public static BountyInfo FromPackage(ZPackage pkg) { var result = new BountyInfo(); var version = pkg.ReadInt(); result.Interval = pkg.ReadInt(); result.PlayerID = pkg.ReadLong(); result.Biome = (Heightmap.Biome)pkg.ReadInt(); result.State = (BountyState)pkg.ReadInt(); result.Target = BountyTargetInfo.FromPackage(pkg); result.TargetName = pkg.ReadString(); result.RewardIron = pkg.ReadInt(); result.RewardGold = pkg.ReadInt(); result.Position = SerializableVector3.FromPackage(pkg); result.MinimapCircleOffset = SerializableVector3.FromPackage(pkg); var addsCount = pkg.ReadInt(); result.Adds = new List <BountyTargetInfo>(); for (var index = 0; index < addsCount; index++) { result.Adds.Add(BountyTargetInfo.FromPackage(pkg)); } result.Slain = pkg.ReadBool(); return(result); }
public static BountyTargetInfo FromPackage(ZPackage pkg) { var result = new BountyTargetInfo(); result.MonsterID = pkg.ReadString(); result.Count = pkg.ReadInt(); result.Level = pkg.ReadInt(); return(result); }