public MeshCreatorControl(TgcMeshCreator creator)
        {
            InitializeComponent();

            this.creator = creator;
            this.meshes = new List<EditorPrimitive>();
            this.selectionList = new List<EditorPrimitive>();
            this.pickingRay = new TgcPickingRay();
            this.grid = new Grid(this);
            this.selectionRectangle = new SelectionRectangle(this);
            creatingPrimitive = null;
            primitiveNameCounter = 0;
            currentGizmo = null;
            mediaPath = GuiController.Instance.ExamplesMediaDir + "MeshCreator\\";
            defaultTexturePath = mediaPath + "Textures\\Madera\\cajaMadera1.jpg";
            checkBoxShowObjectsBoundingBox.Checked = true;
            popupOpened = false;
            fpsCameraEnabled = false;
            lastSavePath = null;

            //meshBrowser
            //defaultMeshPath = mediaPath + "Meshes\\Vegetacion\\Arbusto\\Arbusto-TgcScene.xml";
            defaultMeshPath = mediaPath + "\\Meshes\\Vegetacion";
            meshBrowser = new TgcMeshBrowser();
            meshBrowser.setSelectedMesh(defaultMeshPath);

            //Export scene dialog
            exportSceneSaveDialog = new SaveFileDialog();
            exportSceneSaveDialog.DefaultExt = ".xml";
            exportSceneSaveDialog.Filter = ".XML |*.xml";
            exportSceneSaveDialog.AddExtension = true;
            exportSceneSaveDialog.Title = "Export scene to a -TgcScene.xml file";

            //Camara
            camera = new MeshCreatorCamera();
            camera.Enable = true;
            camera.setCamera(new Vector3(0, 0, 0), 500);
            camera.BaseRotX = -FastMath.PI / 4f;
            GuiController.Instance.CurrentCamera.Enable = false;

            //Gizmos
            translateGizmo = new TranslateGizmo(this);
            scaleGizmo = new ScaleGizmo(this);

            //Tab inicial
            tabControl.SelectedTab = tabControl.TabPages["tabPageCreate"];
            currentState = State.SelectObject;
            radioButtonSelectObject.Checked = true;

            //Tab Create
            textBoxCreateCurrentLayer.Text = "Default";

            //Tab Modify
            textureBrowser = new TgcTextureBrowser();
            textureBrowser.ShowFolders = true;
            textureBrowser.setSelectedImage(defaultTexturePath);
            textureBrowser.AsyncModeEnable = true;
            textureBrowser.OnSelectImage += new TgcTextureBrowser.SelectImageHandler(textureBrowser_OnSelectImage);
            textureBrowser.OnClose += new TgcTextureBrowser.CloseHandler(textureBrowser_OnClose);
            pictureBoxModifyTexture.ImageLocation = defaultTexturePath;
            pictureBoxModifyTexture.Image = MeshCreatorUtils.getImage(defaultTexturePath);
            updateModifyPanel();

            //ObjectPosition Text
            objectPositionText = new TgcText2d();
            objectPositionText.Align = TgcText2d.TextAlign.LEFT;
            objectPositionText.Color = Color.Yellow;
            objectPositionText.Size = new Size(500, 12);
            objectPositionText.Position = new Point(GuiController.Instance.Panel3d.Width - objectPositionText.Size.Width, GuiController.Instance.Panel3d.Height - 20);

            //Snap to grid
            snapToGridCellSize = (float)numericUpDownCellSize.Value;

            //ObjectBrowser
            objectBrowser = new ObjectBrowser(this);

            //TextureBrowser para EditablePoly
            textureBrowserEPoly = new TgcTextureBrowser();
            textureBrowserEPoly.ShowFolders = true;
            textureBrowserEPoly.setSelectedImage(defaultTexturePath);
            textureBrowserEPoly.AsyncModeEnable = true;
            textureBrowserEPoly.OnSelectImage += new TgcTextureBrowser.SelectImageHandler(textureBrowserEPoly_OnSelectImage);
            textureBrowserEPoly.OnClose += new TgcTextureBrowser.CloseHandler(textureBrowserEPoly_OnClose);

