/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Texture2D explosion = Content.Load<Texture2D>("explosion");
            camera = new Camera(graphics.GraphicsDevice.Viewport);
            explosionManager = new ExplosionManager(spriteBatch, explosion, camera);

            // TODO: use this.Content to load your game content here
        }
        public ExplosionManager(SpriteBatch spritebatch, Texture2D Explosion, Camera Camera)
        {
            timeElapsed = 0; //denna ska vara 0 när programmet startas

            camera = Camera;//så jag kan använda kameran i klassen!
            spriteBatch = spritebatch;
            explosion = Explosion;

            Width = explosion.Width / posFramesX; //delar explosionens bredd med positions framesen!
            Height = explosion.Height / posFramesY;
        }