Beispiel #1
0
        public static void Initialize(LootConfig lootConfig)
        {
            Config = lootConfig;

            var random = new System.Random();

            _weightedDropCountTable   = new WeightedRandomCollection <int[]>(random);
            _weightedLootTable        = new WeightedRandomCollection <LootDrop>(random);
            _weightedEffectTable      = new WeightedRandomCollection <MagicItemEffectDefinition>(random);
            _weightedEffectCountTable = new WeightedRandomCollection <KeyValuePair <int, int> >(random);
            _weightedRarityTable      = new WeightedRandomCollection <KeyValuePair <ItemRarity, int> >(random);

            LootTables.Clear();
            AddItemSets(lootConfig.ItemSets);
            AddLootTables(lootConfig.LootTables);
        }
Beispiel #2
0
        public static void Initialize(LootConfig lootConfig)
        {
            Config = lootConfig;

            var random = new System.Random();

            _weightedDropCountTable   = new WeightedRandomCollection <int[]>(random);
            _weightedLootTable        = new WeightedRandomCollection <LootDrop>(random);
            _weightedEffectTable      = new WeightedRandomCollection <MagicItemEffectDefinition>(random);
            _weightedEffectCountTable = new WeightedRandomCollection <KeyValuePair <int, int> >(random);
            _weightedRarityTable      = new WeightedRandomCollection <KeyValuePair <ItemRarity, int> >(random);

            ItemSets.Clear();
            LootTables.Clear();
            if (Config == null)
            {
                EpicLoot.LogWarning("Initialized LootRoller with null");
                return;
            }

            AddItemSets(lootConfig.ItemSets);
            AddLootTables(lootConfig.LootTables);
        }