Add() public method

Adds a UIElement at the top most position in the container
public Add ( UIElement child ) : void
child UIElement
return void
Beispiel #1
0
        public LoginScreen()
        {
            PlayBackgroundMusic(new string[] { "none" });

            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            Background.ID = "Background";
            BackgroundCtnr.Add(Background);

            /** Client version **/
            var lbl = new UILabel();
            lbl.Caption = "Version " + GlobalSettings.Default.ClientVersion;
            lbl.X = 20;
            lbl.Y = 558;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            /** Progress bar **/
            LoginProgress = new UILoginProgress();
            LoginProgress.X = (ScreenWidth - (LoginProgress.Width + 20));
            LoginProgress.Y = (ScreenHeight - (LoginProgress.Height + 20));
            LoginProgress.Opacity = 0.9f;
            this.Add(LoginProgress);

            /** Login dialog **/
            LoginDialog = new UILoginDialog(this);
            LoginDialog.Opacity = 0.9f;
            //Center
            LoginDialog.X = (ScreenWidth - LoginDialog.Width) / 2;
            LoginDialog.Y = (ScreenHeight - LoginDialog.Height) / 2;
            this.Add(LoginDialog);

            NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);
            NetworkFacade.Controller.OnLoginProgress += new OnProgressDelegate(Controller_OnLoginProgress);
            NetworkFacade.Controller.OnLoginStatus += new OnLoginStatusDelegate(Controller_OnLoginStatus);
            var gameplayButton = new UIButton()
            {
                Caption = "Simantics & Lot Debug",
                Y = 10,
                Width = 200,
                X = 10
            };
            this.Add(gameplayButton);
            gameplayButton.OnButtonClick += new ButtonClickDelegate(gameplayButton_OnButtonClick);
        }
Beispiel #2
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        public MaxisLogo()
            : base()
        {
            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = GlobalSettings.Default.GraphicsWidth / 640.0f;

            /** Background image **/
            m_MaxisLogo = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.maxislogo));
            BackgroundCtnr.Add(m_MaxisLogo);

            this.Add(BackgroundCtnr);

            m_CheckProgressTimer = new Timer();
            m_CheckProgressTimer.Interval = 5000;
            m_CheckProgressTimer.Elapsed += new ElapsedEventHandler(m_CheckProgressTimer_Elapsed);
            m_CheckProgressTimer.Start();
        }
Beispiel #3
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        public EALogo()
            : base()
        {
            //HITVM.Get().PlaySoundEvent(UIMusic.LoadLoop);
            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = GlobalSettings.Default.GraphicsWidth / 800.0f;

            /** Background image **/
            m_EALogo = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.eagames));
            BackgroundCtnr.Add(m_EALogo);

            this.Add(BackgroundCtnr);

            m_CheckProgressTimer = new Timer();
            m_CheckProgressTimer.Interval = 5000;
            m_CheckProgressTimer.Elapsed += new ElapsedEventHandler(m_CheckProgressTimer_Elapsed);
            m_CheckProgressTimer.Start();
        }
Beispiel #4
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        public EALogo()
            : base()
        {
            PlayBackgroundMusic(new string[] { GameFacade.GameFilePath("music\\stations\\latin\\latin3_7df26b84.mp3") });
            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = GlobalSettings.Default.GraphicsWidth / 800.0f;

            /** Background image **/
            m_EALogo = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.eagames));
            BackgroundCtnr.Add(m_EALogo);

            this.Add(BackgroundCtnr);

            m_CheckProgressTimer = new Timer();
            m_CheckProgressTimer.Interval = 5000;
            m_CheckProgressTimer.Elapsed += new ElapsedEventHandler(m_CheckProgressTimer_Elapsed);
            m_CheckProgressTimer.Start();
        }
        /// <summary>
        /// Creates a new CityTransitionScreen.
        /// </summary>
        /// <param name="SelectedCity">The city being transitioned to.</param>
        /// <param name="CharacterCreated">If transitioning from CreateASim, this should be true.
        /// A CharacterCreateCity packet will be sent to the CityServer. Otherwise, this should be false.
        /// A CityToken packet will be sent to the CityServer.</param>
        public CityTransitionScreen(CityInfo SelectedCity, bool CharacterCreated)
        {
            m_SelectedCity = SelectedCity;
            m_CharacterCreated = CharacterCreated;

