public override void OnInspectorGUI()
        {
            Settings settings = target as Settings;

            EditorGUI.BeginChangeCheck();

            hasBankSourceChanged = false;
            bool hasBankTargetChanged = false;

            GUIStyle style = new GUIStyle(GUI.skin.label);

            style.richText = true;

            GUI.skin.FindStyle("HelpBox").richText = true;

            int sourceType = settings.HasSourceProject ? 0 : (settings.HasPlatforms ? 2 : 1);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.BeginVertical();
            sourceType = GUILayout.Toggle(sourceType == 0, "Project", "Button") ? 0 : sourceType;
            sourceType = GUILayout.Toggle(sourceType == 1, "Single Platform Build", "Button") ? 1 : sourceType;
            sourceType = GUILayout.Toggle(sourceType == 2, "Multiple Platform Build", "Button") ? 2 : sourceType;
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical();

            EditorGUILayout.HelpBox(
                "<size=11>Select the way you wish to connect Unity to the FMOD Studio content:\n" +
                "<b>• Project</b>\t\tIf you have the complete FMOD Studio project avaliable\n" +
                "<b>• Single Platform</b>\tIf you have only the contents of the <i>Build</i> folder for a single platform\n" +
                "<b>• Multiple Platforms</b>\tIf you have only the contents of the <i>Build</i> folder for multiple platforms, each platform in it's own sub directory\n" +
                "</size>"
                , MessageType.Info, true);
            EditorGUILayout.EndVertical();
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();


            if (sourceType == 0)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceProjectPathUnformatted;
                EditorGUILayout.PrefixLabel("Studio Project Path", GUI.skin.textField, style);

                EditorGUI.BeginChangeCheck();
                settings.SourceProjectPathUnformatted = EditorGUILayout.TextField(GUIContent.none, settings.SourceProjectPathUnformatted);
                if (EditorGUI.EndChangeCheck())
                {
                    settings.SourceProjectPath = settings.SourceProjectPathUnformatted;
                }

                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    string path = EditorUtility.OpenFilePanel("Locate Studio Project", oldPath, "fspro");
                    if (!String.IsNullOrEmpty(path))
                    {
                        path = MakePathRelativeToProject(path);
                        settings.SourceProjectPathUnformatted = path;
                        settings.SourceProjectPath            = path;
                        this.Repaint();
                    }
                }
                EditorGUILayout.EndHorizontal();

                // Cache in settings for runtime access in play-in-editor mode
                string bankPath = EditorUtils.GetBankDirectoryUnformatted();
                settings.SourceBankPathUnformatted = bankPath;
                settings.SourceBankPath            = bankPath;
                settings.HasPlatforms     = true;
                settings.HasSourceProject = true;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceProjectPathUnformatted != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }

            if (sourceType == 1 || sourceType == 2)
            {
                EditorGUILayout.BeginHorizontal();
                string oldPath = settings.SourceBankPathUnformatted;
                EditorGUILayout.PrefixLabel("Build Path", GUI.skin.textField, style);

                EditorGUI.BeginChangeCheck();
                settings.SourceBankPathUnformatted = EditorGUILayout.TextField(GUIContent.none, settings.SourceBankPathUnformatted);
                if (EditorGUI.EndChangeCheck())
                {
                    settings.SourceBankPath = settings.SourceBankPathUnformatted;
                }

                if (GUILayout.Button("Browse", GUILayout.ExpandWidth(false)))
                {
                    GUI.FocusControl(null);
                    var path = EditorUtility.OpenFolderPanel("Locate Build Folder", oldPath, null);
                    if (!String.IsNullOrEmpty(path))
                    {
                        path = MakePathRelativeToProject(path);
                        settings.SourceBankPathUnformatted = path;
                        settings.SourceBankPath            = path;
                    }
                }
                EditorGUILayout.EndHorizontal();

                settings.HasPlatforms     = (sourceType == 2);
                settings.HasSourceProject = false;

