/// <summary>
 /// Constructs a new instance of <see cref="TrackableObjectChangedEventArgs"/> from the specified values.
 /// </summary>
 /// <param name="newPosition">The <see cref="NewPosition"/>.</param>
 /// <param name="oldPosition">The <see cref="OldPosition"/>.</param>
 /// <param name="newSize">The <see cref="NewSize"/>.</param>
 /// <param name="oldSize">The <see cref="OldSize"/>.</param>
 public TrackableObjectChangedEventArgs(PointF newPosition, PointF oldPosition, SizeF newSize, SizeF oldSize)
 {
     NewPosition = newPosition;
     OldPosition = oldPosition;
     NewSize = newSize;
     OldSize = oldSize;
 }
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value down to the nearest <see cref="SizeShort"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeShort"/> representing the rounded value.</returns>
 public static SizeShort Truncate(SizeF value) => new SizeShort((short)(value.Width), (short)(value.Height));
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 /// <summary>
 /// Subtracts a <see cref="SizeF"/> by another <see cref="SizeF"/>.
 /// </summary>
 /// <param name="sz1">The <see cref="SizeF"/> to be subtracted from.</param>
 /// <param name="sz2">The <see cref="SizeF"/> to subtract.</param>
 /// <returns>A <see cref="SizeF"/> representing the difference.</returns>
 public static SizeF Subtract(SizeF sz1, SizeF sz2) => sz1 - sz2;
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 /// <summary>
 /// Adds two <see cref="SizeF"/> structures together and returns the result.
 /// </summary>
 /// <param name="sz1">The first <see cref="SizeF"/> to add.</param>
 /// <param name="sz2">The second <see cref="SizeF"/> to add.</param>
 /// <returns>A new <see cref="SizeF"/> structure that is the addition of the provided structurs.</returns>
 public static SizeF Add(SizeF sz1, SizeF sz2) => sz1 + sz2;
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 /// <summary>
 /// Constructs a new instance of <see cref="RectangleF"/> from the specified <see cref="X"/>, <see cref="Y"/>, <see cref="Width"/> and <see cref="Height"/>.
 /// </summary>
 /// <param name="x">A value representing the <see cref="X"/> of the <see cref="RectangleF"/>.</param>
 /// <param name="y">A value representing the <see cref="Y"/> of the <see cref="RectangleF"/>.</param>
 /// <param name="width">A value representing the <see cref="Width"/> of the <see cref="RectangleF"/>.</param>
 /// <param name="height">A value representing the <see cref="Height"/> of the <see cref="RectangleF"/>.</param>
 public RectangleF(float x, float y, float width, float height)
 {
     Location = new PointF(x, y);
     Size = new SizeF(width, height);
 }
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 /// <summary>
 /// Constructs a new instance of <see cref="RectangleF"/> from the specified <see cref="PointF"/> and <see cref="SizeF"/>.
 /// </summary>
 /// <param name="location">The <see cref="Location"/> of the <see cref="RectangleF"/>.</param>
 /// <param name="size">The <see cref="Size"/> of the <see cref="RectangleF"/>.</param>
 public RectangleF(PointF location, SizeF size)
 {
     Location = location;
     Size = size;
 }
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 /// <summary>
 /// Constructs a new <see cref="Size"/> structure from the specified <see cref="SizeF"/> by rounding values up to the nearest whole number.
 /// </summary>
 /// <param name="value">The <see cref="Size"/> to be rounded up.</param>
 /// <returns>The <see cref="Size"/> representing the rounded <see cref="SizeF"/>.</returns>
 public static Size Ceiling(SizeF value) => new Size((int)Math.Ceiling(value.Width), (int)Math.Ceiling(value.Height));
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 /// <summary>
 /// Updates the <see cref="Size"/> of the current <see cref="Camera"/> instance.
 /// </summary>
 /// <param name="size">A <see cref="SizeF"/> representing the new <see cref="Size"/> of the <see cref="Camera"/>.</param>
 public void SetSize(SizeF size)
 {
     Size = size;
 }
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 /// <summary>
 /// Offsets a <see cref="PointF"/> by the specified <see cref="SizeF"/>.