            /**
             * Scale the whole screen to 1024
             */
            m_BackgroundCtnr = new UIContainer();
            m_BackgroundCtnr.ScaleX = m_BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            m_Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            m_Background.ID = "Background";
            m_BackgroundCtnr.Add(m_Background);

            var lbl = new UILabel();
            lbl.Caption = "Version " + GlobalSettings.Default.ClientVersion;
            lbl.X = 20;
            lbl.Y = 558;
            m_BackgroundCtnr.Add(lbl);
            this.Add(m_BackgroundCtnr);

            m_LoginProgress = new UILoginProgress();
            m_LoginProgress.X = (ScreenWidth - (m_LoginProgress.Width + 20));
            m_LoginProgress.Y = (ScreenHeight - (m_LoginProgress.Height + 20));
            m_LoginProgress.Opacity = 0.9f;
            this.Add(m_LoginProgress);

            /*lock(NetworkFacade.Controller)
                NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);*/

            lock (NetworkFacade.Client)
            {
                lock (NetworkFacade.Client.ClientEncryptor)
                {
                    LoginArgsContainer LoginArgs = new LoginArgsContainer();
                    LoginArgs.Username = NetworkFacade.Client.ClientEncryptor.Username;
                    LoginArgs.Password = Convert.ToBase64String(PlayerAccount.Hash);
                    LoginArgs.Enc = NetworkFacade.Client.ClientEncryptor;

                    NetworkFacade.Client = new NetworkClient(SelectedCity.IP, SelectedCity.Port,
                        GonzoNet.Encryption.EncryptionMode.AESCrypto, true);
                    //This might not fix decryption of cityserver's packets, but it shouldn't make things worse...
                    NetworkFacade.Client.ClientEncryptor = LoginArgs.Enc;
                    //THIS IS IMPORTANT - THIS NEEDS TO BE COPIED AFTER IT HAS BEEN RECREATED FOR
                    //THE RECONNECTION TO WORK!
                    LoginArgs.Client = NetworkFacade.Client;
                    NetworkFacade.Client.OnConnected += new OnConnectedDelegate(Client_OnConnected);
                    NetworkFacade.Controller.Reconnect(ref NetworkFacade.Client, SelectedCity, LoginArgs);
                }
            }

            lock (NetworkFacade.Controller)
            {
                NetworkFacade.Controller.OnCharacterCreationStatus += new OnCharacterCreationStatusDelegate(Controller_OnCharacterCreationStatus);
                NetworkFacade.Controller.OnCityTransferProgress += new OnCityTransferProgressDelegate(Controller_OnCityTransfer);
                NetworkFacade.Controller.OnLoginNotifyCity += new OnLoginNotifyCityDelegate(Controller_OnLoginNotifyCity);
                NetworkFacade.Controller.OnLoginSuccessCity += new OnLoginSuccessCityDelegate(Controller_OnLoginSuccessCity);
                NetworkFacade.Controller.OnLoginFailureCity += new OnLoginFailureCityDelegate(Controller_OnLoginFailureCity);
                NetworkFacade.Controller.OnNetworkError += new NetworkErrorDelegate(Controller_OnNetworkError);
            }
        }
Beispiel #6
0
        public UIGizmo()
        {
            var ui = this.RenderScript("gizmo.uis");

            BackgroundImageGizmo = ui.Create<UIImage>("BackgroundImageGizmo");
            this.AddAt(0, BackgroundImageGizmo);

            BackgroundImageGizmoPanel = ui.Create<UIImage>("BackgroundImageGizmoPanel");
            this.AddAt(0, BackgroundImageGizmoPanel);

            BackgroundImagePanel = ui.Create<UIImage>("BackgroundImagePanel");
            this.AddAt(0, BackgroundImagePanel);

            UIUtils.MakeDraggable(BackgroundImageGizmo, this);
            UIUtils.MakeDraggable(BackgroundImageGizmoPanel, this);
            UIUtils.MakeDraggable(BackgroundImagePanel, this);

            ButtonContainer = new UIContainer();
            this.Remove(ExpandButton);
            ButtonContainer.Add(ExpandButton);
            this.Remove(ContractButton);
            ButtonContainer.Add(ContractButton);
            this.Remove(FiltersButton);
            ButtonContainer.Add(FiltersButton);
            this.Remove(SearchButton);
            ButtonContainer.Add(SearchButton);
            this.Remove(Top100ListsButton);
            ButtonContainer.Add(Top100ListsButton);
            this.Add(ButtonContainer);

            FiltersProperty = new UIGizmoPropertyFilters(ui, this);
            FiltersProperty.Visible = false;
            this.Add(FiltersProperty);

            Search = new UIGizmoSearch(ui, this);
            Search.Visible = false;
            this.Add(Search);

            Top100 = new UIGizmoTop100(ui, this);
            Top100.Visible = false;
            Top100.Background.Visible = false;
            this.Add(Top100);

