Beispiel #1
0
    private static Example.SkillParticleEmitter ExportParticleEmitter(SkillParticleEmitterItem emitter, List <Example.SkillParticleEmitter> emitters)
    {
        Example.SkillParticleEmitter particleEmitter = new Example.SkillParticleEmitter();
        List <Example.SkillParticle> skillParticles  = new List <Example.SkillParticle>();
        var particles = emitter.GetComponentsInChildren <SkillParticleActionItem>();

        foreach (var particle in particles)
        {
            ExportSkillParticle(particle, skillParticles);
        }
        if (emitter is AutoSkillParticleEmitterItem)
        {
            AutoSkillParticleEmitterItem autoEmitter = (AutoSkillParticleEmitterItem)emitter;
            particleEmitter.emitterType      = autoEmitter.emitterType;
            particleEmitter.StartTime        = Mathf.FloorToInt(autoEmitter.Firetime * 1000);
            particleEmitter.Duration         = Mathf.FloorToInt(autoEmitter.Duration * 1000);
            particleEmitter.EmitterShape     = ExportSkillShape(autoEmitter.emitterShape);
            particleEmitter.EmitterPosition  = MathUtil.ToVector3f(autoEmitter.emitterOffset);
            particleEmitter.ParticleTemplate = skillParticles.Count > 0 ? skillParticles[0] : null;
            particleEmitter.Particles        = skillParticles;
        }
        else if (emitter is ManualSkillParticleEmitterItem)
        {
            ManualSkillParticleEmitterItem autoEmitter = (ManualSkillParticleEmitterItem)emitter;
            particleEmitter.emitterType = autoEmitter.emitterType;
            particleEmitter.StartTime   = Mathf.FloorToInt(autoEmitter.Firetime * 1000);
            particleEmitter.Duration    = Mathf.FloorToInt(autoEmitter.Duration * 1000);
            particleEmitter.Particles   = skillParticles;
        }
        emitters.Add(particleEmitter);
        return(particleEmitter);
    }
Beispiel #2
0
    private static Example.SkillParticleEmitter ExportParticleEmitter(SkillParticleEmitter emitter, List <Example.SkillParticleEmitter> emitters)
    {
        Example.SkillParticleEmitter particleEmitter = new Example.SkillParticleEmitter();


        List <Example.SkillParticle> skillParticles = new List <Example.SkillParticle> ();
        var particles = emitter.GetComponentsInChildren <SkillParticle> ();

        foreach (var particle in particles)
        {
            ExportSkillParticle(particle, skillParticles);
        }

        particleEmitter.emitterType      = emitter.emitterType;
        particleEmitter.StartTime        = emitter.startFrame;
        particleEmitter.Duration         = emitter.duration;
        particleEmitter.EmitterShape     = ExportSkillShape(emitter.EmitterShape);
        particleEmitter.EmitterPosition  = MathUtil.ToVector3f(emitter.EmitterPosition);
        particleEmitter.ParticleTemplate = skillParticles.Count > 0?skillParticles [0]:null;
        particleEmitter.Particles        = skillParticles;

        emitters.Add(particleEmitter);
        return(particleEmitter);
    }