GetServerDetails() public static method

Request user to provide server details and returns the result as a ConnectionInfo object. Performs the necessary validation and prevents code duplication across examples.
public static GetServerDetails ( ApplicationLayerProtocolStatus applicationLayerProtocol = ApplicationLayerProtocolStatus.Enabled ) : ConnectionInfo
applicationLayerProtocol ApplicationLayerProtocolStatus If enabled NetworkComms.Net uses a custom /// application layer protocol to provide useful features such as inline serialisation, /// transparent packet transmission, remote peer handshake and information etc. We strongly /// recommend you enable the NetworkComms.Net application layer protocol.
return ConnectionInfo
Beispiel #1
0
        /// <summary>
        /// Run example
        /// </summary>
        public static void RunExample()
        {
            //We need to define what happens when packets are received.
            //To do this we add an incoming packet handler for a 'Message' packet type.
            //
            //We will define what we want the handler to do inline by using a lambda expression
            //http://msdn.microsoft.com/en-us/library/bb397687.aspx.
            //We could also just point the AppendGlobalIncomingPacketHandler method
            //to a standard method (See AdvancedSend example)
            //
            //This handler will convert the incoming raw bytes into a string (this is what
            //the <string> bit means) and then write that string to the local console window.
            NetworkComms.AppendGlobalIncomingPacketHandler <string>("Message", (packetHeader, connection, incomingString) => { Console.WriteLine("\n  ... Incoming message from " + connection.ToString() + " saying '" + incomingString + "'."); });

            //Start listening for incoming 'TCP' connections.
            //We want to select a random port on all available adaptors so provide
            //an IPEndPoint using IPAddress.Any and port 0.
            //See also Connection.StartListening(ConnectionType.UDP, IPEndPoint)
            Connection.StartListening(ConnectionType.TCP, new System.Net.IPEndPoint(System.Net.IPAddress.Any, 0));

            //Print the IP addresses and ports we are listening on to make sure everything
            //worked as expected.
            Console.WriteLine("Listening for TCP messages on:");
            foreach (System.Net.IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }

            //We loop here to allow any number of test messages to be sent and received
            while (true)
            {
                //Request a message to send somewhere
                Console.WriteLine("\nPlease enter your message and press enter (Type 'exit' to quit):");
                string stringToSend = Console.ReadLine();

                //If the user has typed exit then we leave our loop and end the example
                if (stringToSend == "exit")
                {
                    break;
                }
                else
                {
                    //Once we have a message we need to know where to send it
                    //We have created a small wrapper class to help keep things clean here
                    ConnectionInfo targetServerConnectionInfo = ExampleHelper.GetServerDetails();

                    //There are loads of ways of sending data (see AdvancedSend example for more)
                    //but the most simple, which we use here, just uses an IP address (string) and port (integer)
                    //We pull these values out of the ConnectionInfo object we got above and voila!
                    NetworkComms.SendObject("Message", ((System.Net.IPEndPoint)targetServerConnectionInfo.RemoteEndPoint).Address.ToString(), ((System.Net.IPEndPoint)targetServerConnectionInfo.RemoteEndPoint).Port, stringToSend);
                }
            }

            //We should always call shutdown on NetworkComms.Net if we have used it
            NetworkComms.Shutdown();
        }
Beispiel #2
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        /// <summary>
        /// Run the AdvancedSend example.
        /// </summary>
        public static void RunExample()
        {
            Console.WriteLine("Unmanaged Connection Example ...\n");

            //***************************************************************//
            //              Start of interesting stuff                       //
            //***************************************************************//

            Console.WriteLine("\nNOTE: From this point on make sure both clients are configured in the same way if you want the example to work.");

            Console.WriteLine("\nIMPORTANT!! - Many of the features offered by NetworkComms.Net rely on managed connections, " +
                              "i.e. those which enable the custom ApplicationLayerProtocol. If you use unmanaged connections, i.e. where the custom " +
                              "application protocol has been disabled, you must take into account TCP packet fragmentation and concatenation, " +
                              "correctly handling it, for all circumstances.");

            //Choose between unmanaged TCP or UDP
            SelectConnectionType();

            //Add a packet handler for dealing with incoming unmanaged data
            NetworkComms.AppendGlobalIncomingUnmanagedPacketHandler((header, connection, array) =>
            {
                Console.WriteLine("\nReceived unmanaged byte[] from " + connection.ToString());

                for (int i = 0; i < array.Length; i++)
                {
                    Console.WriteLine(i.ToString() + " - " + array[i].ToString());
                }
            });

            //Create suitable send receive options for use with unmanaged connections
            SendReceiveOptions optionsToUse = new SendReceiveOptions <NullSerializer>();

            //Get the local IPEndPoints we intend to listen on
            //The port provided is '0' meaning select a random port.
            List <IPEndPoint> localIPEndPoints = (from current in HostInfo.IP.FilteredLocalAddresses()
                                                  select new IPEndPoint(current, 0)).ToList();

