private FMOD_Geometry_AddPolygon ( |
||
geometry | ||
directocclusion | float | |
reverbocclusion | float | |
doublesided | bool | |
numvertices | int | |
vertices | ||
polygonindex | int | |
return | RESULT |
public RESULT addPolygon(float directOcclusion, float reverbOcclusion, bool doubleSided, int numVertices, ref VECTOR vertices, ref int polygonIndex) { return(Geometry.FMOD_Geometry_AddPolygon(geometryraw, directOcclusion, reverbOcclusion, doubleSided, numVertices, ref vertices, ref polygonIndex)); }