallback;
     editor.SwitchBHAV(Target, TargetScope, Frame);
     editor.BHAVView.OnSelectedChanged += SelectCallback;
 }
Beispiel #9
0
        public void InitBHAV(BHAV bhav, EditorScope scope)
        {
            var mainCont = new UIExternalContainer(1024, 768);
            Editor = new UIBHAVEditor(bhav, scope);
            mainCont.Add(Editor);
            GameFacade.Screens.AddExternal(mainCont);

            SetUI(mainCont);
        }
Beispiel #10
0
 public void IDEOpenBHAV(BHAV targetBhav, GameObject targetObj)
 {
     new Thread(() =>
     {
         if (MainWindow.Instance == null) return;
         MainWindow.Instance.Invoke(new MainWindowDelegate(() =>
         {
             MainWindow.Instance.BHAVManager.OpenEditor(targetBhav, targetObj);
         }), null);
     }).Start();
 }
Beispiel #11
0
        public static VMRoutine Assemble(VM vm, BHAV bhav)
        {
            var context = vm.Context;

            var routine = new VMRoutine();
            routine.Locals = bhav.Locals;
            routine.Arguments = bhav.Args;
            routine.Type = bhav.Type;
            routine.ID = bhav.ChunkID;
            routine.VM = vm;
            routine.Rti = new VMFunctionRTI {
                Name = bhav.ChunkLabel
            };

            VMInstruction[] instructions = new VMInstruction[bhav.Instructions.Length];
            for (var i = 0; i < bhav.Instructions.Length; i++)
            {
                var bhavInstruction = bhav.Instructions[i];
                var instruction = new VMInstruction();

                instruction.Index = (byte)i;
                instruction.Opcode = bhavInstruction.Opcode;
                instruction.Operand = null;
                instruction.FalsePointer = bhavInstruction.FalsePointer;
                instruction.TruePointer = bhavInstruction.TruePointer;
                instruction.Function = routine;

                /** Routine call **/
                if (instruction.Opcode >= 256)
                {
                    var operand = new VMSubRoutineOperand();
                    operand.Read(bhavInstruction.Operand);
                    instruction.Operand = operand;
                }
                else
                {
                    var primitive = context.Primitives[instruction.Opcode];
                    if (primitive != null)
                    {
                        if (primitive.OperandModel != null)
                        {
                            VMPrimitiveOperand operand = (VMPrimitiveOperand)Activator.CreateInstance(primitive.OperandModel);
                            operand.Read(bhavInstruction.Operand);
                            instruction.Operand = operand;
                        }
                    }
                }
                instructions[i] = instruction;

            }
            routine.Instructions = instructions;
            return routine;
        }
Beispiel #12
0
        public void InjectIDEInto(UIScreen screen, VM vm, BHAV targetBhav, GameObject targetObj)
        {
            EditorResource.Get().Init(GameFacade.GraphicsDevice);
            EditorScope.Behaviour = new Files.Formats.IFF.IffFile(Content.Content.Get().GetPath("objectdata/globals/behavior.iff"));
            EditorScope.Globals = FSO.Content.Content.Get().WorldObjectGlobals.Get("global");

            new Thread(() =>
            {
                var editor = new BHAVEditor(targetBhav, new EditorScope(targetObj, targetBhav));
                Application.Run(editor);
            }).Start();
        }
Beispiel #13
0
        public override void Undo(BHAV bhav, UIBHAVEditor editor)
        {
            //primitive we added should be at the end
            var newInst = new BHAVInstruction[bhav.Instructions.Length - 1];
            for (int i = 0; i < newInst.Length; i++)
            {
                newInst[i] = bhav.Instructions[i];
            }

            bhav.Instructions = newInst;
            editor.BHAVView.RemovePrimitive(NewPrimitive);
            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
Beispiel #14
0
        public override void Undo(BHAV bhav, UIBHAVEditor editor)
        {
            if (TrueBranch)
            {
                InstUI.Instruction.TruePointer = (OldDestUI == null) ? (byte)253 : OldDestUI.InstPtr;
                InstUI.TrueUI = OldDestUI;
            }
            else
            {
                InstUI.Instruction.FalsePointer = (OldDestUI == null) ? (byte)253 : OldDestUI.InstPtr;
                InstUI.FalseUI = OldDestUI;
            }