            //Create suitable listeners depending on the desired connectionType
            List <ConnectionListenerBase> listeners;

            if (connectionTypeToUse == ConnectionType.TCP)
            {
                //For each localIPEndPoint get a TCP listener
                //We need to set the ApplicationLayerProtocolStatus to Disabled
                listeners = (from current in localIPEndPoints
                             select(ConnectionListenerBase) new TCPConnectionListener(optionsToUse, ApplicationLayerProtocolStatus.Disabled)).ToList();
            }
            else
            {
                //We need to set the ApplicationLayerProtocolStatus to Disabled
                listeners = (from current in localIPEndPoints
                             select(ConnectionListenerBase) new UDPConnectionListener(optionsToUse, ApplicationLayerProtocolStatus.Disabled, UDPConnection.DefaultUDPOptions)).ToList();
            }

            //Start listening
            Connection.StartListening(listeners, localIPEndPoints, true);

            //***************************************************************//
            //                End of interesting stuff                       //
            //***************************************************************//

            Console.WriteLine("Listening for incoming byte[] on:");
            List <EndPoint> localListeningEndPoints = Connection.ExistingLocalListenEndPoints(connectionTypeToUse);

            foreach (IPEndPoint localEndPoint in localListeningEndPoints)
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }

            Console.WriteLine("\nPress any key if you want to send data from this client. Press q to quit.");

            while (true)
            {
                //Wait for user to press something before sending anything from this end
                var keyContinue = Console.ReadKey(true);
                if (keyContinue.Key == ConsoleKey.Q)
                {
                    break;
                }

                //Create the send object based on user input
                byteDataToSend = CreateSendArray();

                //Get remote endpoint address
                //Expecting user to enter IP address as 192.168.0.1:4000
                ConnectionInfo connectionInfo = ExampleHelper.GetServerDetails(ApplicationLayerProtocolStatus.Disabled);

                //***************************************************************//
                //              Start of interesting stuff                       //
                //***************************************************************//

                Connection connectionToUse;

                //Create the connection
                if (connectionTypeToUse == ConnectionType.TCP)
                {
                    connectionToUse = TCPConnection.GetConnection(connectionInfo, optionsToUse);
                }
                else
                {
                    connectionToUse = UDPConnection.GetConnection(connectionInfo, UDPOptions.None, optionsToUse);
                }

                //Send the object
                connectionToUse.SendUnmanagedBytes(byteDataToSend);

                //***************************************************************//
                //                End of interesting stuff                       //
                //***************************************************************//

                Console.WriteLine("\nSend complete. Press 'q' to quit or any other key to send something else.");
            }

            //***************************************************************//
            //              Start of interesting stuff                       //
            //***************************************************************//

            //Make sure you call shutdown when finished to clean up.
            NetworkComms.Shutdown();

            //***************************************************************//
            //                End of interesting stuff                       //
            //***************************************************************//
        }
Beispiel #3
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        /// <summary>
        /// Run the AdvancedSend example.
        /// </summary>
        public static void RunExample()
        {
            Console.WriteLine("AdvancedSend Example ...\n");

            //***************************************************************//
            //              Start of interesting stuff                       //
            //***************************************************************//

            Console.WriteLine("\nNOTE: From this point on make sure both clients are configured in the same way if you want the example to work.");

            //Choose between TCP or UDP
            SelectConnectionType();

            //Choose the serialiser and processors which network comms will use
            DataSerializer dataSerializer;

            SelectDataSerializer(out dataSerializer);

            List <DataProcessor>        dataProcessors;
            Dictionary <string, string> dataProcessorOptions;

            //We cannot select data processors if the NullSerializer was selected
            if (dataSerializer.GetType() != typeof(NullSerializer))
            {
                SelectDataProcessors(out dataProcessors, out dataProcessorOptions);
            }
            else
            {
                dataProcessors       = new List <DataProcessor>();
                dataProcessorOptions = new Dictionary <string, string>();
            }

            NetworkComms.DefaultSendReceiveOptions = new SendReceiveOptions(dataSerializer, dataProcessors, dataProcessorOptions);

            //Add a packet handler for dealing with incoming connections.  Function will be called when a packet is received with the specified type.  We also here specify the type of object
            //we are expecting to receive.  In this case we expect an int[] for packet type ArrayTestPacketInt
            NetworkComms.AppendGlobalIncomingPacketHandler <byte[]>("ArrayByte",
                                                                    (header, connection, array) =>
            {
                Console.WriteLine("\nReceived byte array from " + connection.ToString());

                for (int i = 0; i < array.Length; i++)
                {
                    Console.WriteLine(i.ToString() + " - " + array[i].ToString());
                }
            });

            //As above but this time we expect a string[], and use a different packet type to distinguish the difference
            NetworkComms.AppendGlobalIncomingPacketHandler <string[]>("ArrayString",
                                                                      (header, connection, array) =>
            {
                Console.WriteLine("\nReceived string array from " + connection);

                for (int i = 0; i < array.Length; i++)
                {
                    Console.WriteLine(i.ToString() + " - " + array[i]);
                }
            });