 /// </summary>
 /// <param name="pt">The <see cref="PointF"/> that should be offset.</param>
 /// <param name="sz">The <see cref="SizeF"/> to offset by.</param>
 /// <returns>A new <see cref="PointF"/> that has been offset.</returns>
 public static PointF Add(PointF pt, SizeF sz) => pt + sz;
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 /// <summary>
 /// Constructs a new instance of <see cref="PointF"/> from the specified <see cref="SizeF"/>.
 /// </summary>
 /// <param name="sz">The <see cref="SizeF"/> to construct the <see cref="PointF"/> from.</param>
 /// <remarks>
 /// The <see cref="SizeF.Width"/> will become the <see cref="X"/> and the <see cref="SizeF.Height"/> will become the <see cref="Y"/>.
 /// </remarks>
 public PointF(SizeF sz)
     : this()
 {
     _x = sz.Width;
     _y = sz.Height;
 }
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 /// <summary>
 /// Subtracts a <see cref="PointF"/> by a <see cref="SizeF"/>.
 /// </summary>
 /// <param name="pt">The <see cref="PointF"/> to be subtracted from.</param>
 /// <param name="sz">The <see cref="SizeF"/> to subtract.</param>
 /// <returns>A <see cref="PointF"/> representing the difference.</returns>
 public static PointF Subtract(PointF pt, SizeF sz) => pt - sz;
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value to the nearest <see cref="SizeByte"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeByte"/> representing the rounded value.</returns>
 public static SizeByte Round(SizeF value) => new SizeByte((byte)Math.Round(value.Width), (byte)Math.Round(value.Height));
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value up to the nearest <see cref="SizeByte"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeByte"/> representing the rounded value.</returns>
 public static SizeByte Ceiling(SizeF value) => new SizeByte((byte)Math.Ceiling(value.Width), (byte)Math.Ceiling(value.Height));
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value down to the nearest <see cref="SizeByte"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeByte"/> representing the rounded value.</returns>
 public static SizeByte Truncate(SizeF value) => new SizeByte((byte)(value.Width), (byte)(value.Height));
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 /// <summary>
 /// Constructs a new <see cref="Size"/> from the specified <see cref="SizeF"/> by rounding all values to the nearest whole number.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> to be rounded.</param>
 /// <returns>The <see cref="Size"/> representing the rounded <see cref="SizeF"/>.</returns>
 public static Size Round(SizeF value) => new Size((int)Math.Round(value.Width), (int)Math.Round(value.Height));
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value up to the nearest <see cref="SizeShort"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeShort"/> representing the rounded value.</returns>
 public static SizeShort Ceiling(SizeF value) => new SizeShort((short)Math.Ceiling(value.Width), (short)Math.Ceiling(value.Height));
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 /// <summary>
 /// Rounds a <see cref="SizeF"/> value to the nearest <see cref="SizeShort"/> value.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> value to round.</param>
 /// <returns>The <see cref="SizeShort"/> representing the rounded value.</returns>
 public static SizeShort Round(SizeF value) => new SizeShort((short)Math.Round(value.Width), (short)Math.Round(value.Height));
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 /// <summary>
 /// Increases the <see cref="Size"/> of the <see cref="RectangleF"/> by the specified <see cref="Drawing.SizeF"/>.
 /// </summary>
 /// <param name="size">The <see cref="Drawing.SizeF"/> to increase the <see cref="RectangleF"/> by.</param>
 /// <returns>A new <see cref="RectangleF"/> with the increased <see cref="Size"/>.</returns>
 public RectangleF Inflate(SizeF size) => new RectangleF(Location, Size + size);
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 /// <summary>
 /// Alters the <see cref="Size"/> of the current <see cref="Camera"/> instance by the specified <see cref="Vector2F"/>.
 /// </summary>
 /// <param name="adjustment">The <see cref="Vector2F"/> representing how much to increase/decrease the <see cref="Size"/>.</param>
 public void ResizeCamera(Vector2F adjustment)
 {
     Size = new SizeF(Size.Width + adjustment.X, Size.Height + adjustment.Y);
 }
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 /// <summary>
 /// Constructs a new <see cref="Size"/> from the specified <see cref="SizeF"/> by rounding all values down to the nearest whole number.
 /// </summary>
 /// <param name="value">The <see cref="SizeF"/> to be rounded down.</param>
 /// <returns>The <see cref="Size"/> representing the rounded <see cref="SizeF"/>.</returns>
 public static Size Truncate(SizeF value) => new Size((int)(value.Width), (int)(value.Height));