static InputFormRef Init(Form self)
 {
     return(new InputFormRef(self
                             , ""
                             , Program.ROM.RomInfo.status_game_option_order_pointer
                             , 1
                             , (int i, uint addr) =>
     {
         uint count = Program.ROM.u8(Program.ROM.RomInfo.status_game_option_order_count_address);
         return i < count;
     }
                             , (int i, uint addr) =>
     {
         uint id = Program.ROM.u8(addr);
         return U.ToHexString(id) + " " + StatusOptionForm.GetNameIndex(id);
     }
                             ));
 }
Beispiel #2
0
        //GameOption + テキストを書く
        public static Size DrawGameOptionAndText(ListBox lb, int index, Graphics g, Rectangle listbounds, bool isWithDraw)
        {
            if (index < 0 || index >= lb.Items.Count)
            {
                return(new Size(listbounds.X, listbounds.Y));
            }
            string text = lb.Items[index].ToString();

            SolidBrush brush      = new SolidBrush(lb.ForeColor);
            Font       normalFont = lb.Font;
            Rectangle  bounds     = listbounds;

            int textmargineY = (OWNER_DRAW_ICON_SIZE - (int)lb.Font.Height) / 2;

            //テキストの先頭にアイコン番号(クラス番号が入っている. 無駄だが汎用性を考えるとほかに方法がない)
            uint   icon   = U.atoh(text);
            Bitmap bitmap = StatusOptionForm.DrawIcon(icon, 0, true);

            U.MakeTransparent(bitmap);

            //アイコンを描く.
            Rectangle b = bounds;

            b.Width   = OWNER_DRAW_ICON_SIZE;
            b.Height  = OWNER_DRAW_ICON_SIZE;
            bounds.X += U.DrawPicture(bitmap, g, isWithDraw, b);

            //テキストを描く.
            b         = bounds;
            b.Y      += textmargineY;
            bounds.X += U.DrawText(text, g, normalFont, brush, isWithDraw, b);

            bitmap.Dispose();
            brush.Dispose();


            bounds.Y += OWNER_DRAW_ICON_SIZE;
            return(new Size(bounds.X, bounds.Y));
        }