            //Our custom object packet handler will be different depending on which serializer we have chosen
            if (NetworkComms.DefaultSendReceiveOptions.DataSerializer.GetType() == typeof(ProtobufSerializer))
            {
                NetworkComms.AppendGlobalIncomingPacketHandler <ProtobufCustomObject>("CustomObject",
                                                                                      (header, connection, customObject) =>
                {
                    Console.WriteLine("\nReceived custom protobuf object from " + connection);
                    Console.WriteLine(" ... intValue={0}, stringValue={1}", customObject.IntValue, customObject.StringValue);
                });
            }
            else if (NetworkComms.DefaultSendReceiveOptions.DataSerializer.GetType() == typeof(BinaryFormaterSerializer))
            {
                NetworkComms.AppendGlobalIncomingPacketHandler <BinaryFormatterCustomObject>("CustomObject",
                                                                                             (header, connection, customObject) =>
                {
                    Console.WriteLine("\nReceived custom binary formatter object from " + connection);
                    Console.WriteLine(" ... intValue={0}, stringValue={1}", customObject.IntValue, customObject.StringValue);
                });
            }
            else
            {
                NetworkComms.AppendGlobalIncomingPacketHandler <JSONSerializerCustomObject>("CustomObject",
                                                                                            (header, connection, customObject) =>
                {
                    Console.WriteLine("\nReceived custom JSON object from " + connection);
                    Console.WriteLine(" ... intValue={0}, stringValue={1}", customObject.IntValue, customObject.StringValue);
                });
            }

            //Start listening for incoming connections
            //We want to select a random port on all available adaptors so provide
            //an IPEndPoint using IPAddress.Any and port 0.
            //If we wanted to listen on a specific port we would use that instead of '0'
            Connection.StartListening(connectionTypeToUse, new IPEndPoint(IPAddress.Any, 0));

            //***************************************************************//
            //                End of interesting stuff                       //
            //***************************************************************//

            Console.WriteLine("Listening for incoming objects on:");
            List <EndPoint> localListeningEndPoints = Connection.ExistingLocalListenEndPoints(connectionTypeToUse);

            foreach (IPEndPoint localEndPoint in localListeningEndPoints)
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }

            Console.WriteLine("\nPress any key if you want to send something from this client. Press q to quit.");

            while (true)
            {
                //Wait for user to press something before sending anything from this end
                var keyContinue = Console.ReadKey(true);
                if (keyContinue.Key == ConsoleKey.Q)
                {
                    break;
                }

                //Create the send object based on user input
                CreateSendObject();

                //Expecting user to enter IP address as 192.168.0.1:4000
                ConnectionInfo connectionInfo = ExampleHelper.GetServerDetails();

                //***************************************************************//
                //              Start of interesting stuff                       //
                //***************************************************************//

                Connection connectionToUse;

                //Create the connection
                if (connectionTypeToUse == ConnectionType.TCP)
                {
                    connectionToUse = TCPConnection.GetConnection(connectionInfo);
                }
                else
                {
                    connectionToUse = UDPConnection.GetConnection(connectionInfo, UDPOptions.None);
                }

                //Send the object
                if (toSendType == typeof(Array))
                {
                    if (toSendObject.GetType().GetElementType() == typeof(byte))
                    {
                        connectionToUse.SendObject("ArrayByte", toSendObject);
                    }
                    else
                    {
                        connectionToUse.SendObject("ArrayString", toSendObject);
                    }
                }
                else
                {
                    connectionToUse.SendObject("CustomObject", toSendObject);
                }

                //***************************************************************//
                //                End of interesting stuff                       //
                //***************************************************************//

                Console.WriteLine("\nSend complete. Press 'q' to quit or any other key to send something else.");
            }

            //***************************************************************//
            //              Start of interesting stuff                       //
            //***************************************************************//

            //Make sure you call shutdown when finished to clean up.
            NetworkComms.Shutdown();

            //***************************************************************//
            //                End of interesting stuff                       //
            //***************************************************************//
        }
        /// <summary>
        /// Run example
        /// </summary>
        public static void RunExample()
        {
            //Select mode
            Console.WriteLine("SpeedTest Example ...\n");

            Console.WriteLine("Please select host or peer mode:");
            Console.WriteLine("1 - Host Mode (Catches Data)");
            Console.WriteLine("2 - Peer Mode (Sends Data)");

            //Read in user choice
            if (Console.ReadKey(true).Key == ConsoleKey.D1)
            {
                hostMode = true;
            }
            else
            {
                hostMode = false;
            }

            if (hostMode)
            {
                //Prepare DFS in host mode
                #region ServerMode
                Console.WriteLine("\n ... host mode selected.");