            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
Beispiel #15
0
        public override void Execute(BHAV bhav, UIBHAVEditor editor)
        {
            var newInst = new BHAVInstruction[bhav.Instructions.Length + 1];
            for (int i = 0; i < bhav.Instructions.Length; i++)
            {
                newInst[i] = bhav.Instructions[i];
            }
            newInst[newInst.Length - 1] = NewPrimitive.Instruction;
            NewPrimitive.InstPtr = (byte)(newInst.Length - 1);

            bhav.Instructions = newInst;
            editor.BHAVView.AddPrimitive(NewPrimitive);
            NewPrimitive.UpdateDisplay();
            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
        public override void Execute(BHAV bhav, UIBHAVEditor editor)
        {
            if (TrueBranch)
            {
                InstUI.Instruction.TruePointer = (DestUI == null)?(byte)253:DestUI.InstPtr;
                InstUI.TrueUI = DestUI;
            }
            else
            {
                InstUI.Instruction.FalsePointer = (DestUI == null) ? (byte)253 : DestUI.InstPtr;
                InstUI.FalseUI = DestUI;
            }

            Content.Content.Get().Changes.ChunkChanged(bhav);
            FSO.SimAntics.VM.BHAVChanged(bhav);
        }
Beispiel #17
0
        public BHAVEditor(BHAV bhav, EditorScope scope)
            : this()
        {
            DebugMode = false;
            MainTable.ColumnStyles[2].SizeType = SizeType.Absolute;
            MainTable.ColumnStyles[2].Width = 0;

            Scope = scope;
            this.bhav = bhav;

            Text = scope.GetFilename(scope.GetScopeFromID(bhav.ChunkID))+"::"+bhav.ChunkLabel;
            EditorControl.InitBHAV(bhav, scope, null, null, SelectionChanged);
            Editor.DisableDebugger += DisableDebugger;

            PrimGroupChange(AllBtn, null);
        }
Beispiel #18
0
        public void CorrectConnections(BHAV bhav)
        {
            //make sure there are enough primitives for the bhav
            var realPrimCount = bhav.Instructions.Length;
            var treePrimCount = Entries.FindLastIndex(x => x.Type == TREEBoxType.Primitive) + 1;

            ApplyPointerDelta(realPrimCount - treePrimCount, treePrimCount);
            if (realPrimCount > treePrimCount)
            {
                //add new treeboxes
                for (int i = treePrimCount; i < realPrimCount; i++)
                {
                    var box = new TREEBox(this);
                    box.InternalID      = (short)i;
                    box.PosisionInvalid = true;
                    box.Type            = TREEBoxType.Primitive;
                    Entries.Insert(i, box);
                }
            }
            else if (treePrimCount > realPrimCount)
            {
                //remove treeboxes
                for (int i = treePrimCount; i > realPrimCount; i--)
                {
                    Entries.RemoveAt(i - 1);
                }
            }

            //make sure connections for each of the primitives match the BHAV
            //if they don't, reconnect them or generate new boxes (true/false endpoints, maybe gotos in future)

            for (int i = 0; i < realPrimCount; i++)
            {
                var prim = bhav.Instructions[i];
                var box  = Entries[i];

                if (prim.TruePointer != GetTrueID(box.TruePointer))
                {
                    box.TruePointer = GetCorrectBox(prim.TruePointer);
                }
                if (prim.FalsePointer != GetTrueID((short)box.FalsePointer))
                {
                    box.FalsePointer = GetCorrectBox(prim.FalsePointer);
                }
            }
        }
Beispiel #19
0
        public BHAVEditor(BHAV bhav, EditorScope scope)
        {
            Scope = scope;
            this.bhav = bhav;
            InitializeComponent();

            Text = scope.GetFilename(scope.GetScopeFromID(bhav.ChunkID))+"::"+bhav.ChunkLabel.Trim('\0');
            EditorControl.InitBHAV(bhav, scope);

            PrimitiveList.Items.AddRange(scope.GetAllSubroutines(ScopeSource.Private).ToArray());

