Beispiel #1
0
        /// <summary>
        /// Loads the stored game state to session.
        /// </summary>
        public void Load()
        {
            // Designed to be only called once without recalls to file data.
            // Incorrect calls could overwrite data.
            string jsonPath = Application.persistentDataPath + "/gamesave.save";

            if (File.Exists(jsonPath))
            {
                // 1. Fetch from path
                GameSaveState saveState = JsonUtility.FromJson <GameSaveState>(File.ReadAllText(jsonPath));
                //Debug.Log("State has been loaded");

                // 2. Read saved instances
                HangarInventory hangarCurrentSave = saveState.GetHangarSave();
                shipServicer.SetHangarShips(hangarCurrentSave.hangarShips);
                weaponServicer.SetHangarShips(hangarCurrentSave.hangarWeapons);
                userStatus = saveState.GetUserStatus();

                if (hangarCurrentSave == null || saveState.userStatus == null)
                {
                    Debug.LogWarning("Detecting missing or data loss");
                    SetupDefaultPlayer();
                }
            }
            else
            {
                SetupDefaultPlayer();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Resets current save state and loads defaults.
        /// </summary>
        public void ResetAllSaves()
        {
            GameSaveState newGameSave = new GameSaveState();
            string        jsonData    = JsonUtility.ToJson(newGameSave, false);
            string        jsonPath    = Application.persistentDataPath + "/gamesave.save";

            File.WriteAllText(jsonPath, jsonData);
            Debug.Log("Finihsed Reset");

            SetupDefaultPlayer();
        }
Beispiel #3
0
        /// <summary>
        /// Saves current state of game into device storage.
        /// </summary>
        public void Save()
        {
            // This can be called multiple times throughout the session.
            // 1. Create new game save
            GameSaveState   newGameSave     = new GameSaveState();
            HangarInventory hangarInventory = new HangarInventory();

            hangarInventory.hangarShips   = shipServicer.GetHangarShips();
            hangarInventory.hangarWeapons = weaponServicer.GetHangarWeapons();

            // 2. Write saved instances
            newGameSave.SaveHangar(hangarInventory);
            newGameSave.SaveUserStatus(userStatus);

            // 3. Serialise file and Save
            string jsonData = JsonUtility.ToJson(newGameSave, false);
            string jsonPath = Application.persistentDataPath + "/gamesave.save";

            File.WriteAllText(jsonPath, jsonData);
            Debug.Log("Finihsed Writing");
        }