                NetworkComms.ConnectionEstablishShutdownDelegate clientEstablishDelegate = (connection) =>
                {
                    Console.WriteLine("Client " + connection.ConnectionInfo + " connected.");
                };

                NetworkComms.ConnectionEstablishShutdownDelegate clientShutdownDelegate = (connection) =>
                {
                    Console.WriteLine("Client " + connection.ConnectionInfo + " disconnected.");
                };

                NetworkComms.PacketHandlerCallBackDelegate <byte[]> IncomingDataDelegate = (packetHeader, connection, incomingObject) =>
                {
                    Console.WriteLine("Speed bytes received from " + connection.ConnectionInfo + ".");
                };

                NetworkComms.AppendGlobalConnectionEstablishHandler(clientEstablishDelegate);
                NetworkComms.AppendGlobalConnectionCloseHandler(clientShutdownDelegate);
                NetworkComms.AppendGlobalIncomingPacketHandler("SpeedData", IncomingDataDelegate);

                //Start listening for TCP connections
                //We want to select a random port on all available adaptors so provide
                //an IPEndPoint using IPAddress.Any and port 0.
                Connection.StartListening(ConnectionType.TCP, new IPEndPoint(IPAddress.Any, 0));

                Console.WriteLine("\nListening for incoming connections on:");
                foreach (IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
                {
                    Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
                }

                Console.WriteLine("\nIdentifier - {0}", NetworkComms.NetworkIdentifier);
                Console.WriteLine("\nPress 'q' to close host.\n");

                while (true)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);
                    if (pressedKey.Modifiers != ConsoleModifiers.Control && pressedKey.Key == ConsoleKey.Q)
                    {
                        Console.WriteLine("Closing host.");
                        break;
                    }
                }
                #endregion
            }
            else if (!hostMode)
            {
                //Prepare DFS in peer mode
                #region PeerMode
                Console.WriteLine("\n ... peer mode selected.");

                Console.WriteLine("\nPlease enter how large the test data packet should be in MB and press return (larger is more accurate), e.g. 1024:");
                int numberMegsToCreate = int.Parse(Console.ReadLine());

                //Fill a byte[] with random data
                DateTime startTime      = DateTime.Now;
                Random   randGen        = new Random();
                byte[]   someRandomData = new byte[numberMegsToCreate * 1024 * 1024];
                randGen.NextBytes(someRandomData);

                Console.WriteLine("\nTest speed data created. Using {0}MB.\n", numberMegsToCreate);

                NetworkComms.PacketConfirmationTimeoutMS = 20000;
                ConnectionInfo serverConnectionInfo = ExampleHelper.GetServerDetails();

                Console.WriteLine("\nIdentifier - {0}", NetworkComms.NetworkIdentifier);

                SendReceiveOptions nullCompressionSRO = new SendReceiveOptions <NullSerializer>();

                //Add options which will require receive confirmations and also include packet construction time
                //in the packet header.
                nullCompressionSRO.Options.Add("ReceiveConfirmationRequired", "");
                nullCompressionSRO.Options.Add("IncludePacketConstructionTime", "");

                TCPConnection serverConnection = TCPConnection.GetConnection(serverConnectionInfo);
                Stopwatch     timer            = new Stopwatch();

                while (true)
                {
                    timer.Reset();
                    timer.Start();
                    serverConnection.SendObject("SpeedData", someRandomData, nullCompressionSRO);
                    timer.Stop();
                    Console.WriteLine("SpeedData sent successfully with receive confirmation in {0}secs. Corresponds to {1}MB/s", (timer.ElapsedMilliseconds / 1000.0).ToString("0.00"), (numberMegsToCreate / (timer.ElapsedMilliseconds / 1000.0)).ToString("0.00"));
                }
                #endregion
            }

            NetworkComms.Shutdown();
        }
Beispiel #5
0
        /// <summary>
        /// Run example
        /// </summary>
        public static void RunExample()
        {
            Console.WriteLine("Secure Socket Layer (SSL) Example ...\n");

            //Ensure we have a certificate to use
            //Maximum security is achieved by using a trusted certificate
            //To keep things simple here we just create a self signed certificate for testing
            string certName = "testCertificate.pfx";

            if (!File.Exists(certName))
            {
                Console.WriteLine("Creating self-signed test certificate - " + certName);
                CertificateDetails details = new CertificateDetails("CN=networkcomms.net", DateTime.Now, DateTime.Now.AddYears(1));

                //We could increase/decrease the default key length if we want
                details.KeyLength = 1024;

                //Save the certificate to disk
                SSLTools.CreateSelfSignedCertificatePFX(details, certName);
                certificate = new X509Certificate2(certName);
                Console.WriteLine("\t... certificate successfully created.");
            }
            else
            {
                //Load an existing certificate
                Console.WriteLine("Loading existing certificate - " + certName);
                certificate = new X509Certificate2(certName);
                Console.WriteLine("\t... certificate successfully loaded.");
            }

