Inheritance: System.Windows.Forms.Form
Beispiel #1
0
 private void Button_Confirm_Click(object sender, EventArgs e)
 {
     int x;
     if (Owner.Language == Language.Chinese)
     {
         switch (Type)
         {
             case "抽复数张卡":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         Owner.Player.Draw(x);
                         Owner.msgProcessor.Send("MultipleDraw", "#抽" + x.ToString() + "张卡。");
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("卡组不足。", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("请正确输入要抽卡的数量。", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("请正确输入要抽卡的数量。", Text);
                     textBox.Text = "";
                 }
                 break;
             case "复数羁绊卡右移":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Kizuna.CardList.Count)
                     {
                         for (int i = 0; i < x; i++)
                         {
                             Owner.Player.MoveCard(Owner.Player.Kizuna.CardList.Last(), Owner.Player.KizunaUsed);
                         }
                         Owner.msgProcessor.Send("MultipleDraw", "#右移" + x.ToString() + "张羁绊卡。");
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Kizuna.CardList.Count)
                     {
                         MessageBox.Show("羁绊卡不足。", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("请正确输入要移动的数量。", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("请正确输入要移动的数量。", Text);
                     textBox.Text = "";
                 }
                 break;
             case "将复数张顶牌置于退避区":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         string temp = "#将卡组顶端的" + x.ToString() + "张牌置于退避区:";
                         for (int i = 0; i < x; i++)
                         {
                             temp += Environment.NewLine + "[" + Owner.Player.Deck.CardList[0].CardName + "]";
                             Owner.Player.MoveCard(Owner.Player.Deck, 0, Owner.Player.Grave);
                         }
                         Owner.msgProcessor.Send("MoveDeckTopCardsToGrave", temp);
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("卡组不足。", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("请正确输入要置于退避区的顶牌数量。", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("请正确输入要置于退避区的顶牌数量。", Text);
                     textBox.Text = "";
                 }
                 break;
             case "查看复数张顶牌":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         string temp = "#查看卡组顶端的" + x.ToString() + "张卡。";
                         Region tempRegion_CheckDeckTopCards = new Region(Owner.Player);
                         Owner.Player.AllRegions.Add(tempRegion_CheckDeckTopCards);
                         for (int i = 0; i < x; i++)
                         {
                             Card card = Owner.Player.Deck.CardList[0];
                             card.RemoveFromAny();
                             tempRegion_CheckDeckTopCards.CardList.Add(card);
                         }
                         Owner.msgProcessor.Send("CheckDeckTopCards", temp);
                         Hide();
                         Owner.Activate();
                         using (CardSetView CheckDeckTopCards = new CardSetView(tempRegion_CheckDeckTopCards, "CheckDeckTopCards", Owner.Player, Owner))
                         {
                             CheckDeckTopCards.Location = new Point(0, 0);
                             CheckDeckTopCards.StartPosition = FormStartPosition.CenterParent;
                             CheckDeckTopCards.ShowDialog();
                         }
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("卡组不足。", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("请正确输入要查看的顶牌数量。", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("请正确输入要查看的顶牌数量。", Text);
                     textBox.Text = "";
                 }
                 break;
         }
     }
     else
     {
         switch (Type)
         {
             case "抽复数张卡":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         Owner.Player.Draw(x);
                         Owner.msgProcessor.Send("MultipleDraw", "#Draw " + x.ToString() + " cards.");
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("There are no enough cards in Deck.", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("Pleaser enter a correct number.", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("Pleaser enter a correct number.", Text);
                     textBox.Text = "";
                 }
                 break;
             case "复数羁绊卡右移":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Kizuna.CardList.Count)
                     {
                         for (int i = 0; i < x; i++)
                         {
                             Owner.Player.MoveCard(Owner.Player.Kizuna.CardList.Last(), Owner.Player.KizunaUsed);
                         }
                         Owner.msgProcessor.Send("MultipleDraw", "#Count " + x.ToString() + " Bond cards.");
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Kizuna.CardList.Count)
                     {
