void ReleaseButton()
 {
     if (GUILayout.Button("Release", ELStyles.normal, expandWidth))
     {
         control.ReleaseVessel();
     }
 }
 void ReleaseButton()
 {
     if (GUILayout.Button(LocalStrings.Release, ELStyles.normal, expandWidth))               //"Release"
     {
         control.ReleaseVessel();
     }
 }