public void WhenAttackingWithRollOf1WithOppentArmorClassOf10()
 {
     var roll = 1;
     var opponent = new Character ();
     opponent.ArmorClass = 10;
     Assert.AreEqual (character.Attack(roll, opponent), false);
 }
 public void Setup()
 {
     character = new Character();
 }
 public bool Attack(int roll, Character opponent)
 {
     return (roll >= opponent.ArmorClass);
 }