            //Add a global incoming packet handler for packets of type "Message"
            //This handler will convert the incoming raw bytes into a string (this is what
            //the <string> bit means) and then write that string to the local console window.
            NetworkComms.AppendGlobalIncomingPacketHandler <string>("Message", (packetHeader, connection, incomingString) =>
            {
                Console.WriteLine("\n  ... Incoming message from " + connection.ToString() + " saying '" + incomingString + "'.");
            });

            //Create suitable SSLOptions to use with TCP
            SelectSSLOptions();

            //Get a list of all local endPoints using the default port
            List <IPEndPoint> desiredlocalEndPoints = (from current in HostInfo.IP.FilteredLocalAddresses()
                                                       select new IPEndPoint(current, 0)).ToList();

            //Create a list of matching TCP listeners where we provide the listenerSSLOptions
            List <ConnectionListenerBase> listeners = (from current in desiredlocalEndPoints
                                                       select(ConnectionListenerBase)(new TCPConnectionListener(NetworkComms.DefaultSendReceiveOptions,
                                                                                                                ApplicationLayerProtocolStatus.Enabled,
                                                                                                                listenerSSLOptions))).ToList();

            //Start listening for incoming TCP connections
            Connection.StartListening(listeners, desiredlocalEndPoints, true);

            //Print out the listening addresses and ports
            Console.WriteLine("\nListening for incoming TCP (SSL) connections on:");
            foreach (IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }

            //We loop here to allow any number of test messages to be sent and received
            while (true)
            {
                //Request a message to send somewhere
                Console.WriteLine("\nPlease enter your message and press enter (Type 'exit' to quit):");
                string stringToSend = Console.ReadLine();

                //If the user has typed exit then we leave our loop and end the example
                if (stringToSend == "exit")
                {
                    break;
                }
                else
                {
                    //Once we have a message we need to know where to send it
                    //We have created a small wrapper class to help keep things clean here
                    ConnectionInfo targetServerConnectionInfo = ExampleHelper.GetServerDetails();

                    try
                    {
                        //Get a connection to the target server using the connection SSL options we configured earlier
                        //If there is a problem with the SSL handshake this will throw a CommsSetupShutdownException
                        TCPConnection connection = TCPConnection.GetConnection(targetServerConnectionInfo,
                                                                               sendingSendReceiveOptions,
                                                                               connectionSSLOptions);

                        //Send our message of the encrypted connection
                        connection.SendObject("Message", stringToSend);
                    }
                    catch (CommsException)
                    {
                        //We catch all exceptions by using CommsException
                        Console.WriteLine("\nERROR - Connection to " + targetServerConnectionInfo + " was unsuccessful." +
                                          " Server is either not listening or the entered SSL configurations" +
                                          "are not compatible. Please check settings and try again.");
                    }
                }
            }

            //If we have used comms features we must gracefully shutdown
            NetworkComms.Shutdown();
        }
Beispiel #6
0
            /// <summary>
            /// Run the example
            /// </summary>
            public void Run()
            {
                //Expecting user to enter ip address as 192.168.0.1:4000
                ConnectionInfo connectionInfo = ExampleHelper.GetServerDetails();

                SelectConnectionType();

                try
                {
                    //We would really like to create a local instance of MathClass, but the client does not have a
                    //reference to MathClass (defined server side only):
                    //
                    //IMath remoteObject = new MathClass();
                    //
                    //This example is all about RPC, so we create the instance remotely instead, as follows ...

                    //We need to select our remote object using one of the available access methods
                    string     instanceId = "";
                    Connection connection = null;

                    if (connectionTypeToUse == ConnectionType.TCP)
                    {
                        connection = TCPConnection.GetConnection(connectionInfo);
                    }
                    else
                    {
                        connection = UDPConnection.GetConnection(connectionInfo, UDPOptions.None);
                    }

                    //Get the remote object
                    IMath remoteObject = SelectRemoteObject(connection, out instanceId);
                    //Add a handler to the object's event to demonstrate remote triggering of events
                    remoteObject.EchoEvent += (sender, args) =>
                    {
                        Console.WriteLine("Echo event received saying {0}", args.EchoValue);
                    };

                    Console.WriteLine("\nRemote object has been selected. RPC object instanceId: {0}", instanceId);

                    while (true)
                    {
                        //We can now perform RPC operations on our remote object
                        Console.WriteLine("\nPlease press 'y' key to perform some remote math. Any other key will quit the example.");
                        string message = Console.ReadKey(true).KeyChar.ToString().ToLower();

                        //If the user has typed exit then we leave our loop and end the example
                        if (message == "y")
                        {
                            //We pass our remoteObject to our local method DoMath to keep this area of code clean
                            Console.WriteLine("Result: " + DoMath(remoteObject).ToString());
                        }
                        else
                        {
                            break;
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
                finally
                {
                    NetworkComms.Shutdown();
                }
            }
        /// <summary>
        /// Run example
        /// </summary>
        public static void RunExample()
        {
            Console.WriteLine("IntermediateSend Example ...\n");