                         MessageBox.Show("There are no enough Bond cards.", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("Pleaser enter a correct number.", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("Pleaser enter a correct number.", Text);
                     textBox.Text = "";
                 }
                 break;
             case "将复数张顶牌置于退避区":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         string temp = "#Send " + x.ToString() + " cards from the top of Deck to Retreat:";
                         for (int i = 0; i < x; i++)
                         {
                             temp += Environment.NewLine + "[" + Owner.Player.Deck.CardList[0].CardName + "]";
                             Owner.Player.MoveCard(Owner.Player.Deck, 0, Owner.Player.Grave);
                         }
                         Owner.msgProcessor.Send("MoveDeckTopCardsToGrave", temp);
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("There are no enough cards in Deck.", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("Pleaser enter a correct number.", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("Pleaser enter a correct number.", Text);
                     textBox.Text = "";
                 }
                 break;
             case "查看复数张顶牌":
                 if (Int32.TryParse(textBox.Text, out x))
                 {
                     if (x > 0 && x <= Owner.Player.Deck.CardList.Count)
                     {
                         string temp = "#Check " + x.ToString() + " cards on the top of Deck.";
                         Region tempRegion_CheckDeckTopCards = new Region(Owner.Player);
                         Owner.Player.AllRegions.Add(tempRegion_CheckDeckTopCards);
                         for (int i = 0; i < x; i++)
                         {
                             Card card = Owner.Player.Deck.CardList[0];
                             card.RemoveFromAny();
                             tempRegion_CheckDeckTopCards.CardList.Add(card);
                         }
                         Owner.msgProcessor.Send("CheckDeckTopCards", temp);
                         Hide();
                         Owner.Activate();
                         using (CardSetView CheckDeckTopCards = new CardSetView(tempRegion_CheckDeckTopCards, "CheckDeckTopCards", Owner.Player, Owner))
                         {
                             CheckDeckTopCards.Location = new Point(0, 0);
                             CheckDeckTopCards.StartPosition = FormStartPosition.CenterParent;
                             CheckDeckTopCards.ShowDialog();
                         }
                         Owner.Renew();
                         Close();
                     }
                     else if (x > Owner.Player.Deck.CardList.Count)
                     {
                         MessageBox.Show("There are no enough cards in Deck.", Text);
                         textBox.Text = "";
                     }
                     else
                     {
                         MessageBox.Show("Pleaser enter a correct number.", Text);
                         textBox.Text = "";
                     }
                 }
                 else
                 {
                     MessageBox.Show("Pleaser enter a correct number.", Text);
                     textBox.Text = "";
                 }
                 break;
         }
     }
 }
 private void 查看手牌ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     CardSetView CheckHandRegion = new CardSetView(Player.Hand, "Hand", Player, this);
     CheckHandRegion.Owner = this;
     CheckHandRegion.ShowDialog();
     CheckHandRegion.Dispose();
 }
 private void 查看退避区ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     CardSetView CheckGraveRegion = new CardSetView(Player.Grave, "Grave", Player, this);
     CheckGraveRegion.Owner = this;
     CheckGraveRegion.ShowDialog();
     CheckGraveRegion.Dispose();
 }
 private void 查看卡组ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     msgProcessor.Send("CheckDeck", "#查看卡组。");
     CardSetView CheckDeckRegion = new CardSetView(Player.Deck, "Deck", Player, this);
     CheckDeckRegion.Owner = this;
     CheckDeckRegion.ShowDialog();
     CheckDeckRegion.Dispose();
 }
 private void 查看对手退避区ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (Rival.Grave.CardList.Count > 0)
     {
         CardSetView CheckRivalGraveRegion = new CardSetView(Rival.Grave, "RivalGrave", Rival, this);
         CheckRivalGraveRegion.Owner = this;
         CheckRivalGraveRegion.ShowDialog();
         CheckRivalGraveRegion.Dispose();
     }
 }
Beispiel #6
0
 private void 查看羁绊区ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if ((Player.Kizuna.CardList.Count + Player.KizunaUsed.CardList.Count) > 0)
     {
         CardSetView CheckKizunaRegion = new CardSetView(Player.Kizuna, "Kizuna", Player, this);
         CheckKizunaRegion.Owner = this;
         CheckKizunaRegion.ShowDialog();
         CheckKizunaRegion.Dispose();
     }
     else
     {
         if (Language == Language.Chinese)
         {
             MessageBox.Show("羁绊区为空。", "查看羁绊区");
         }
         else
         {
             MessageBox.Show("Bond is empty.", "Check Bond");
         }
     }
 }
Beispiel #7
0
