public override void action(Monster parent)
        {
            if (!charged)
            {
                MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
                Color[] colors = new Color[1];
                colors[0] = Color.White;

                int mX     = 400;
                int mY     = 100;
                int height = 100;
                int width  = 345;

                string[] attackMessage = new string[1];
                attackMessage[0] = "IMA CHARGIN MAH LASERS!";

                charged = true;

                SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);
                StateHandler.State = temp;
            }
            else if (charged)
            {
                charged = false;
                MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
                Color[] colors = new Color[1];
                colors[0] = Color.White;

                int mX     = 400;
                int mY     = 100;
                int height = 100;
                int width  = 345;

                string[] attackMessage = new string[1];
                attackMessage[0] = "IMA FIRIN MAH LASERS!";

                SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);
                StateHandler.State = temp;

                int choice = Globals.Random(0, 3);

                int bonus = 1000;

                if (PCBuilder.getPC(choice).IsDefending())
                {
                    bonus = 0;
                }

                parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_FIRE, "LASERS", bonus);
            }
        }
        public override void action(Monster parent)
        {
            MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
            Color[] colors = new Color[1];
            colors[0] = Color.White;

            int mX     = 400;
            int mY     = 100;
            int height = 100;
            int width  = 345;

            string[] attackMessage = new string[1];
            attackMessage[0] = "IMA FIRIN MAH LASER!";

            SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);

            StateHandler.State = temp;

            parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_PHYSICAL, "cowabunga", 0);
        }
        public override void action(Monster parent)
        {
            MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
            Color[] colors = new Color[1];
            colors[0] = Color.White;

            int mX     = 400;
            int mY     = 100;
            int height = 100;
            int width  = 345;

            string[] attackMessage = new string[1];
            attackMessage[0] = "MOTHER FREAKN NATURE!!!";

            SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);

            StateHandler.State = temp;

            parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_NATURE, "nature", 75);
        }
Beispiel #4
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        public override void action(Monster parent)
        {
            MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
            Color[] colors = new Color[1];
            colors[0] = Color.White;

            int mX     = 400;
            int mY     = 100;
            int height = 100;
            int width  = 345;

            string[] attackMessage = new string[1];
            attackMessage[0] = "Water Attack!";

            SubStateDisplayMessage temp = new SubStateDisplayMessage(attackMessage, height, width, mX, mY, StateHandler.State);

            StateHandler.State = temp;

            parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_WATER, "water attack", 0);
        }
Beispiel #5
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        public override void action(Monster parent)
        {
            MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
            Color[] colors = new Color[1];
            colors[0] = Color.CornflowerBlue;

            int mX     = 400;
            int mY     = 100;
            int height = 100;
            int width  = 345;

            string[] attackMessage = new string[1];
            attackMessage[0] = "HURRICANE!";

            SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);

            StateHandler.State = temp;

            parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_WATER, "hurricane", 40);
        }
Beispiel #6
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        public override void action(Monster parent)
        {
            MessageBoxInterface[] messageBoxes = new MessageBoxInterface[1];
            Color[] colors = new Color[1];
            colors[0] = Color.Crimson;

            int mX     = 400;
            int mY     = 100;
            int height = 100;
            int width  = 345;

            string[] attackMessage = new string[1];
            attackMessage[0] = "FLAME STORM!";

            SubStateConfirmMessage temp = new SubStateConfirmMessage(attackMessage, height, width, mX, mY, StateHandler.State);

            StateHandler.State = temp;

            parent.Attack(BehaviorRSTS.acquireTarget(), Globals.ELEMENT_FIRE, "flame storm", 50);
        }