Beispiel #1
0
        public WaveSpawner()
        {
            m_EntityCount = 4; //To Change
            m_TimeCounter = 0;
            m_VerticalRandomSeed = new Random();
            m_TimeRandomSeed = new Random();
            m_HasWaveStarted = false;
            m_HasWaveStopped = false;
            m_ScreenResolution = GraphicsManager.Instance.ScreenResolution;
            m_EntityPosition = new Vector2(m_ScreenResolution.X + 50.0f, 0.0f);

            m_StopWatch = new GameStopWatch();
            m_TimeSpan = new GameTimeSpan();
            m_TimeSpan.Seconds = 10.0f;
            m_StopWatch.SetTimeInterval(m_TimeSpan);

            //for (int m_IndexA = 0; m_IndexA < m_EntityCount; m_IndexA++)
            //{
            //    m_EntityPosition.Y = m_VerticalRandomSeed.Next(0, (int)m_ScreenResolution.Y);
            //    EntityManager.Instance.AddGameEntity(new Zombie());
            //    EntityManager.Instance.DrawableGameObjects[EntityManager.Instance.DrawableGameObjects.Count - 1].Initialize(GraphicsManager.Instance);
            //    EntityManager.Instance.DrawableGameObjects[EntityManager.Instance.DrawableGameObjects.Count - 1].Sprite.Position = m_EntityPosition;
            //}
            base.Sprite = new Sprite();
            base.Sprite.Texture = ContentLoader.Instance.Load<Texture2D>(ContentContainer.Game, @"Content\\House");
        }
Beispiel #2
0
        public override void Initialize(GraphicsManager graphics)
        {
            if (Sprite.Texture == null)
            {
                Sprite.Texture = ContentLoader.Instance.Load<Texture2D>(ContentContainer.Game, @"Content\\Zombie");
                base.Sprite.Rotation = MathHelper.Pi * 1.5f;
                base.Sprite.CenterImage();
            }

            m_MyLogic = new EntityAI(base.Sprite.Position, 200.0f, 3.0f);

            m_PossiblePosition = base.Sprite.Position;
            m_PreviousPosition = new Vector2();
            m_StartMoving = true;

            base.Initialize(graphics);

            m_AudioWalk = new AudioEffect();

            m_AudioWalk.LoadAudioEffect(@"Content\\Sounds\\zombie2", ContentContainer.Game);
            m_AudioWalk.Volume = 0.3f;
            m_AudioWalk.Pan = -1.0f;

            m_StopWatch = new GameStopWatch();
            GameTimeSpan timeSpan = new GameTimeSpan();
            timeSpan.Seconds = 2f;
            m_StopWatch.SetTimeInterval(timeSpan);

            m_CurrentHealth = 100;
            m_MaxHealth = 100;
        }
Beispiel #3
0
 public void SetTimeInterval(GameTimeSpan gameTimeSpan)
 {
     if (gameTimeSpan.Days > 0)
     {
         m_TargetTime += gameTimeSpan.Days * 86400000f;
     }
     if (gameTimeSpan.Hours > 0)
     {
         m_TargetTime += gameTimeSpan.Hours * 3600000;
     }
     if (gameTimeSpan.Minutes > 0)
     {
         m_TargetTime += gameTimeSpan.Minutes * 60000;
     }
     if (gameTimeSpan.Seconds > 0)
     {
         m_TargetTime += gameTimeSpan.Seconds * 1000;
     }
     if (gameTimeSpan.Milliseconds > 0)
     {
         m_TargetTime += gameTimeSpan.Milliseconds;
     }
 }
Beispiel #4
0
 protected GameTimer()
 {
     m_ElapsedFrameTime = new GameTimeSpan();
 }