            /*PrimitiveList.Items.Add("Generic Sims Online Call");
            PrimitiveList.Items.Add("Sleep");
            PrimitiveList.Items.Add("Idle for Input");
            PrimitiveList.Items.Add("Notify Stack Object out of Idle");
            PrimitiveList.Items.Add("Push Interaction");
            PrimitiveList.Items.Add("Find Best Object For Function");
            PrimitiveList.Items.Add("Run Functional Tree");
            PrimitiveList.Items.Add("Run Tree By Name");
            PrimitiveList.Items.Add("Add / Change Action String");*/

            ButtonGroups = new Dictionary<Button, PrimitiveGroup>()
            {
                {SubroutineBtn, PrimitiveGroup.Subroutine},
                {ControlBtn, PrimitiveGroup.Control},
                {DebugBtn, PrimitiveGroup.Debug},
                {MathBtn, PrimitiveGroup.Math},
                {SimBtn, PrimitiveGroup.Sim},
                {ObjectBtn, PrimitiveGroup.Object},
                {LooksBtn, PrimitiveGroup.Looks},
                {PositionBtn, PrimitiveGroup.Position},
                {TSOBtn, PrimitiveGroup.TSO},
                {AllBtn, PrimitiveGroup.All }
            };

            ButtonColors = new Dictionary<PrimitiveGroup, Color>();
            foreach (var btn in ButtonGroups)
            {
                ButtonColors.Add(btn.Value, btn.Key.BackColor);
                btn.Key.Click += PrimGroupChange;
            }

            PrimGroupChange(AllBtn, null);
            EditorCont.OnSelectedChanged += SelectionChanged;
        }
Beispiel #20
0
        public BHAVEditor OpenEditor(BHAV bhav, GameObject srcobj)
        {
            BHAVEditor window;
            if (Editors.ContainsKey(bhav))
            {
                window = Editors[bhav];
                var form = (Form)window;
                if (form.WindowState == FormWindowState.Minimized) form.WindowState = FormWindowState.Normal;
                window.Activate();
                return window;
            }

            window = new BHAVEditor(bhav, new EditorComponent.EditorScope(srcobj, bhav));
            window.Show();
            window.Activate();
            Editors.Add(bhav, window);
            return window;
        }
Beispiel #21
0
        public static TREE GenerateEmpty(BHAV bhav)
        {
            var result = new TREE();

            result.ChunkLabel     = "";
            result.ChunkID        = bhav.ChunkID;
            result.AddedByPatch   = true;
            result.ChunkProcessed = true;
            result.RuntimeInfo    = ChunkRuntimeState.Modified;
            result.ChunkType      = "TREE";

            result.CorrectConnections(bhav);
            return(result);

            /*
             * var additionID = bhav.Instructions.Length;
             *
             * Func<byte, short> resolveTrueFalse = (byte pointer) =>
             * {
             *  switch (pointer)
             *  {
             *      case 253:
             *          return -1;
             *      case 255:
             *          //generate false
             *      case 254:
             *          //generate true
             *  }
             *  if (pointer == 255) return -1;
             *  else if (pointer == 2)
             * };
             *
             * //make an entry for each instruction. positions and sizes don't matter - we have a runtime flag to indicate they are not valid
             * for (int i=0; i<bhav.Instructions.Length; i++)
             * {
             *  var inst = bhav.Instructions[i];
             *  var box = new TREEBox(result);
             *  box.InternalID = i;
             *  box.PosisionInvalid = true;
             *  box.Type = TREEBoxType.Primitive;
             *  box.TruePointer =
             * }
             */
        }
Beispiel #22
0
        public BHAVContainer(BHAV target, EditorScope scope)
        {
            Scope = scope;
            EditTarget = target;

