Beispiel #1
0
        private string stealCompute(uint currentVal, IRNG anRNG, bool thiefCuff)
        {
            string returnStr = "";
            //Lazy way of looking ahead in the RNG. Probably adds some overhead to the display function.
            RNGState rngState      = anRNG.saveState();
            uint     firstPercent  = currentVal % 100;
            uint     secondPercent = anRNG.genrand() % 100;
            uint     thirdPercent  = anRNG.genrand() % 100;

            anRNG.loadState(rngState);
            if (thiefCuff)
            {
                if (firstPercent < 6)
                {
                    returnStr += "Rare";
                }
                if (secondPercent < 30)
                {
                    returnStr += " + Uncommon";
                }
                if (thirdPercent < 80)
                {
                    returnStr += " + Common";
                }
            }
            else
            {
                if (firstPercent < 3)
                {
                    returnStr = "Rare";
                }
                else if (secondPercent < 10)
                {
                    returnStr = "Uncommon";
                }
                else if (thirdPercent < 55)
                {
                    returnStr = "Common";
                }
            }
            if (returnStr == "")
            {
                returnStr = "None";
            }
            return(returnStr.TrimStart(new char[] { ' ', '+' }));
        }
Beispiel #2
0
 /// <summary>
 /// Loads the state of the RNG
 /// </summary>
 /// <param name="inputState">Tuple<Input mti, Input mt, Input mag01></param>
 public void loadState(RNGState inputState)
 {
     mti = inputState.mti;
     inputState.mt.CopyTo(mt, 0);
     position = inputState.position;
 }
Beispiel #3
0
 /// <summary>
 /// Loads the state of the RNG
 /// </summary>
 /// <param name="inputState">Tuple<Input mti, Input mt, Input mag01></param>
 public void loadState(RNGState inputState)
 {
     mti = inputState.mti;
     inputState.mt.CopyTo(mt, 0);
 }