Beispiel #1
0
 private IEnumerable<Item> GenerateAvailableItems()
 {
     var randomizer = new Randomizer();
     var generator = new ItemGenerator(new Randomizer());
     for (int i = 0; i < 15; i++)
     {
         yield return new Item(generator.Generate(5));
     }
 }
Beispiel #2
0
        public override void LoadContent()
        {
            base.LoadContent();

            smallFont = ContentManager.Load<SpriteFont>(@"Fonts\KootenaySmall");

            var grid = new Grid();
            grid.Width = Width;
            grid.Height = Height;
            grid.Rows.Add(Size.Fixed(80));
            grid.Rows.Add(Size.Fill(2));
            grid.Rows.Add(Size.Fill());
            grid.Rows.Add(Size.Fixed(80));
            grid.Columns.Add(Size.Fill());
            Controls.Add(grid);

            grid.Cells[0, 0].Add(new Label { Text = "Victory!" });

            ItemGenerator generator = new ItemGenerator(new Randomizer());
            rewardsListBox = AddListBox<Item>(grid.Cells[1, 0], Vector2.Zero, 450, 250);
            rewardsListBox.ZIndex = 0.2f;
            rewardsListBox.EnableCheckBoxes = true;
            Random random = new Random();
            for (int i = 0; i < 5 + random.Between(0, battle.Actors.Sum(x => x.CurrentStatistics.For<ExtraRewards>().Value)); i++)
            {
                //var item = encounterDefinition.Loot.Any() ? random.From(encounterDefinition.Loot) : generator.Generate(encounterDefinition.ItemLevel);
                var item = new Item(generator.Generate(encounterDefinition.ItemLevel));
                rewardsListBox.Items.Add(item, new ItemTooltip(item) { Font = smallFont }, ItemTooltip.GetItemColor(item.Rarity));
            }

            var okButton = CreateButton("OK", Vector2.Zero);
            okButton.Click += okButton_Click;
            grid.Cells[3, 0].Add(okButton);
        }