private void WriteSpawnDirectionsInfo() { foreach (Monster monster in _monsters) { SpawnDirections spawnDirections = new SpawnDirections { Directions = monster.GetMonsterFoundPosition() }; _futureRng.AddSpawnDirections(spawnDirections); } }
/// <summary> /// Add an SpawnDirections to the FutureRng object /// </summary> /// <param name="spawnDirections"></param> public void AddSpawnDirections(SpawnDirections spawnDirections) { _spawnDirections.Add(spawnDirections); }