public override void OnInitialize()
        {
            _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
            {
                Left          = { Pixels = 50 },
                Top           = { Pixels = 270 },
                ValidItemFunc = item => item.IsAir || !item.IsAir
            };

            _vanillaItemSlot2 = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f)
            {
                Left          = { Pixels = 200 },
                Top           = { Pixels = 270 },
                ValidItemFunc = item => item.IsAir || !item.IsAir
            };
            // Here we limit the items that can be placed in the slot. We are fine with placing an empty item in or a non-empty item that can be prefixed. Calling Prefix(-3) is the way to know if the item in question can take a prefix or not.
            Append(_vanillaItemSlot);
            Append(_vanillaItemSlot2);
        }
        public override void OnInitialize()
        {
            //panel box
            //Box = new UIPanel();
            int width  = 200;
            int height = 80;
            //Box.SetPadding(0);
            //Box.Left.Set(screenX - width / 2 - (width / 27), 0f);
            //Box.Top.Set(screenY - height / 2 + (height / 8), 0f);
            //Box.Width.Set(width, 0f);
            //Box.Height.Set(height, 0f);
            //Box.BackgroundColor = new Color(47, 83, 136, 200);
            //Append(Box);

            //images
            int ImageWidth  = 24;
            int ImageHeight = 24;

            Image5 = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/ReforgeUI"));
            //Image5.Width.Set(ImageWidth, 0f);
            //Image5.Height.Set(ImageHeight, 0f);
            Image5.HAlign = .503f;
            //Image5.Left.Set(screenX - (Image5.Width.Pixels / 2), 0f);
            Image5.Top.Set(screenY - (Image5.Height.Pixels / 2), 0f);
            Image5.ImageScale = 1.2f;
            Append(Image5);

            Image = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/UICheckRed"));
            //Image.Width.Set(ImageWidth, 0f);
            //Image.Height.Set(ImageHeight, 0f);
            Image.HAlign = .5f;
            //Image.Left.Set(screenX - (Image5.Width.Pixels / 2), 0f);
            Image.Top.Set(screenY - (Image5.Height.Pixels / 2 / 2), 0f);
            Image.ImageScale = 1.5f;
            Append(Image);

            Image2 = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/UICheckRed"));
            //Image2.Width.Set(ImageWidth, 0f);
            //Image2.Height.Set(ImageHeight, 0f);
            Image2.HAlign = .47f;
            //Image2.Left.Set(screenX - (Image5.Width.Pixels / 2), 0f);
            Image2.Top.Set(screenY - (Image5.Height.Pixels / 2 / 2), 0f);
            Image2.ImageScale = 1.5f;
            Append(Image2);

            Image3 = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/UICheckRed"));
            //Image3.Width.Set(ImageWidth, 0f);
            //Image3.Height.Set(ImageHeight, 0f);
            Image3.HAlign = .53f;
            //Image3.Left.Set(screenX - (Image5.Width.Pixels / 2), 0f);
            Image3.Top.Set(screenY - (Image5.Height.Pixels / 2 / 2), 0f);
            Image3.ImageScale = 1.5f;
            Append(Image3);

            Image4        = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/Reforge"));
            Image4.HAlign = .5f;
            //Image4.Left.Set(screenX - (Image5.Width.Pixels / 2), 0f);
            Image4.Top.Set(screenY - (Image5.Height.Pixels / 1.6f), 0f);
            Image4.ImageScale = 1.4f;
            Append(Image4);

            ReforgeText = new UITextPanel <string>("Place an item in one (or all) of the slots to reforge");
            //float widthText = ReforgeText.GetDimensions().Width;
            ReforgeText.HAlign = .5f;
            //ReforgeText.Left.Set(screenX - ReforgeText.Width.Pixels, 0f);
            ReforgeText.Top.Set(screenY - (Image5.Height.Pixels * 1.2f), 0f);
            Append(ReforgeText);

            //slots
            _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.PrefixItem, 0.85f, "ExtraExplosives/UI/SwordIcon")
            {
                //Left = { Precent = .5f },
                Top           = { Pixels = screenY },
                HAlign        = .5f,
                ValidItemFunc = item => item.IsAir || !item.IsAir && item.Prefix(-3),
            };