            //Set the default send receive options to use for all communication
            //
            //Serializers convert custom objects into byte[] which is required for transmission
            //  - Here we have selected the ProtobufSerializer. For more please see the AdvancedSend example.
            //
            //Data processors manipulate the raw byte[] of an object, some encrypt, some compress etc etc.
            //  - Here we have selected a single data processor which will compress data, the LZMACompressor
            //       For more please see the AdvancedSend example.
            NetworkComms.DefaultSendReceiveOptions = new SendReceiveOptions <ProtobufSerializer, LZMACompressor>();

            //Ensure the packet construction time is included in all sent packets
            NetworkComms.DefaultSendReceiveOptions.IncludePacketConstructionTime = true;

            //Ensure all incoming packets are handled with the priority AboveNormal
            NetworkComms.DefaultSendReceiveOptions.ReceiveHandlePriority = QueueItemPriority.AboveNormal;

            //We need to define what happens when packets are received.
            //To do this we add an incoming packet handler for a 'Message' packet type.
            //You are free to choose your own packet types.
            //
            //This handler will expect the incoming raw bytes to be converted to a string (this is what the <string> bit means).
            NetworkComms.AppendGlobalIncomingPacketHandler <string>("Message", HandleIncomingMessagePacket);

            //Start listening for incoming 'TCP' connections.
            //We want to select a random port on all available adaptors so provide
            //an IPEndPoint using IPAddress.Any and port 0.
            //See also Connection.StartListening(ConnectionType.UDP, IPEndPoint)
            Connection.StartListening(ConnectionType.TCP, new IPEndPoint(IPAddress.Any, 0));

            //Print the IP addresses and ports we are listening on to make sure everything
            //worked as expected.
            Console.WriteLine("Listening for TCP messages on:");
            foreach (IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
            {
                Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
            }

            //We loop here to allow any number of test messages to be sent and received
            while (true)
            {
                //Request a message to send somewhere
                Console.WriteLine("\nPlease enter your message and press enter (Type 'exit' to quit):");
                string stringToSend = Console.ReadLine();

                //If the user has typed exit then we leave our loop and end the example
                if (stringToSend == "exit")
                {
                    break;
                }
                else
                {
                    try
                    {
                        //Once we have a message we need to know where to send it
                        //We have created a small wrapper class to help keep things clean here
                        ConnectionInfo targetServerConnectionInfo = ExampleHelper.GetServerDetails();

                        //We get a connection to the desired target server
                        //This is performed using a static method, i.e. 'TCPConnection.GetConnection()' instead of
                        //using 'new TCPConnection()' to ensure thread safety. This means if you have a multi threaded application
                        //and attempt to get a connection the same target server simultaneously, you will only ever create
                        //a single connection.
                        Connection conn = TCPConnection.GetConnection(targetServerConnectionInfo);

                        //We send the string using a 'Message' packet type
                        //There are a large number of overrides to SendObject
                        //Please see our other examples or the online API
                        //http://www.networkcomms.net/api/
                        conn.SendObject("Message", stringToSend);
                    }
                    catch (CommsException ex)
                    {
                        //All NetworkComms.Net exception inherit from CommsException so we can easily
                        //catch all just by catching CommsException. For the break down of exceptions please
                        //see our online API.
                        //http://www.networkcomms.net/api/

                        //If an error occurs we need to decide what to do.
                        //In this example we will just log to a file and continue.
                        LogTools.LogException(ex, "IntermediateSendExampleError", "rekt m9");
                        Console.WriteLine("\nError: CommsException was caught. Please see the log file created for more information.\n");
                    }
                }
            }

            //We should always call shutdown on NetworkComms.Net if we have used it
            NetworkComms.Shutdown();
        }
Beispiel #8
0
        /// <summary>
        /// The distributed file system (DFS) allows for the high performance distribution of large files
        /// within a cluster of peers. This sytem replicates the behaviour the bitTorrent protocol by using
        /// NetworkCommsDotNet. This example demonstrates the DFS in action.
        /// </summary>
        public static void RunExample()
        {
            //Select mode
            Console.WriteLine("Distributed File System (DFS) Example ...\n");

            Console.WriteLine("Please select host or peer mode:");
            Console.WriteLine("1 - Host Mode (Original source of data)");
            Console.WriteLine("2 - Peer Mode (Builds data and then acts as subhost)");

            //Read in user choice
            if (Console.ReadKey(true).Key == ConsoleKey.D1)
            {
                hostMode = true;
            }
            else
            {
                hostMode = false;
            }

            if (hostMode)
            {
                //Prepare DFS in host mode
                #region ServerMode
                Console.WriteLine("\n ... host mode selected.");
                Console.WriteLine("\nPlease enter how large the test data packet should be in MB and press return, e.g. 50:");
                int numberMegsToCreate = int.Parse(Console.ReadLine());

