private void OnDestroy()
 {
     if (Instance == this)
     {
         Instance = null;
     }
 }
        private void Start()
        {
            pages            = GetComponent <Text>();
            gameEventHandler = ExperimentalGameEventHandler.Instance;

            pages.text = "Collect all " + gameEventHandler.pagesToCollect + " pages";
            pages.CrossFadeAlpha(0, fadeOutTime, false);
        }
Beispiel #3
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 private void Start()
 {
     mainCamera          = Camera.main;
     controller          = GetComponent <CharacterController>();
     cardboardController = XRCardboardController.Instance;
     cardboardController.maxInteractionDistance = reachDistance;
     gameManager = ExperimentalGameEventHandler.Instance;
 }
 private void Awake()
 {
     if (Instance != null)
     {
         Debug.LogError("Only one instance of singleton allowed");
     }
     Instance = this;
 }
Beispiel #5
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        private void Start()
        {
            ExperimentalGameEventHandler gameManager = ExperimentalGameEventHandler.Instance;

            playerController = gameManager.player;

            mainCamera        = Camera.main.transform;
            anim              = mainCamera.GetComponent <Animator>();
            playerAudioSource = playerController.GetComponent <AudioSource>();

            GetComponent <AudioSource>().clip = audioStatic;
        }
Beispiel #6
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        private void Start()
        {
            gameManager = ExperimentalGameEventHandler.Instance;

            GameObject slender = gameManager.slenderman;
            ExperimentalPlayerController player = gameManager.player;

            mainCamera = Camera.main;

            slendermanLocation = slender.transform;
            playerLocation     = player.transform;
            spawnRadius        = player.viewDistance;
        }