Beispiel #1
0
            public void UpdateCamDist(CameraSceneObject camera)
            {
                float dx, dy, dz;

                dx = center.x - camera.Position.x;
                dy = center.y - camera.Position.y;
                dz = center.z - camera.Position.z;

                camDist = (float)System.Math.Sqrt(dx * dx + dy * dy + dz * dz);
            }
Beispiel #2
0
        public override void Render(IGraphics graphics, CameraSceneObject camera)
        {
            graphics.Lighting = false;

            var oldMatrix = graphics.WorldMatrix;

            graphics.WorldMatrix = Matrix.Translation(camera.Position.x, camera.Position.y, camera.Position.z);

            graphics.Filtering = false;

            graphics.RenderTriangleStrip(VertexPoolIndex, 0, 8, TextureIndex, -1);
            graphics.RenderTriangleStrip(VertexPoolIndex, 8, 8, TextureIndex, -1);

            graphics.Filtering = true;

            graphics.WorldMatrix = oldMatrix;
        }
Beispiel #3
0
        public override void Render(IGraphics graphics, CameraSceneObject camera)
        {
            int   i, j;
            float d;
            Plane plane;

            bool[]    pvs;
            ArrayList visFaces;
            BspFace   face;
            bool      visible;
            bool      firstAlphaFace;

            using (Profiler.StartSample("HLBSPMap.Render"))
            {
                // create visible faces list
                visFaces = new ArrayList();

                // add faces to visible faces list
                if (BSPRendering)
                {
                    // get camera node
                    using (Profiler.StartSample("get camera leaf"))
                    {
                        i = 0;
                        while (i >= 0)
                        {
                            plane = Planes[Nodes[i].plane];
                            d     = plane.Distance(camera.Position);
                            if (d >= 0.0f)
                            {
                                i = Nodes[i].frontChild;
                            }
                            else
                            {
                                i = Nodes[i].backChild;
                            }
                        }
                    }

                    // get pvs for current leaf (~i => -(i + 1))
                    using (Profiler.StartSample("decompress pvs"))
                    {
                        i   = Leaves[~i].pvs;
                        pvs = DecompressPvs(i);
                    }

                    // add visible faces
                    using (Profiler.StartSample("add visible faces"))
                    {
                        for (i = 0; i < Leaves.Length; i++) // go through all leaves
                        {
                            visible = i == 0;
                            if (!visible)
                            {
                                visible = pvs[i - 1];
                            }
                            if (visible)                                     // if leaf is visible
                            {
                                for (j = 0; j < Leaves[i].numMarkFaces; j++) // go through all faces of leaf ..
                                {
                                    face = Faces[MarkFaces[Leaves[i].firstMarkFace + j]];
                                    if (face.texture < 0)
                                    {
                                        continue;
                                    }
                                    if (face.model)
                                    {
                                        continue;
                                    }
                                    visFaces.Add(face); // .. and add them
                                }
                            }
                        }
                    }

                    // add all model faces
                    using (Profiler.StartSample("add model faces"))
                    {
                        visFaces.AddRange(ModelFaces);
                    }
                }
                else
                {
                    using (Profiler.StartSample("add all faces"))
                    {
                        for (i = 0; i < Faces.Length; i++)
                        {
                            face = Faces[i];
                            if (face.texture < 0)
                            {
                                continue;
                            }
                            visFaces.Add(face);
                        }
                    }
                }

                // perform frustum culling on visible faces
                if (FrustumCulling)
                {
                    using (Profiler.StartSample("frustum culling"))
                    {
                        for (i = visFaces.Count - 1; i >= 0; i--)
                        {
                            face = (BspFace)visFaces[i];
                            if (!camera.InsideFrustum(face.center, face.radius))
                            {
                                visFaces.RemoveAt(i);
                            }
                        }
                    }
                }

                // update camera distance of visible faces
                using (Profiler.StartSample("update face distance"))
                {
                    for (i = 0; i < visFaces.Count; i++)
                    {
                        ((BspFace)visFaces[i]).UpdateCamDist(camera);
                    }
                }

                // sort visible faces
                using (Profiler.StartSample("sort faces"))
                {
                    visFaces.Sort();
                }

                // render visible faces + sky somewher ebetween the transparant and the solid faces
                using (Profiler.StartSample("render faces"))
                {
                    firstAlphaFace = false;
                    for (i = 0; i < visFaces.Count; i++)
                    {
                        face = (BspFace)visFaces[i];
                        if (face.IsTransparant())
                        {
                            if (!firstAlphaFace && Sky != null)
                            {
                                // render skybox
                                using (Profiler.StartSample("render sky"))
                                {
                                    Sky.Render(graphics, camera);
                                }
                                firstAlphaFace = true;
                            }
                            graphics.AlphaBlending = true;
                            graphics.Alpha         = face.alpha;
                            graphics.TextureAlpha  = face.textureAlpha;
                        }
                        else
                        {
                            graphics.AlphaBlending = false;
                        }
                        graphics.Lighting = face.lightmap >= 0;
                        graphics.RenderTriangleFan(VertexPoolIndex, face.firstVertex, face.numVertices, face.texture, face.lightmap);
                    }
                    if (!firstAlphaFace && Sky != null)
                    {
                        // render skybox
                        using (Profiler.StartSample("render sky"))
                        {
                            Sky.Render(graphics, camera);
                        }
                    }
                }
            }
        }
Beispiel #4
0
 public virtual void Render(IGraphics graphics, CameraSceneObject camera)
 {
 }