void SetPadMass() { double mass = 0; if (builtStuff != null && buildCost != null) { var built = builtStuff.required; var cost = buildCost.required; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); mass += (cres.amount - bres.amount) * bres.density; } } part.mass = base_mass + (float)mass; }
private void DoWork_Cancel(double kerbalHours) { var built = builtStuff.required; var cost = buildCost.required; bool did_work; int count; do { count = 0; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); if (cres.amount - bres.amount > 0) { count++; } } if (count == 0) { break; } double work = kerbalHours / count; did_work = false; count = 0; foreach (var bres in built) { var cres = ExBuildWindow.FindResource(cost, bres.name); double remaining = cres.amount - bres.amount; if (remaining < 0) { continue; } double mass = work / 5; //FIXME not hard-coded (5Kh/t) double amount = mass / bres.density; double base_amount = amount; if (amount > remaining) { amount = remaining; } double capacity = padResources.ResourceCapacity(bres.name) - padResources.ResourceAmount(bres.name); if (amount > capacity) { amount = capacity; } if (amount <= 0) { break; } count++; did_work = true; // do only the work required to process the actual amount // of returned resource kerbalHours -= work * amount / base_amount; bres.amount += amount; padResources.TransferResource(bres.name, amount); } } while (did_work && kerbalHours > 0); SetPadMass(); if (count == 0) { state = State.Planning; } }