Beispiel #1
0
        public void SendCharacterEnteredMap(ZoneCharacter character)
        {
            //we send all players in region to character
            List<ZoneCharacter> characters = GetCharactersInRegion(character.MapSector);
            using (var packet = Handler7.SpawnMultiPlayer(characters, character))
            {
                character.Client.SendPacket(packet);
                if (character.Mount != null)
                {
                    character.Mounting(character.Mount.Handle,true);

                }
            }

            //we send character to all players in region
            using (var packet = Handler7.SpawnSinglePlayer(character))
            {
                foreach (ZoneCharacter charinmap in characters)
                {
                    if (charinmap == character) continue;
                    charinmap.Client.SendPacket(packet);
                }
            }

            //we send moblist and NPC to local character
            IEnumerable<MapObject> npcs = Objects.Values.Where(o => o is Npc);
            IEnumerable<MapObject> monsters = GetObjectsBySectors(character.MapSector.SurroundingSectors).Where(o => o is Mob);

            List<MapObject> obj = new List<MapObject>(npcs);
            obj.AddRange(monsters);
            if (obj.Count > 0)
            {
                for (int i = 0; i < obj.Count; i += 255)
                {

                    using (var packet = Handler7.MultiObjectList(obj, i, i + Math.Min(255, obj.Count - i)))
                    {
                        character.Client.SendPacket(packet);
                    }
                }
            }

            //we send all drops to the character
            using (var spawndrops = Handler7.ShowDrops(GetDropsBySectors(character.MapSector.SurroundingSectors)))
            {
                character.Client.SendPacket(spawndrops);
            }
        }