private void GenerateRandomEmotions()
        {
            var rand = new Random();

            while (_nelTrackerImitataion != null)
            {
                var ev = new NelDataTrackedEventArgs();
                ev.Data = new NelArgs()
                {
                    IsGoodQuality = true,
                    Attention     = rand.Next(0, 1000000) / 1000000.0,
                    Happy         = rand.Next(0, 1000000) / 1000000.0,
                };
                ev.Data.BinaryAttention = ev.Data.Attention > 0.5;
                ev.Data.BinaryHappy     = ev.Data.Happy > 0.5;
                OnDataTracked(ev);

                Thread.Sleep(1000 / _fps);
            }
        }
        protected virtual void OnDataTracked(NelDataTrackedEventArgs e)
        {
            EventHandler handler = DataTracked;

            handler?.Invoke(this, e);
        }