            ExpandButton.OnButtonClick += new ButtonClickDelegate(ExpandButton_OnButtonClick);
            ContractButton.OnButtonClick += new ButtonClickDelegate(ContractButton_OnButtonClick);

            PeopleTabButton.OnButtonClick += new ButtonClickDelegate(PeopleTabButton_OnButtonClick);
            HousesTabButton.OnButtonClick += new ButtonClickDelegate(HousesTabButton_OnButtonClick);

            FiltersButton.OnButtonClick += new ButtonClickDelegate(FiltersButton_OnButtonClick);
            SearchButton.OnButtonClick += new ButtonClickDelegate(SearchButton_OnButtonClick);
            Top100ListsButton.OnButtonClick += new ButtonClickDelegate(Top100ListsButton_OnButtonClick);

            if (PlayerAccount.CurrentlyActiveSim != null)
                SimBox = new UISim(PlayerAccount.CurrentlyActiveSim.GUID.ToString());
            else
                SimBox = new UISim("");
            //var sim = new Sim(Guid.NewGuid().ToString());
            //var maleHeads = new Collection(ContentManager.GetResourceFromLongID((ulong)FileIDs.CollectionsFileIDs.ea_male_heads));
            //SimCatalog.LoadSim3D(sim, maleHeads.First().PurchasableObject.Outfit, AppearanceType.Light);
            //

            //sim.HeadOutfitID = 4853313044493;
            //sim.AppearanceType = AppearanceType.Light;
            //sim.BodyOutfitID = 5394478923789;

            //SimCatalog.LoadSim3D(sim);
            //SimCatalog.LoadSim3D(sim, SimCatalog.GetOutfit(4462471020557), AppearanceType.Light);

            //SimBox.Sim = sim;
            //SimBox.SimScale = 0.4f;
            //SimBox.Position = new Microsoft.Xna.Framework.Vector2(60, 60);

            //this.Add(SimBox);

            View = UIGizmoView.Top100;
            SetOpen(true);
        }
Beispiel #7
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        public LoadingScreen()
        {
            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = ScreenWidth / 800.0f;

            /** Background image **/
            Background = new UIImage(GetTexture((ulong)FileIDs.UIFileIDs.setup));
            BackgroundCtnr.Add(Background);

            //TODO: Letter spacing is a bit wrong on this label
            var lbl = new UILabel();
            lbl.Caption = GameFacade.Strings.GetString("154", "5");
            lbl.X = 0;
            lbl.Size = new Microsoft.Xna.Framework.Vector2(800, 100);
            lbl.Y = 508;

            var style = lbl.CaptionStyle.Clone();
            style.Size = 17;
            lbl.CaptionStyle = style;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            ProgressLabel1 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            ProgressLabel2 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            BackgroundCtnr.Add(ProgressLabel1);
            BackgroundCtnr.Add(ProgressLabel2);

            PreloadLabels = new string[]{
                GameFacade.Strings.GetString("155", "6"),
                GameFacade.Strings.GetString("155", "7"),
                GameFacade.Strings.GetString("155", "8"),
                GameFacade.Strings.GetString("155", "9")
            };

            CurrentPreloadLabel = 0;
            AnimateLabel("", PreloadLabels[0]);

            CheckProgressTimer = new Timer();
            CheckProgressTimer.Interval = 5;
            CheckProgressTimer.Elapsed += new ElapsedEventHandler(CheckProgressTimer_Elapsed);
            CheckProgressTimer.Start();

            //GameFacade.Screens.Tween.To(rect, 10.0f, new Dictionary<string, float>() {
            //    {"X", 500.0f}
            //}, TweenQuad.EaseInOut);
        }
Beispiel #8
0
        public UILayer(Microsoft.Xna.Framework.Game G, SpriteFont SprFontBig, SpriteFont SprFontSmall)
        {
            fpsStopwatch = new Stopwatch();
            fpsStopwatch.Start();

            m_G = G;
            m_SprFontBig = SprFontBig;
            m_SprFontSmall = SprFontSmall;

            m_WorldMatrix = Matrix.Identity;
            m_ViewMatrix = Matrix.CreateLookAt(Vector3.Right * 5, Vector3.Zero, Vector3.Forward);
            m_ProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.Pi / 4.0f,
                    (float)GraphicsDevice.PresentationParameters.BackBufferWidth /
                    (float)GraphicsDevice.PresentationParameters.BackBufferHeight,
                    1.0f, 100.0f);

            TextStyle.DefaultTitle = new TextStyle {
                Font = GameFacade.MainFont,
                Size = 10,
                Color = new Color(255,249,157),
                SelectedColor = new Color(0x00, 0x38, 0x7B),
                SelectionBoxColor = new Color(255, 249, 157)
            };

