// 開始時に呼ばれます private void Start() { rigidbody = GetComponent <Rigidbody>(); sceneController = GameObject.FindGameObjectWithTag("SceneController").GetComponent <SceneController>(); rigidbody.useGravity = false; }
private void Start() { sceneController = GameObject.FindGameObjectWithTag("SceneController").GetComponent <SceneController>(); audioSource = sceneController.transform.GetComponent <AudioSource>(); }
// 開始時に呼ばれます private void Start() { //事前にコンポーネントします rigidbody = GetComponent <Rigidbody>(); sceneController = GameObject.FindGameObjectWithTag("SceneController").GetComponent <SceneController>(); }