Beispiel #1
0
 protected virtual void AttackedUnitMoved(object sender, UnitEventArgs unitArgs)
 {
     if (!IsInRange(unitArgs.Unit))
     {
         AttackedUnitDiedOrOutOfRange(sender, unitArgs);
     }
     else
     {
         MoveToAttack(unitArgs.Unit);
     }
 }
Beispiel #2
0
 protected virtual void AttackedUnitDiedOrOutOfRange(object sender, UnitEventArgs unitArgs)
 {
     //stop chase
 }