public override void Execute()
        {
            Primitive     prim = Generator.GenPrimitive();
            PrimitiveView view = GameObject.Instantiate(prim.Prefab).GetComponent <PrimitiveView>();
            Vector3       pos  = ClickPosition.Vector;

            pos.z = Camera.main.nearClipPlane + 1;
            Vector3 newPos = Camera.main.ScreenToWorldPoint(pos);

            view.transform.position = newPos;
            view.Name = prim.Name;
        }
Beispiel #2
0
 public bool GetColor(PrimitiveView view, out Color color)
 {
     color = Color.black;
     foreach (ClickColorData data in GOData.ClicksData)
     {
         if (data.ObjectType == view.Name &&
             view.Model.ClickCount.Value >= data.MinClicksCount &&
             view.Model.ClickCount.Value <= data.MaxClicksCount)
         {
             color = data.Color;
             return(true);
         }
     }
     return(false);
 }