            _vanillaItemSlot2 = new VanillaItemSlotWrapper(ItemSlot.Context.PrefixItem, 0.85f, "ExtraExplosives/UI/SwordIcon")
            {
                //Left = { Pixels = screenX - 30 },
                Top           = { Pixels = screenY },
                HAlign        = .47f,
                ValidItemFunc = item => item.IsAir || !item.IsAir && item.Prefix(-3)
            };

            _vanillaItemSlot3 = new VanillaItemSlotWrapper(ItemSlot.Context.PrefixItem, 0.85f, "ExtraExplosives/UI/SwordIcon")
            {
                //Left = { Pixels = screenX + 30 },
                Top           = { Pixels = screenY },
                HAlign        = .53f,
                ValidItemFunc = item => item.IsAir || !item.IsAir && item.Prefix(-3)
            };
            // Here we limit the items that can be placed in the slot. We are fine with placing an empty item in or a non-empty item that can be prefixed. Calling Prefix(-3) is the way to know if the item in question can take a prefix or not.
            Append(_vanillaItemSlot);
            Append(_vanillaItemSlot2);
            Append(_vanillaItemSlot3);

            IsVisible = true;
        }
Beispiel #3
0
        public override void OnInitialize()
        {
            Box = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/CombineUI"));
            //Image5.Width.Set(ImageWidth, 0f);
            //Image5.Height.Set(ImageHeight, 0f);

            Box.Left.Set(100, 0f);
            Box.Top.Set(300, 0f);
            Box.ImageScale = 1.2f;
            Append(Box);

            //indicator
            Indicator2 = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/Indicator"));
            Indicator2.Left.Set(97, 0);
            Indicator2.Top.Set(37, 0);
            Indicator2.ImageScale = 1.1f;
            Box.Append(Indicator2);

            //indicator
            Indicator = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/Indicator"));
            Indicator.Left.Set(2, 0);
            Indicator.Top.Set(37, 0);
            Indicator.ImageScale = 1.1f;
            Box.Append(Indicator);

            //+1
            Texture2D reforgeTexture = Main.reforgeTexture[0];

            combineButton = new UIImage(reforgeTexture);
            combineButton.Left.Set(158, 0f);
            combineButton.Top.Set(Box.Height.Pixels / 2 - 7, 0f);
            Box.Append(combineButton);

            //+10
            combineButtonTen = new UIImage(reforgeTexture);
            combineButtonTen.Left.Set(197, 0f);
            combineButtonTen.Top.Set(Box.Height.Pixels / 2 - 7, 0f);
            Box.Append(combineButtonTen);

            PlusIcon        = new UIImage(ModContent.GetTexture("ExtraExplosives/UI/PlusIcon"));
            PlusIcon.HAlign = .29f;
            PlusIcon.VAlign = .6f;
            Box.Append(PlusIcon);

            text = new UITextPanel <string>("Currently Working Explosives: [c/AB40FF:Bullet Boom(Uses empty shells)]");
            //float widthText = ReforgeText.GetDimensions().Width;

            //ReforgeText.Left.Set(screenX - ReforgeText.Width.Pixels, 0f);
            text.Left.Set(-40, 0f);
            text.Top.Set(140, 0f);
            Box.Append(text);

            _vanillaItemSlot = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f, "ExtraExplosives/UI/BombIcon")
            {
                Left          = { Pixels = 5 },
                Top           = { Pixels = 40 },
                ValidItemFunc = item => item.IsAir || !item.IsAir
            };

            _vanillaItemSlot2 = new VanillaItemSlotWrapper(ItemSlot.Context.BankItem, 0.85f, "ExtraExplosives/UI/AmmoIcon")
            {
                Left          = { Pixels = 100 },
                Top           = { Pixels = 40 },
                ValidItemFunc = item => item.IsAir || !item.IsAir
            };
            // Here we limit the items that can be placed in the slot. We are fine with placing an empty item in or a non-empty item that can be prefixed. Calling Prefix(-3) is the way to know if the item in question can take a prefix or not.
            Box.Append(_vanillaItemSlot);
            Box.Append(_vanillaItemSlot2);
        }