                //Fill a byte[] with random data
                DateTime startTime      = DateTime.Now;
                Random   randGen        = new Random();
                byte[]   someRandomData = new byte[numberMegsToCreate * 1024 * 1024];
                randGen.NextBytes(someRandomData);

                Console.WriteLine("\n ... successfully created a {0}MB test packet.", ((double)someRandomData.Length / (1024.0 * 1024.0)).ToString("0.###"));

                object            listLocker       = new object();
                List <IPEndPoint> connectedClients = new List <IPEndPoint>();

                //Initialise the DFS before creating the test object to ensure the correct port and IP are used as the seed
                DFS.Initialise(10000);

                //Create the item to be distributed
                List <ConnectionInfo> seedConnectionInfoList = (from current in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP) select new ConnectionInfo(ConnectionType.TCP, NetworkComms.NetworkIdentifier, current, true)).ToList();

                DistributedItem newItem = new DistributedItem("exampleItem", "exampleItem", new MemoryStream(someRandomData), seedConnectionInfoList, DataBuildMode.Disk_Single);

                NetworkComms.ConnectionEstablishShutdownDelegate clientEstablishDelegate = (connection) =>
                {
                    lock (listLocker)
                        connectedClients.Remove((IPEndPoint)connection.ConnectionInfo.RemoteEndPoint);

                    Console.WriteLine("Client " + connection.ConnectionInfo + " connected.");
                };

                NetworkComms.ConnectionEstablishShutdownDelegate clientShutdownDelegate = (connection) =>
                {
                    lock (listLocker)
                        connectedClients.Remove((IPEndPoint)connection.ConnectionInfo.RemoteEndPoint);

                    Console.WriteLine("Client " + connection.ConnectionInfo + " disconnected.");
                };

                NetworkComms.PacketHandlerCallBackDelegate <int> ReplyDelegate = (packetHeader, connection, incomingObject) =>
                {
                    //Push the item into the swarm
                    lock (listLocker)
                        if (!connectedClients.Contains(connection.ConnectionInfo.RemoteEndPoint))
                        {
                            connectedClients.Add((IPEndPoint)connection.ConnectionInfo.RemoteEndPoint);
                        }

                    DFS.PushItemToPeer(connection, newItem, "BigDataRequestResponse");
                    Console.WriteLine("Pushing item to " + connection.ConnectionInfo + " (" + connection.ConnectionInfo.NetworkIdentifier + "). {0} in swarm. P#={1}, S#={2}.", connectedClients.Count, newItem.PushCount, newItem.TotalChunkSupplyCount);
                };

                NetworkComms.PacketHandlerCallBackDelegate <string> InfoDelegate = (packetHeader, connectionId, incomingString) =>
                {
                    Console.WriteLine(" ... " + connectionId + " - " + incomingString);
                };

                Console.WriteLine(" ... DFS has been initialised.");

                NetworkComms.AppendGlobalConnectionEstablishHandler(clientEstablishDelegate);
                NetworkComms.AppendGlobalConnectionCloseHandler(clientShutdownDelegate);
                NetworkComms.AppendGlobalIncomingPacketHandler("BigDataRequest", ReplyDelegate);
                NetworkComms.AppendGlobalIncomingPacketHandler("ClientInfo", InfoDelegate);

                Console.WriteLine("\nListening for incoming connections on:");
                foreach (IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
                {
                    Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
                }

                Console.WriteLine("\nIdentifier - {0}", NetworkComms.NetworkIdentifier);
                Console.WriteLine("\nPress 's' to write out stats, 'q' to close any connected peers, 'ctrl+q' to close this host.\n");

                while (true)
                {
                    ConsoleKeyInfo pressedKey = Console.ReadKey(true);
                    #region Host Shutdown
                    if (pressedKey.Modifiers != ConsoleModifiers.Control && pressedKey.Key == ConsoleKey.Q)
                    {
                        Console.WriteLine("Sending shutdown to clients...");
                        lock (listLocker)
                        {
                            for (int i = 0; i < connectedClients.Count; i++)
                            {
                                try
                                {
                                    TCPConnection.GetConnection(new ConnectionInfo(connectedClients[i])).SendObject("ClientCommand", 0);
                                }
                                catch (Exception)
                                {
                                    Console.WriteLine("Exception telling client to shutdown. Probably already disconnected.");
                                }
                            }
                        }
                    }
                    else if (pressedKey.Modifiers == ConsoleModifiers.Control && pressedKey.Key == ConsoleKey.Q)
                    {
                        Console.WriteLine("Sending shutdown to clients and closing local host...");
                        lock (listLocker)
                        {
                            for (int i = 0; i < connectedClients.Count; i++)
                            {
                                try
                                {
                                    TCPConnection.GetConnection(new ConnectionInfo(connectedClients[i])).SendObject("ClientCommand", 0);
                                }
                                catch (Exception)
                                {
                                    Console.WriteLine("Exception telling client to shutdown. Probably already disconnected.");
                                }
                            }
                        }