            TextStyle.DefaultButton = new TextStyle
            {
                Font = GameFacade.MainFont,
                Size = 10,
                Color = new Color(255, 249, 157),
                SelectedColor = new Color(0x00, 0x38, 0x7B),
                SelectionBoxColor = new Color(255, 249, 157)
            };

            TextStyle.DefaultLabel = new TextStyle
            {
                Font = GameFacade.MainFont,
                Size = 10,
                Color = new Color(255, 249, 157),
                SelectedColor = new Color(0x00, 0x38, 0x7B),
                SelectionBoxColor = new Color(255, 249, 157)
            };

            Tween = new UITween();
            this.AddProcess(Tween);

            inputManager = new InputManager();
            mainUI = new UIContainer();
            dialogContainer = new UIContainer();
            mainUI.Add(dialogContainer);

            // Create a new SpriteBatch, which can be used to draw textures.
            SpriteBatch = new UISpriteBatch(GraphicsDevice, 3);

            GameFacade.OnContentLoaderReady += new BasicEventHandler(GameFacade_OnContentLoaderReady);
            m_G.GraphicsDevice.DeviceReset += new EventHandler<EventArgs>(GraphicsDevice_DeviceReset);
        }
Beispiel #9
0
        public LoadingScreen()
            : base()
        {
            HITVM.Get().PlaySoundEvent(UIMusic.LoadLoop);

            /**
             * Scale the whole screen to 1024
             */
            BackgroundCtnr = new UIContainer();
            var scale = ScreenHeight / 600.0f;
            BackgroundCtnr.ScaleX = BackgroundCtnr.ScaleY = scale;

            /** Background image **/
            Texture2D setupTex;
            if (File.Exists(Path.Combine(FSOEnvironment.ContentDir, "setup.png")))
            {
                using (var logostrm = File.OpenRead(Path.Combine(FSOEnvironment.ContentDir, "setup.png")))
                    setupTex = ImageLoader.FromStream(GameFacade.GraphicsDevice, logostrm);
            }
            else setupTex = GetTexture((ulong)FileIDs.UIFileIDs.setup);
            Background = new UIImage(setupTex);
            var bgScale = 600f / setupTex.Height;
            Background.SetSize(setupTex.Width * bgScale, 600);
            Background.X = (800 - bgScale * setupTex.Width) / 2;
            BackgroundCtnr.Add(Background);
            BackgroundCtnr.X = (ScreenWidth - (800 * scale)) / 2;

            Texture2D splashSeg;
            using (var logostrm = File.OpenRead(Path.Combine(FSOEnvironment.ContentDir, "Textures/splashSeg.png")))
                splashSeg = ImageLoader.FromStream(GameFacade.GraphicsDevice, logostrm);

            var bgEdge = new UIImage(splashSeg).With9Slice(64, 64, 1, 1);
            BackgroundCtnr.AddAt(0,bgEdge);
            bgEdge.Y = -1;
            bgEdge.X = Background.X-64;
            bgEdge.SetSize(Background.Width+64*2, Background.Height + 2);

            //TODO: Letter spacing is a bit wrong on this label
            var lbl = new UILabel();
            lbl.Caption = GameFacade.Strings.GetString("154", "5");
            lbl.X = 0;
            lbl.Size = new Microsoft.Xna.Framework.Vector2(800, 100);
            lbl.Y = 508;

            var style = lbl.CaptionStyle.Clone();
            style.Size = 17;
            lbl.CaptionStyle = style;
            BackgroundCtnr.Add(lbl);
            this.Add(BackgroundCtnr);

            ProgressLabel1 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            ProgressLabel2 = new UILabel
            {
                X = 0,
                Y = 550,
                Size = new Microsoft.Xna.Framework.Vector2(800, 100),
                CaptionStyle = style
            };

            BackgroundCtnr.Add(ProgressLabel1);
            BackgroundCtnr.Add(ProgressLabel2);

            PreloadLabels = new string[]{
                GameFacade.Strings.GetString("155", "6"),
                GameFacade.Strings.GetString("155", "7"),
                GameFacade.Strings.GetString("155", "8"),
                GameFacade.Strings.GetString("155", "9")
            };

            CurrentPreloadLabel = 0;
            AnimateLabel("", PreloadLabels[0]);

            CheckProgressTimer = new Timer();
            CheckProgressTimer.Interval = 5;
            CheckProgressTimer.Elapsed += new ElapsedEventHandler(CheckProgressTimer_Elapsed);
            CheckProgressTimer.Start();

            //GameFacade.Screens.Tween.To(rect, 10.0f, new Dictionary<string, float>() {
            //    {"X", 500.0f}
            //}, TweenQuad.EaseInOut);
        }