public virtual uint GetSceneriesByPid(ushort pid, SceneryArray sceneries)
 {
     return(Map_GetSceneriesByPid(thisptr, pid, sceneries != null ? sceneries.ThisPtr : IntPtr.Zero));
 }
 public virtual uint GetSceneries(ushort hx, ushort hy, uint radius, ushort pid, SceneryArray sceneries)
 {
     return(Map_GetSceneriesHexEx(thisptr, hx, hy, radius, pid, sceneries != null ? sceneries.ThisPtr : IntPtr.Zero));
 }