                // First time project path is set or changes, copy to streaming assets
                if (settings.SourceBankPathUnformatted != oldPath)
                {
                    hasBankSourceChanged = true;
                }
            }

            if ((settings.HasSourceProject && !settings.SourceProjectPathUnformatted.Equals(settings.SourceProjectPath)) ||
                (sourceType >= 1 && !settings.SourceBankPathUnformatted.Equals(settings.SourceBankPath)))
            {
                EditorGUI.BeginDisabledGroup(true);
                EditorGUILayout.TextField("Platform specific path", sourceType >= 1 ? settings.SourceBankPath : settings.SourceProjectPath);
                EditorGUI.EndDisabledGroup();
            }

            bool   validBanks;
            string failReason;

            EditorUtils.ValidateSource(out validBanks, out failReason);
            if (!validBanks)
            {
                EditorGUILayout.HelpBox(failReason, MessageType.Error, true);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(settings);
                }
                return;
            }

            ImportType importType = (ImportType)EditorGUILayout.EnumPopup("Import Type", settings.ImportType);

            if (importType != settings.ImportType)
            {
                hasBankTargetChanged = true;
                settings.ImportType  = importType;
            }

            EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.StreamingAssets);
            string targetAssetPath = EditorGUILayout.TextField("FMOD Asset Folder", settings.TargetAssetPath);

            if (targetAssetPath != settings.TargetAssetPath)
            {
                settings.TargetAssetPath = targetAssetPath;
                hasBankTargetChanged     = true;
            }
            EditorGUI.EndDisabledGroup();
            EditorGUI.BeginDisabledGroup(settings.ImportType == ImportType.AssetBundle);

            // ----- Loading -----------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Loading</b>", style);
            EditorGUI.indentLevel++;
            settings.AutomaticEventLoading = EditorGUILayout.Toggle("Load All Event Data at Initialization", settings.AutomaticEventLoading);
            EditorGUI.BeginDisabledGroup(!settings.AutomaticEventLoading);
            settings.AutomaticSampleLoading = EditorGUILayout.Toggle("Load All Sample Data at Initialization", settings.AutomaticSampleLoading);
            EditorGUI.EndDisabledGroup();
            EditorGUI.indentLevel--;
            EditorGUI.EndDisabledGroup();

            // ----- PIE ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Play In Editor Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayEditorBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.PlayInEditor);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.PlayInEditor))
            {
                #if UNITY_5_0 || UNITY_5_1
                EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", MessageType.Warning, false);
                #else
                EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false);
                #endif
            }
            DisplayEditorBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.PlayInEditor);
            DisplayChildFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                DisplayPIEBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.PlayInEditor);
            }

            DisplayPIESpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.PlayInEditor);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.PlayInEditor)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }

            EditorGUI.indentLevel--;

            // ----- Default ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.LabelField("<b>Default Settings</b>", style);
            EditorGUI.indentLevel++;
            DisplayParentBool("Live Update", settings.LiveUpdateSettings, FMODPlatform.Default);
            if (settings.IsLiveUpdateEnabled(FMODPlatform.Default))
            {
                #if UNITY_5_0 || UNITY_5_1
                EditorGUILayout.HelpBox("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", MessageType.Warning, false);
                #else
                EditorGUILayout.HelpBox("Live update will listen on port <b>9264</b>", MessageType.Info, false);
                #endif
            }
            DisplayParentBool("Debug Overlay", settings.OverlaySettings, FMODPlatform.Default);
            DisplayParentFreq("Sample Rate", settings.SampleRateSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                bool prevChanged = GUI.changed;
                DisplayParentBuildDirectory("Bank Platform", settings.BankDirectorySettings, FMODPlatform.Default);
                hasBankSourceChanged |= !prevChanged && GUI.changed;
            }

            DisplayParentSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, FMODPlatform.Default);
            if (settings.HasPlatforms)
            {
                EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(FMODPlatform.Default)), MessageType.Info, false);
            }
            else
            {
                EditorGUILayout.HelpBox("Match the speaker mode to the setting inside FMOD Studio", MessageType.Info, false);
            }
            DisplayParentInt("Virtual Channel Count", settings.VirtualChannelSettings, FMODPlatform.Default, 1, 2048);
            DisplayParentInt("Real Channel Count", settings.RealChannelSettings, FMODPlatform.Default, 1, 256);
            EditorGUI.indentLevel--;


            // ----- Plugins ----------------------------------------------
            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel("<b>Plugins</b>", GUI.skin.button, style);
            if (GUILayout.Button("Add Plugin", GUILayout.ExpandWidth(false)))
            {
                settings.Plugins.Add("");
            }
            EditorGUILayout.EndHorizontal();

