Beispiel #1
0
        public static Friend Create(WorldCharacter pCharacter)
        {
            Friend friend = new Friend
            {
                ID = pCharacter.Character.ID,
                Name = pCharacter.Character.Name,
                Level = pCharacter.Character.CharLevel,
                Job = pCharacter.Character.Job,
                Map = GetMapname(pCharacter.Character.PositionInfo.Map),
                UniqueID = (uint)pCharacter.Character.AccountID,
                IsOnline = pCharacter.IsIngame,
                client = pCharacter.Client,
            };

            return friend;
        }
Beispiel #2
0
 public static Friend LoadFromDatabase(DataRow row)
 {
     Friend friend = new Friend
     {
         UniqueID = uint.Parse(row["CharID"].ToString()),
         ID = int.Parse(row["FriendID"].ToString()),
         Day = byte.Parse(row["LastConnectDay"].ToString()),
         Month = byte.Parse(row["LastConnectMonth"].ToString()),
     };
     return friend;
 }