 private void 查看退避区ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (Player.Grave.CardList.Count > 0)
     {
         CardSetView CheckGraveRegion = new CardSetView(Player.Grave, "Grave", Player, this);
         CheckGraveRegion.Owner = this;
         CheckGraveRegion.ShowDialog();
         CheckGraveRegion.Dispose();
     }
     else
     {
         if (Language == Language.Chinese)
         {
             MessageBox.Show("退避区为空。", "查看退避区");
         }
         else
         {
             MessageBox.Show("Retreat is empty.", "Check Retreat");
         }
     }
 }
Beispiel #8
0
 private void 查看手牌ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (Player.Hand.CardList.Count > 0)
     {
         CardSetView CheckHandRegion = new CardSetView(Player.Hand, "Hand", Player, this);
         CheckHandRegion.Owner = this;
         CheckHandRegion.ShowDialog();
         CheckHandRegion.Dispose();
     }
     else
     {
         if (Language == Language.Chinese)
         {
             MessageBox.Show("手牌为空。", "查看手牌");
         }
         else
         {
             MessageBox.Show("There is no card in Hand.", "Check Hand");
         }
     }
 }
Beispiel #9
0
 private void 查看对手退避区ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (Rival.Grave.CardList.Count > 0)
     {
         CardSetView CheckRivalGraveRegion = new CardSetView(Rival.Grave, "RivalGrave", Rival, this);
         CheckRivalGraveRegion.Owner = this;
         CheckRivalGraveRegion.ShowDialog();
         CheckRivalGraveRegion.Dispose();
     }
     else
     {
         if (Language == Language.Chinese)
         {
             MessageBox.Show("对手退避区为空。", "查看对手退避区");
         }
         else
         {
             MessageBox.Show("Opponent's Retreat is empty.", "Check Opponent's Retreat");
         }
     }
 }
Beispiel #10
0
 private void 查看对手叠放卡ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (contextMenuStrip_RivalCard.SourceControl != null)
     {
         Card thisCard = ((CardPic)CardPicClicked).thisCard;
         if (thisCard.OverlayCardNo.Count > 0)
         {
             Region tempRegion_Overlay = new Region(Rival);
             foreach (int CardNum in thisCard.OverlayCardNo)
             {
                 tempRegion_Overlay.CardList.Add(Rival.SearchCard(CardNum));
             }
             using (CardSetView ViewRivalOverlayCards = new CardSetView(tempRegion_Overlay, "ViewRivalOverlayCards", Rival, this))
             {
                 ViewRivalOverlayCards.Location = new Point(0, 0);
                 ViewRivalOverlayCards.StartPosition = FormStartPosition.Manual;
                 ViewRivalOverlayCards.ShowDialog();
             }
         }
     }
 }
Beispiel #11
0
 private void 查看卡组ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (Player.Deck.CardList.Count > 0)
     {
         if (Language == Language.Chinese)
         {
             msgProcessor.Send("CheckDeck", "#查看卡组。");
         }
         else
         {
             msgProcessor.Send("CheckDeck", "#Check Deck.");
         }
         CardSetView CheckDeckRegion = new CardSetView(Player.Deck, "Deck", Player, this);
         CheckDeckRegion.Owner = this;
         CheckDeckRegion.ShowDialog();
         CheckDeckRegion.Dispose();
     }
     else
     {
         if (Language == Language.Chinese)
         {
             MessageBox.Show("卡组为空。", "查看卡组");
         }
         else
         {
             MessageBox.Show("Deck is empty.", "Check Deck");
         }
     }
 }
Beispiel #12
0
 private void buttonGameOn_Click(object sender, EventArgs e)
 {
     Reset();
     SelectHero();
     string HeroSerialNo;
     buttonGameOn.Visible = false;
     buttonTurnStart.Visible = true;
     buttonTurnEnd.Visible = true;
     buttonUseKizuna.Visible = true;
     buttonSupport.Visible = true;
     button_CriticalAttack.Visible = true;
     button_Miss.Visible = true;
     buttonGameOn.Enabled = false;
     游戏开始ToolStripMenuItem.Enabled = false;
     动作ToolStripMenuItem.Enabled = true;
     导出场面信息ToolStripMenuItem.Enabled = true;
     GameOn = true;
     HeroSerialNo = Player.Deck.CardList[HeroNum].SerialNo;
     Player.MoveCard(Player.Deck, HeroNum, Player.FrontField);
     Player.FrontField.CardList[0].FrontShown = false;
     Player.Deck.Shuffle();
     Player.Draw(6);
     Renew();
     if (Language == Language.Chinese)
     {
         msgProcessor.Send("GameOn", "#抽取初始手牌。");
     }
     else
     {
         msgProcessor.Send("GameOn", "#Draw opening hands.");
     }
     Renew();
     using (CardSetView StartGameHandCheck = new CardSetView(Player.Hand, "StartGameHandCheck", Player, this))
     {
         StartGameHandCheck.Location = new Point(0, 0);
         StartGameHandCheck.StartPosition = FormStartPosition.Manual;
         StartGameHandCheck.ShowDialog();
     }
     for (int i = 0; i < 5; i++)
     {
         Player.MoveCard(Player.Deck, 0, Player.Orb);
     }
     Player.FrontField.CardList[0].FrontShown = true;
     if (Language == Language.Chinese)
     {
         msgProcessor.Send("GameOn", "#游戏开始。主人公为[" + CardData[HeroSerialNo][4] + "]。");
     }
     else
     {
         msgProcessor.Send("GameOn", "#Game starts. Main Character is [" + CardData[HeroSerialNo][4] + "].");
     }
     Renew();
 }