            //Tooltips
            toolTips.SetToolTip(radioButtonSelectObject, "Select object (Q)");
            toolTips.SetToolTip(buttonSelectAll, "Select all objects (CTRL + E)");
            toolTips.SetToolTip(checkBoxShowObjectsBoundingBox, "Show objects BoundingBox");
            toolTips.SetToolTip(checkBoxSnapToGrid, "Toogle snap to grid");
            toolTips.SetToolTip(numericUpDownCellSize, "Snap to grid cell size");
            toolTips.SetToolTip(buttonZoomObject, "Zoom selected object (Z)");
            toolTips.SetToolTip(buttonHideSelected, "Hide selected objects (H)");
            toolTips.SetToolTip(buttonUnhideAll, "Unhide all hidden objects");
            toolTips.SetToolTip(buttonDeleteObject, "Delete selected objects (DEL)");
            toolTips.SetToolTip(buttonCloneObject, "Clone selected objects (CTRL + V)");
            toolTips.SetToolTip(radioButtonFPSCamera, "Toogle First-person camera (C)");
            toolTips.SetToolTip(numericUpDownFPSCameraSpeed, "First-person camera speed factor");
            toolTips.SetToolTip(buttonObjectBrowser, "Open Object Browser (O)");
            toolTips.SetToolTip(buttonTopView, "Set camera in Top-view (T)");
            toolTips.SetToolTip(buttonLeftView, "Set camera in Left-view (L)");
            toolTips.SetToolTip(buttonMergeSelected, "Merge selected objects (G)");
            toolTips.SetToolTip(buttonSaveScene, "Save scene in last used path (CTRL + S)");
            toolTips.SetToolTip(buttonSaveSceneAs, "Save scene in a new path (CTRL + SHIFT + S)");
            toolTips.SetToolTip(checkBoxAttachExport, "If selected all the scene is exported as one single mesh");
            toolTips.SetToolTip(buttonHelp, "Open Help (F1)");

            toolTips.SetToolTip(radioButtonPrimitive_Box, "Create a new Box (B)");
            toolTips.SetToolTip(radioButtonPrimitive_Sphere, "Create a new Sphere");
            toolTips.SetToolTip(radioButtonPrimitive_PlaneXZ, "Create a new XZ-plane (P)");
            toolTips.SetToolTip(radioButtonPrimitive_PlaneXY, "Create a new XY-plane");
            toolTips.SetToolTip(radioButtonPrimitive_PlaneYZ, "Create a new YZ-plane");
            toolTips.SetToolTip(buttonImportMesh, "Import an existing mesh (M)");
            toolTips.SetToolTip(textBoxCreateCurrentLayer, "Default layer for new created objects");

            toolTips.SetToolTip(buttonModifyConvertToMesh, "Conver to Mesh primitive");
            toolTips.SetToolTip(radioButtonModifySelectAndMove, "Move selected objects (W)");
            toolTips.SetToolTip(radioButtonModifySelectAndRotate, "Rotate selected objects (E)");
            toolTips.SetToolTip(radioButtonModifySelectAndScale, "Scale selected objects (R)");
            toolTips.SetToolTip(pictureBoxModifyTexture, "Change primitive texture");
            toolTips.SetToolTip(buttonModifyRecomputeAABB, "Compute a new BoundingBox for the primitive");

            toolTips.SetToolTip(radioButtonEPolyPrimitiveVertex, "Vertex primitve");
            toolTips.SetToolTip(radioButtonEPolyPrimitiveEdge, "Edge primitve");
            toolTips.SetToolTip(radioButtonEPolyPrimitivePolygon, "Polygon primitve");
            toolTips.SetToolTip(radioButtonEPolySelect, "Select primitive (Q)");
            toolTips.SetToolTip(buttonEPolySelectAll, "Select all primitives (CTRL + E)");
            toolTips.SetToolTip(radioButtonEPolyTranslate, "Move selected primitives (W)");
            toolTips.SetToolTip(buttonEPolyDelete, "Delete selected primitives (DEL)");
            toolTips.SetToolTip(buttonEPolyAddTexture, "Add new texture to mesh");
            toolTips.SetToolTip(buttonEPolyDeleteTexture, "Remove current texture");
            toolTips.SetToolTip(pictureBoxEPolyTexture, "Change current texture");
        }
        /// <summary>
        /// Setear estado EditablePoly
        /// </summary>
        /// <param name="enabled"></param>
        public void setEditablePolyEnable(bool enabled, EditablePoly.PrimitiveType primitiveType)
        {
            if (enabled)
            {
                currentState = State.EditablePoly;
                groupBoxEPolyCommon.Enabled = true;
                creatingPrimitive = null;
                currentGizmo = null;
                MeshPrimitive m = (MeshPrimitive)selectionList[0];
                m.enableEditablePoly(true, primitiveType);
            }
            else
            {
                if (currentState == State.EditablePoly)
                {
                    MeshPrimitive m = (MeshPrimitive)selectionList[0];
                    m.enableEditablePoly(false, primitiveType);

