static void SetLevel(Guitar guitar)
        {
            // Possible race
            const int MaxLevel = 11;

            if (guitar.Amp.Level < MaxLevel)
            {
                guitar.Amp.Level = MaxLevel;
            }
        }
        static void SetLevel2(Guitar guitar)
        {
            const int MaxLevel = 11;
            // Better
            var amp = guitar.Amp;

            if (amp.Level < MaxLevel)
            {
                amp.Level = MaxLevel;
            }
        }