Beispiel #1
0
        public override void GetWeaponCrit(Player player, ref int crit)
        {
            // Apply crit bonuses
            base.GetWeaponCrit(player, ref crit);
            SaucePlayer saucePlayer = player.GetModPlayer <SaucePlayer>();

            crit += saucePlayer.sauceCrit;
        }
Beispiel #2
0
        public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
        {
            // Apply damage bonuses
            base.ModifyWeaponDamage(player, ref add, ref mult, ref flat);
            SaucePlayer saucePlayer = player.GetModPlayer <SaucePlayer>();

            add  += saucePlayer.sauceDamage;
            mult *= saucePlayer.sauceMult;
            flat += saucePlayer.sauceFlat;
        }