                        Console.WriteLine("Closing host.");
                        break;
                    }
                    else if (pressedKey.Key == ConsoleKey.S)
                    {
                        #region Stats
                        Console.WriteLine("\nCurrent Stats:");
                        Console.WriteLine("{0} comms connections.", NetworkComms.TotalNumConnections());

                        if (NetworkComms.TotalNumConnections() > 0)
                        {
                            Console.WriteLine("Connections with: ");
                            var connections = NetworkComms.GetExistingConnection();
                            foreach (var connection in connections)
                            {
                                Console.WriteLine("\t{0}", connection.ConnectionInfo);
                            }
                        }
                        #endregion
                    }
                    #endregion
                }
                #endregion
            }
            else if (!hostMode)
            {
                //Prepare DFS in peer mode
                #region PeerMode
                Console.WriteLine("\n ... peer mode selected.");

                ConnectionInfo serverConnectionInfo = ExampleHelper.GetServerDetails();

                DFS.Initialise(10000);
                Console.WriteLine(" ... DFS has been initialised.");

                bool     shutDown      = false;
                bool     buildComplete = true;
                DateTime startTime     = DateTime.Now;

                int buildCount = 0;

                NetworkComms.PacketHandlerCallBackDelegate <byte[]> ReplyDelegate = (packetHeader, connection, dataBytes) =>
                {
                    try
                    {
                        buildCount++;
                        DistributedItem item = DFS.MostRecentlyCompletedItem();
                        Console.WriteLine(" ... full item build " + buildCount + " took {0} secs ({1} MB/s) using {2} total peers. {3} builds completed.", (DateTime.Now - startTime).TotalSeconds.ToString("0.00"), (((double)dataBytes.Length / 1048576.0) / (DateTime.Now - startTime).TotalSeconds).ToString("0.0"), item.SwarmChunkAvailability.NumPeersInSwarm(), buildCount);

                        double speed = (((double)dataBytes.Length / 1048576.0) / (DateTime.Now - startTime).TotalSeconds);
                        connection.SendObject("ClientInfo", " ... build " + buildCount + " took " + (DateTime.Now - startTime).TotalSeconds.ToString("0.00") + " secs (" + speed.ToString("0.0") + " MB/s) using " + item.SwarmChunkAvailability.NumPeersInSwarm() + " peers. " + buildCount + " builds completed.");
                        buildComplete = true;
                    }
                    catch (Exception)
                    {
                        Console.WriteLine("Shutting down due to exception.");
                        shutDown = true;
                    }
                };

                NetworkComms.PacketHandlerCallBackDelegate <int> ShutdownDelegate = (packetHeader, connectionId, packetDataBytes) =>
                {
                    shutDown = true;
                };

                NetworkComms.AppendGlobalIncomingPacketHandler("BigDataRequestResponse", ReplyDelegate);
                NetworkComms.AppendGlobalIncomingPacketHandler("ClientCommand", ShutdownDelegate);

                Console.WriteLine("\nIdentifier - {0}", NetworkComms.NetworkIdentifier);
                Console.WriteLine("\nListening for incoming objects on:");
                foreach (IPEndPoint localEndPoint in Connection.ExistingLocalListenEndPoints(ConnectionType.TCP))
                {
                    Console.WriteLine("{0}:{1}", localEndPoint.Address, localEndPoint.Port);
                }

                startTime = DateTime.Now;

                while (true)
                {
                    if (!shutDown && buildComplete)
                    {
                        Console.WriteLine("\nPress 'r' to rebuild or any other key to shutdown.");
                        var shutdownKey = Console.ReadKey(true).Key;
                        if (shutdownKey != ConsoleKey.R)
                        {
                            shutDown = true;
                        }

                        if (!shutDown)
                        {
                            DistributedItem item = DFS.MostRecentlyCompletedItem();
                            if (item != null)
                            {
                                DFS.RemoveItem(item.Data.CompleteDataCheckSum);
                                Console.WriteLine("\n ... item removed from local and rebuilding at {0}.", DateTime.Now.ToString("HH:mm:ss.fff"));
                                startTime = DateTime.Now;
                            }

                            buildComplete = false;

                            TCPConnection.GetConnection(serverConnectionInfo).SendObject("BigDataRequest");

                            Console.WriteLine(" ... initiating item build ...");
                        }
                    }
                    else if (shutDown)
                    {
                        shutDown = true;
                        DFS.Shutdown();
                        break;
                    }

                    Thread.Sleep(250);
                }

                try
                {
                    TCPConnection.GetConnection(serverConnectionInfo).SendObject("ClientInfo", "... shutting down, initiating DFS shutdown.");
                }
                catch (CommsException)
                {
                    Console.WriteLine("... unable to inform local of shutdown. Connection probably already closed.");
                }

                Console.WriteLine("Done. Completed {0} builds.", buildCount);
                #endregion
            }

            DFS.Shutdown();
            NetworkComms.Shutdown();
        }