                    radioButtonEPolyPrimitiveVertex.Checked = false;
                    radioButtonEPolyPrimitiveEdge.Checked = false;
                    radioButtonEPolyPrimitivePolygon.Checked = false;
                    groupBoxEPolyCommon.Enabled = false;
                    groupBoxEPolyEditVertices.Enabled = false;
                    groupBoxEPolyEditEdges.Enabled = false;
                    groupBoxEPolyEditPolygons.Enabled = false;

                    setSelectObjectState();
                }
            }
        }
 /// <summary>
 /// Setear estado de Seleccion de Objetos
 /// </summary>
 public void setSelectObjectState()
 {
     untoggleAllRadioButtons(radioButtonSelectObject);
     currentState = State.SelectObject;
     creatingPrimitive = null;
     currentGizmo = null;
 }
 /// <summary>
 /// Clic en "Crear Sphere"
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void radioButtonPrimitive_Sphere_CheckedChanged(object sender, EventArgs e)
 {
     if (radioButtonPrimitive_Sphere.Checked)
     {
         untoggleAllRadioButtons(radioButtonPrimitive_Sphere);
         currentState = State.CreatePrimitiveSelected;
         creatingPrimitive = new SpherePrimitive(this);
     }
 }
 /// <summary>
 /// Agregar mesh creado
 /// </summary>
 public void addMesh(EditorPrimitive mesh)
 {
     this.meshes.Add(mesh);
 }
        /// <summary>
        /// Clic en "Seleccionar y Escalar"
        /// </summary>
        private void radioButtonModifySelectAndScale_CheckedChanged(object sender, EventArgs e)
        {
            if (radioButtonModifySelectAndScale.Checked)
            {
                untoggleAllRadioButtons(radioButtonModifySelectAndScale);
                currentState = State.SelectObject;
                creatingPrimitive = null;
                currentGizmo = scaleGizmo;

                //Activar gizmo si hay seleccion
                if (selectionList.Count > 0)
                {
                    selectionRectangle.activateCurrentGizmo();
                }
            }
        }
Beispiel #7
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 /// <summary>
 /// Mover gizmo de lugar para acomodarse a la nueva posicion del objeto seleccionado
 /// </summary>
 public abstract void move(EditorPrimitive selectedPrimitive, Vector3 movement);
Beispiel #8
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 /// <summary>
 /// Mover gizmo
 /// </summary>
 public override void move(EditorPrimitive selectedPrimitive, Vector3 movement)
 {
     gizmoMesh.moveGizmo(movement);
 }
 /// <summary>
 /// Selecciona un solo objeto pero antes se fija si ya no estaba en la lista de seleccion.
 /// Si ya estaba, entonces lo quita de la lista de seleccion
 /// </summary>
 public void selectOrRemoveObjectIfPresent(EditorPrimitive p)
 {
     //Ya existe, quitar
     if (control.SelectionList.Contains(p))
     {
         p.setSelected(false);
         control.SelectionList.Remove(p);
     }
     //No existe, agregar
     else
     {
         p.setSelected(true);
         control.SelectionList.Add(p);
     }
 }
 /// <summary>
 /// Selecciona un solo objeto
 /// </summary>
 public void selectObject(EditorPrimitive p)
 {
     p.setSelected(true);
     control.SelectionList.Add(p);
 }