private void TrackContextMiniplayer_Click(object sender, RoutedEventArgs e)
        {
            Hide();
            var miniPlayer = new MiniPlayer(this);

            miniPlayer.Owner = this;
            miniPlayer.ShowDialog();
            Top  = miniPlayer.Top;
            Left = miniPlayer.Left;
            Show();
        }
Beispiel #2
0
 private void miniplayerMenuItem_Click(object sender, EventArgs e)
 {
     using (MiniPlayer miniPlayer = new MiniPlayer())
     {
         Hide(); // Hide the main UI
         if (miniPlayer.ShowDialog() == DialogResult.Cancel)
         {
             Show(); // If the fullscreen button on the miniplayer is pressed, unhide the main UI
             miniPlayer.Dispose();
         }
     }
 }