public override void OnInspectorGUI()
            {
                DrawDefaultInspector();

                LevelTerrainManager terrainManager = target as LevelTerrainManager;

                EditorGUILayout.LabelField("Lens Info:", EditorStyles.boldLabel);
                if (terrainManager.level != null)
                {
                    terrainManager.level.forEachFocalLens((lens, focus) => {
                        EditorGUILayout.LabelField("Lens:", $"{lens.GetType().Name} is focused on focus #{focus.id}");
                        if (GUILayout.Button("Print running aperture job counts"))
                        {
                            PrintRunningApertureJobCounts(lens);
                            EditorGUILayout.Space();
                        }
                    });
                }

                EditorGUILayout.LabelField("Manager Info:", EditorStyles.boldLabel);
                if (GUILayout.Button("Print Current Queue Counts"))
                {
                    PrintQueueCounts(terrainManager);
                }
            }
 /// <summary>
 /// Print the queue counts for a terrain manager
 /// </summary>
 /// <param name="terrainManager"></param>
 static void PrintQueueCounts(LevelTerrainManager terrainManager)
 {
     World.Debug.log($"Current Queue Counts:\n ===== \n"
                     + $"\tChunks Waiting For A Free Controller: {terrainManager.chunksWaitingForAFreeController.Count}\n"
                     + $"\tChunks To Mesh: {terrainManager.chunksToMesh.Count}\n"
                     + $"\tChunks To Activate: {terrainManager.chunksToActivate.Count}\n"
                     + $"\tChunks To Deactivate: {terrainManager.chunksToDeactivate.Count}\n"
                     + $"\tChunks To Demesh: {terrainManager.chunksToDemesh.Count}"
                     );
 }