            Selected = new List<PrimitiveBox>();
            Primitives = new List<PrimitiveBox>();
            RealPrim = new List<PrimitiveBox>();

            byte i = 0;
            foreach (var inst in EditTarget.Instructions)
            {
                var ui = new PrimitiveBox(inst, i++, this);
                Primitives.Add(ui);
                RealPrim.Add(ui);
                this.Add(ui);
            }

            var RealPrims = new List<PrimitiveBox>(Primitives);
            foreach (var prim in RealPrims)
            {
                if (prim.Instruction.FalsePointer > 252 && prim.Returns != PrimitiveReturnTypes.Done)
                {
                    var dest = new PrimitiveBox((prim.Instruction.FalsePointer == 254) ? PrimBoxType.True : PrimBoxType.False, this);
                    Primitives.Add(dest);
                    this.Add(dest);
                    prim.FalseUI = dest;
                }
                else if (prim.Instruction.FalsePointer < RealPrim.Count) prim.FalseUI = RealPrim[prim.Instruction.FalsePointer];

                if (prim.Instruction.TruePointer > 252)
                {
                    var dest = new PrimitiveBox((prim.Instruction.TruePointer == 254) ? PrimBoxType.True : PrimBoxType.False, this);
                    Primitives.Add(dest);
                    this.Add(dest);
                    prim.TrueUI = dest;
                }
                else if (prim.Instruction.TruePointer < RealPrim.Count) prim.TrueUI = RealPrim[prim.Instruction.TruePointer];
            }
            CleanPosition();

            HitTest = ListenForMouse(new Rectangle(Int32.MinValue/2, Int32.MinValue / 2, Int32.MaxValue, Int32.MaxValue), new UIMouseEvent(DragMouseEvents));
        }
Beispiel #23
0
        public void InitBHAV(BHAV bhav, EditorScope scope, VMEntity debugEnt, VMStackFrame debugFrame, BHAVPrimSelect callback)
        {
            if (FSOUI == null)
            {
                var mainCont = new UIExternalContainer(1024, 768);
                Editor = new UIBHAVEditor(bhav, scope, debugEnt);
                mainCont.Add(Editor);
                GameFacade.Screens.AddExternal(mainCont);

                SetUI(mainCont);
                Editor.BHAVView.OnSelectedChanged += callback;
            } else
            {
                //reuse existing
                lock (FSOUI)
                {
                    Editor.QueueCommand(new ChangeBHAVCommand(bhav, scope, debugFrame, callback));
                }
            }
        }
Beispiel #24
0
 public override void Undo(BHAV bhav, UIBHAVEditor editor)
 {
     if (Primitive.Type != PrimBoxType.Primitive)
     {
         //do nothing.
     }
     else
     {
         bhav.Instructions[0] = Old0.Instruction;
         bhav.Instructions[OldPtr] = Primitive.Instruction;
         Primitive.InstPtr = OldPtr;
         Old0.InstPtr = 0;
         foreach (var prim in FromTrue) prim.Instruction.TruePointer = OldPtr;
         foreach (var prim in FromFalse) prim.Instruction.FalsePointer = OldPtr;
         foreach (var prim in FromTrue0) prim.Instruction.TruePointer = 0;
         foreach (var prim in FromFalse0) prim.Instruction.FalsePointer = 0;
         Content.Content.Get().Changes.ChunkChanged(bhav);
         FSO.SimAntics.VM.BHAVChanged(bhav);
     }
 }
Beispiel #25
0
        public override void Undo(BHAV bhav, UIBHAVEditor editor)
        {
            if (NewPrimitive.Type != PrimBoxType.Primitive)
            {
                editor.BHAVView.Primitives.Remove(NewPrimitive);
                editor.BHAVView.Remove(NewPrimitive);
            }
            else
            {
                //primitive we added should be at the end
                var newInst = new BHAVInstruction[bhav.Instructions.Length - 1];
                for (int i = 0; i < newInst.Length; i++)
                {
                    newInst[i] = bhav.Instructions[i];
                }

                bhav.Instructions = newInst;
                editor.BHAVView.RemovePrimitive(NewPrimitive);
                Content.Content.Get().Changes.ChunkChanged(bhav);
                FSO.SimAntics.VM.BHAVChanged(bhav);
            }
        }
Beispiel #26
0
        public UIBHAVEditor(BHAV target, EditorScope scope, VMEntity debugEnt)
        {
            if (debugEnt != null)
            {
                DebugMode = true;
                DebugEntity = debugEnt;
            }

            ContainerByID = new Dictionary<ushort, BHAVContainer>();
            BHAVView = new BHAVContainer(target, scope);
            ContainerByID.Add(target.ChunkID, BHAVView);
            this.Add(BHAVView);

