Beispiel #1
0
        static void Update()
        {
            #if !UNITY_2017_2_OR_NEWER
            // Compilation will cause scripts to reload, losing all state
            // This is the last chance to clean up FMOD and avoid a leak.
            if (EditorApplication.isCompiling)
            {
                DestroySystem();
                RuntimeManager.Destroy();
            }
            #endif

            // Update the editor system
            if (system.isValid())
            {
                CheckResult(system.update());
            }

            if (previewEventInstance.isValid())
            {
                FMOD.Studio.PLAYBACK_STATE state;
                previewEventInstance.getPlaybackState(out state);
                if (previewState == PreviewState.Playing && state == FMOD.Studio.PLAYBACK_STATE.STOPPED)
                {
                    PreviewStop();
                }
            }
        }