Beispiel #1
0
 /// <summary>
 /// 添加状态
 /// </summary>
 /// <param name="state"></param>
 public void addState(FSMStateBase state)//基类的引用
 {
     if (state == null)
     {
         return;
     }
     if (listState.Count == 0)
     {
         listState.Add(state);
         curState = state;//如果还没有存其它状态,那么把第一个当成默认状态
         return;
     }
     if (!listState.Contains(state))//保证没有重复的状态
     {
         listState.Add(state);
     }
 }
Beispiel #2
0
        /// <summary>
        /// 转换状态
        /// </summary>
        /// <param name="transition">条件</param>
        public void doTransition(ETransition transition)
        {
            if (transition == ETransition.NULL)
            {
                return;
            }
            string newStateName = curState.getOutState(transition);//获取当前状态要装换到的下一个状态名字

            if (string.IsNullOrEmpty(newStateName))
            {
                return;
            }
            //转换状态
            for (int i = 0; i < listState.Count; i++)
            {
                if (newStateName.Equals(listState[i].Name))
                {
                    curState.doBeforeLeaving();  //当前状态离开时候要做的事情
                    curState = listState[i];     //更换当前状态
                    curState.doBeforeEntering(); //进入当前状态做的事情
                    break;
                }
            }
        }