            PlacingName = new UILabel();
            PlacingName.Alignment = TextAlignment.Center;
            PlacingName.Size = new Vector2(1, 1);
            PlacingName.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingName.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingName.CaptionStyle.Size = 14;
            PlacingName.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingName.Caption = "Placing Report Metric";

            PlacingDesc = new UILabel();
            PlacingDesc.Alignment = TextAlignment.Center;
            PlacingDesc.Size = new Vector2(1, 1);
            PlacingDesc.CaptionStyle = TextStyle.DefaultLabel.Clone();
            PlacingDesc.CaptionStyle.Font = FSO.Client.GameFacade.EdithFont;
            PlacingDesc.CaptionStyle.Size = 12;
            PlacingDesc.CaptionStyle.Color = new Color(0, 102, 26);

            PlacingDesc.Caption = "Press ESC to cancel.";

            this.Add(PlacingName);
            this.Add(PlacingDesc);

            if (DebugMode)
            {
                DebugFrame = debugEnt.Thread.Stack.LastOrDefault();
                UpdateDebugPointer(DebugFrame);
                DebugGo = new UIButton();
                DebugGo.Caption = "Go";
                DebugGo.Position = new Vector2(15, 15);
                Add(DebugGo);
                DebugGo.OnButtonClick += DebugButtonClick;

                DebugStepOver = new UIButton();
                DebugStepOver.Caption = "Step Over";
                DebugStepOver.Position = new Vector2(83, 15);
                Add(DebugStepOver);
                DebugStepOver.OnButtonClick += DebugButtonClick;

                DebugStepIn = new UIButton();
                DebugStepIn.Caption = "Step In";
                DebugStepIn.Position = new Vector2(193, 15);
                Add(DebugStepIn);
                DebugStepIn.OnButtonClick += DebugButtonClick;

                DebugStepOut = new UIButton();
                DebugStepOut.Caption = "Step Out";
                DebugStepOut.Position = new Vector2(293, 15);
                Add(DebugStepOut);
                DebugStepOut.OnButtonClick += DebugButtonClick;

                DebugTrue = new UIButton();
                DebugTrue.Caption = "Return True";
                DebugTrue.Position = new Vector2(402, 15);
                Add(DebugTrue);
                DebugTrue.OnButtonClick += DebugButtonClick;

                DebugFalse = new UIButton();
                DebugFalse.Caption = "Return False";
                DebugFalse.Position = new Vector2(522, 15);
                Add(DebugFalse);
                DebugFalse.OnButtonClick += DebugButtonClick;
            }
        }
Beispiel #27
0
 public void SwitchBHAV(BHAV target, EditorScope scope, VMStackFrame frame)
 {
     Remove(BHAVView);
     if (ContainerByID.ContainsKey(target.ChunkID))
     {
         BHAVView = ContainerByID[target.ChunkID];
         AddAt(0, BHAVView);
     } else
     {
         BHAVView = new BHAVContainer(target, scope);
         ContainerByID.Add(target.ChunkID, BHAVView);
         AddAt(0, BHAVView);
     }
     if (DebugMode)
     {
         DebugFrame = frame;
         UpdateDebugPointer(frame);
     }
 }
Beispiel #28
0
        public bool RunInMyStack(BHAV bhav, GameObject CodeOwner, short[] passVars, VMEntity stackObj)
        {
            var OldStack = Stack;
            var OldQueue = Queue;
            VMStackFrame prevFrame = new VMStackFrame() { Caller = Entity, Callee = Entity };
            if (Stack.Count > 0)
            {
                prevFrame = Stack[Stack.Count - 1];
                Stack = new List<VMStackFrame>() { prevFrame };
            } else
            {
                Stack = new List<VMStackFrame>();
            }

            if (Queue.Count > 0)
            {
                Queue = new List<VMQueuedAction>() { Queue[0] };
            } else
            {
                Queue = new List<VMQueuedAction>();
            }