            EditorGUI.indentLevel++;
            for (int count = 0; count < settings.Plugins.Count; count++)
            {
                EditorGUILayout.BeginHorizontal();
                settings.Plugins[count] = EditorGUILayout.TextField("Plugin " + (count + 1).ToString() + ":", settings.Plugins[count]);

                if (GUILayout.Button("Delete Plugin", GUILayout.ExpandWidth(false)))
                {
                    settings.Plugins.RemoveAt(count);
                }
                EditorGUILayout.EndHorizontal();
            }
            EditorGUI.indentLevel--;


            // ----- Windows ----------------------------------------------
            DisplayPlatform(FMODPlatform.Desktop, null);
            DisplayPlatform(FMODPlatform.Mobile, new FMODPlatform[] { FMODPlatform.MobileHigh, FMODPlatform.MobileLow, FMODPlatform.PSVita, FMODPlatform.AppleTV });
            DisplayPlatform(FMODPlatform.Console, new FMODPlatform[] { FMODPlatform.XboxOne, FMODPlatform.PS4, FMODPlatform.WiiU });

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(settings);
            }

            if (hasBankSourceChanged)
            {
                EventManager.UpdateCache();
            }
            if (hasBankTargetChanged)
            {
                EventManager.CopyToStreamingAssets();
            }
        }
        void DisplayPlatform(FMODPlatform platform, FMODPlatform[] children = null)
        {
            Settings settings = target as Settings;

            var label = new global::System.Text.StringBuilder();

            label.AppendFormat("<b>{0}</b>", (PlatformLabel(platform)));
            if (children != null)
            {
                label.Append(" (");
                foreach (var child in children)
                {
                    label.Append(PlatformLabel(child));
                    label.Append(", ");
                }
                label.Remove(label.Length - 2, 2);
                label.Append(")");
            }

            GUIStyle style = new GUIStyle(GUI.skin.FindStyle("Foldout"));

            style.richText = true;

            foldoutState[(int)platform] = EditorGUILayout.Foldout(foldoutState[(int)platform], new GUIContent(label.ToString()), style);
            if (foldoutState[(int)platform])
            {
                EditorGUI.indentLevel++;
                DisplayChildBool("Live Update", settings.LiveUpdateSettings, platform);
                if (settings.IsLiveUpdateEnabled(platform))
                {
                    GUIStyle style2 = new GUIStyle(GUI.skin.label);
                    style2.richText = true;
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(" ");
                    #if UNITY_5_0 || UNITY_5_1
                    GUILayout.Label("Unity 5.0 or 5.1 detected: Live update will listen on port <b>9265</b>", style2);
                    #else
                    GUILayout.Label("Live update will listen on port <b>9264</b>", style2);
                    #endif
                    EditorGUILayout.EndHorizontal();
                }
                DisplayChildBool("Debug Overlay", settings.OverlaySettings, platform);
                DisplayChildFreq("Sample Rate", settings.SampleRateSettings, platform);
                if (settings.HasPlatforms && AllowBankChange(platform))
                {
                    bool prevChanged = GUI.changed;
                    DisplayChildBuildDirectories("Bank Platform", settings.BankDirectorySettings, platform);
                    hasBankSourceChanged |= !prevChanged && GUI.changed;

                    if (Settings.HasSetting(settings.BankDirectorySettings, platform))
                    {
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUILayout.HelpBox(String.Format("Match the speaker mode to the setting of the platform <b>{0}</b> inside FMOD Studio", settings.GetBankPlatform(platform)), MessageType.Info, false);
                    }
                    else
                    {
                        EditorGUI.BeginDisabledGroup(true);
                        DisplayChildSpeakerMode("Speaker Mode", settings.SpeakerModeSettings, platform);
                        EditorGUI.EndDisabledGroup();
                    }
                }

                DisplayChildInt("Virtual Channel Count", settings.VirtualChannelSettings, platform, 1, 2048);
                DisplayChildInt("Real Channel Count", settings.RealChannelSettings, platform, 1, 256);

                if (children != null)
                {
                    foreach (var child in children)
                    {
                        DisplayPlatform(child);
                    }
                }

                EditorGUI.indentLevel--;
            }
        }