AddPlane() public method

public AddPlane ( NpcPlane plane ) : bool
plane NpcPlane
return bool
Beispiel #1
0
        public static bool AddAttackPlane(this Critter npc, uint priority, Critter target)
        {
            if (npc.IsPlayer)
            {
                Map  map = npc.GetMap();
                uint loc = 0;
                if (map != null)
                {
                    loc = map.GetLocation().GetProtoId();
                }
                Global.Log("ERR: adding attack plane to player, loc pid={0}", loc);
            }
            NpcPlane plane = Global.CreatePlane();

            plane.Type            = PlaneType.Attack;
            plane.Priority        = (priority == 0?Priorities.Attack:priority);
            plane.Attack_TargId   = target.Id;
            plane.Attack_MinHp    = Global.DeadHitPoints;
            plane.Attack_IsGag    = false;
            plane.Attack_GagHexX  = 0;
            plane.Attack_GagHexY  = 0;
            plane.Attack_LastHexX = target.HexX;
            plane.Attack_LastHexY = target.HexY;
            plane.Run             = false;
            return(npc.AddPlane(plane));
        }
Beispiel #2
0
        public static bool AddPickPlane(this Critter npc, uint priority, Item item, uint useItemId, bool toOpen, bool run)
        {
            NpcPlane plane = Global.CreatePlane();

            plane.Type           = PlaneType.Pick;
            plane.Priority       = (priority == 0?Priorities.Pick:priority);
            plane.Pick_HexX      = item.HexX;
            plane.Pick_HexY      = item.HexY;
            plane.Pick_Pid       = item.GetProtoId();
            plane.Pick_UseItemId = useItemId;
            plane.Pick_ToOpen    = toOpen;
            plane.Run            = run;
            return(npc.AddPlane(plane));
        }
Beispiel #3
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        public static bool AddPickPlane(this Critter npc, uint priority, ushort hexX, ushort hexY, ushort protoId, uint useItemId, bool toOpen)
        {
            NpcPlane plane = Global.CreatePlane();

            plane.Type           = PlaneType.Pick;
            plane.Priority       = (priority == 0?Priorities.Pick:priority);
            plane.Pick_HexX      = hexX;
            plane.Pick_HexY      = hexY;
            plane.Pick_Pid       = protoId;
            plane.Pick_UseItemId = useItemId;
            plane.Pick_ToOpen    = toOpen;
            plane.Run            = false;
            return(npc.AddPlane(plane));
        }
Beispiel #4
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        public static bool AddMiscPlane(this Critter npc, uint priority, uint waitSecond, string funcName)
        {
            NpcPlane plane = Global.CreatePlane();

            plane.Type            = PlaneType.Misc;
            plane.Priority        = priority == 0 ? Priorities.Misc : priority;
            plane.Misc_WaitSecond = waitSecond;
            if (funcName != null && !plane.Misc_SetScript(funcName))
            {
                Global.Log("Set script <{0}> fail", funcName);
                return(false);
            }
            return(npc.AddPlane(plane));
        }
Beispiel #5
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        public static bool AddAttackPlane(this Critter npc, uint priority, Critter target, int minHp, bool run)
        {
            NpcPlane plane = Global.CreatePlane();

            plane.Type            = PlaneType.Attack;
            plane.Priority        = (priority == 0?Priorities.Attack:priority);
            plane.Attack_TargId   = target.Id;
            plane.Attack_MinHp    = minHp;
            plane.Attack_IsGag    = false;
            plane.Attack_GagHexX  = 0;
            plane.Attack_GagHexY  = 0;
            plane.Attack_LastHexX = target.HexX;
            plane.Attack_LastHexY = target.HexY;
            plane.Run             = run;
            return(npc.AddPlane(plane));
        }
Beispiel #6
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        public static bool AddWalkPlane(this Critter npc, uint priority, ushort hexX, ushort hexY, Direction dir, bool run, uint cut)
        {
            if (!npc.IsCanWalk)
            {
                return(false);
            }

            NpcPlane plane = Global.CreatePlane();

            plane.Type      = PlaneType.Walk;
            plane.Priority  = (priority == 0?Priorities.Walk:priority);
            plane.Walk_HexX = hexX;
            plane.Walk_HexY = hexY;
            plane.Walk_Dir  = dir;
            plane.Run       = run;
            plane.Walk_Cut  = cut;
            return(npc.AddPlane(plane));
        }
Beispiel #7
0
        public static bool AddAttackPlane(this Critter npc, uint priority, uint critId)
        {
            Critter target = Global.GetCritter(critId);

            if (target == null)
            {
                Global.Log("Target not found.");
                return(false);
            }

            NpcPlane plane = Global.CreatePlane();

            plane.Type            = PlaneType.Attack;
            plane.Priority        = (priority == 0?Priorities.Attack:priority);
            plane.Attack_TargId   = target.Id;
            plane.Attack_MinHp    = Global.DeadHitPoints;
            plane.Attack_IsGag    = false;
            plane.Attack_GagHexX  = 0;
            plane.Attack_GagHexY  = 0;
            plane.Attack_LastHexX = target.HexX;
            plane.Attack_LastHexY = target.HexY;
            plane.Run             = false;
            return(npc.AddPlane(plane));
        }