            ExecuteSubRoutine(prevFrame, bhav, CodeOwner, new VMSubRoutineOperand(passVars));
            Stack.RemoveAt(0);
            if (Stack.Count == 0)
            {
                Stack = OldStack;
                Queue = OldQueue;
                return false;
                //bhav was invalid/empty
            }
            var frame = Stack[Stack.Count - 1];
            frame.StackObject = stackObj;

            while (Stack.Count > 0)
            {
                NextInstruction();
            }

            //copy child stack things to parent stack

            //prevFrame.Args = frame.Args;
            //prevFrame.StackObject = frame.StackObject;
            Stack = OldStack;
            Queue = OldQueue;

            return (LastStackExitCode == VMPrimitiveExitCode.RETURN_TRUE) ? true : false;
        }
Beispiel #29
0
 public static void BHAVChanged(BHAV bhav)
 {
     lock (_Assembled)
     {
         bhav.RuntimeVer++;
         if (_Assembled.ContainsKey(bhav)) _Assembled.Remove(bhav);
     }
     if (OnBHAVChange != null) OnBHAVChange();
 }
Beispiel #30
0
        public bool RunInMyStack(BHAV bhav, GameObject CodeOwner, short[] passVars, VMEntity stackObj)
        {
            //a little bit hacky. We may not need to do as serious a context switch as this.
            var OldStack = Stack;
            var OldQueue = Queue;
            var OldCheck = IsCheck;
            var OldQueueBlock = ActiveQueueBlock;

            VMStackFrame prevFrame = new VMStackFrame() { Caller = Entity, Callee = Entity };
            if (Stack.Count > 0)
            {
                prevFrame = Stack[Stack.Count - 1];
                Stack = new List<VMStackFrame>() { prevFrame };
            } else
            {
                Stack = new List<VMStackFrame>();
            }

            Queue = new List<VMQueuedAction>();
            if (Queue.Count > 0) Queue.Add(Queue[0]);
            IsCheck = true;

            ExecuteSubRoutine(prevFrame, bhav, CodeOwner, new VMSubRoutineOperand(passVars));
            Stack.RemoveAt(0);
            if (Stack.Count == 0)
            {
                Stack = OldStack;
                Queue = OldQueue;
                return false;
                //bhav was invalid/empty
            }
            var frame = Stack[Stack.Count - 1];
            frame.StackObject = stackObj;

            try {
                while (Stack.Count > 0)
                {
                    NextInstruction();
                }
            } catch (Exception)
            {
                //we need to catch these so that the parent can be restored.
            }

            //copy child stack things to parent stack
            Stack = OldStack;
            Queue = OldQueue;
            IsCheck = OldCheck;
            ActiveQueueBlock = OldQueueBlock;

            return (LastStackExitCode == VMPrimitiveExitCode.RETURN_TRUE) ? true : false;
        }
Beispiel #31
0
        public void ExecuteSubRoutine(VMStackFrame frame, BHAV bhav, GameObject codeOwner, VMSubRoutineOperand args)
        {
            if (bhav == null){
                Pop(VMPrimitiveExitCode.ERROR);
                return;
            }

            var routine = Context.VM.Assemble(bhav);
            var childFrame = new VMStackFrame
            {
                Routine = routine,
                Caller = frame.Caller,
                Callee = frame.Callee,
                CodeOwner = codeOwner,
                StackObject = frame.StackObject
            };
            childFrame.Args = new short[(routine.Arguments>4)?routine.Arguments:4];
            for (var i = 0; i < childFrame.Args.Length; i++){
                short argValue = (i>3)?(short)-1:args.Arguments[i];
                if (argValue == -1)
                {
                    argValue = TempRegisters[i];
                }
                childFrame.Args[i] = argValue;
            }
            Push(childFrame);
        }
Beispiel #32
0
 /// <summary>
 /// Assembles a set of instructions.
 /// </summary>
 /// <param name="bhav">The instruction set to assemble.</param>
 /// <returns>A VMRoutine instance.</returns>
 public VMRoutine Assemble(BHAV bhav)
 {
     if (_Assembled.ContainsKey(bhav)) return _Assembled[bhav];
     lock (_Assembled)
     {
         if (_Assembled.ContainsKey(bhav))
         {
             return _Assembled[bhav];
         }
         var routine = VMTranslator.Assemble(this, bhav);
         _Assembled.Add(bhav, routine);
         return routine;
     }
 }