Beispiel #1
0
        private static void identifySuccessors(JumpPointParam iParam, Node iNode)
        {
            HeuristicDelegate tHeuristic = iParam.HeuristicFunc;
            List <Node>       tOpenList  = iParam.openList;

            if (iParam.EndNode != null)
            {
                int     tEndX = iParam.EndNode.x;
                int     tEndY = iParam.EndNode.y;
                GridPos tNeighbor;
                GridPos tJumpPoint;
                Node    tJumpNode;

                List <GridPos> tNeighbors = findNeighbors(iParam, iNode);
                for (int i = 0; i < tNeighbors.Count; i++)
                {
                    tNeighbor = tNeighbors[i];
                    if (iParam.UseRecursive)
                    {
                        tJumpPoint = jump(iParam, tNeighbor.x, tNeighbor.y, iNode.x, iNode.y);
                    }
                    else
                    {
                        tJumpPoint = jumpLoop(iParam, tNeighbor.x, tNeighbor.y, iNode.x, iNode.y);
                    }
                    if (tJumpPoint != null)
                    {
                        tJumpNode = iParam.SearchGrid.GetNodeAt(tJumpPoint.x, tJumpPoint.y);
                        if (tJumpNode == null)
                        {
                            if (iParam.EndNode.x == tJumpPoint.x && iParam.EndNode.y == tJumpPoint.y)
                            {
                                tJumpNode = iParam.SearchGrid.GetNodeAt(tJumpPoint);
                            }
                        }
                        if (tJumpNode.isClosed)
                        {
                            continue;
                        }
                        // include distance, as parent may not be immediately adjacent:
                        float tCurNodeToJumpNodeLen = tHeuristic(Math.Abs(tJumpPoint.x - iNode.x), Math.Abs(tJumpPoint.y - iNode.y));
                        float tStartToJumpNodeLen   = iNode.startToCurNodeLen + tCurNodeToJumpNodeLen; // next `startToCurNodeLen` value

                        if (!tJumpNode.isOpened || tStartToJumpNodeLen < tJumpNode.startToCurNodeLen)
                        {
                            tJumpNode.startToCurNodeLen        = tStartToJumpNodeLen;
                            tJumpNode.heuristicCurNodeToEndLen = (tJumpNode.heuristicCurNodeToEndLen == null ? tHeuristic(Math.Abs(tJumpPoint.x - tEndX), Math.Abs(tJumpPoint.y - tEndY)) : tJumpNode.heuristicCurNodeToEndLen);
                            tJumpNode.heuristicStartToEndLen   = tJumpNode.startToCurNodeLen + tJumpNode.heuristicCurNodeToEndLen.Value;
                            tJumpNode.parent = iNode;

                            if (!tJumpNode.isOpened)
                            {
                                tOpenList.Add(tJumpNode);
                                tJumpNode.isOpened = true;
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static List <GridPos> FindPath(JumpPointParam iParam)
        {
            try
            {
                List <Node> tOpenList             = iParam.openList;
                Node        tStartNode            = iParam.StartNode;
                Node        tEndNode              = iParam.EndNode;
                bool        revertEndNodeWalkable = false;

                // set the `g` and `f` value of the start node to be 0
                tStartNode.startToCurNodeLen      = 0;
                tStartNode.heuristicStartToEndLen = 0;

                // push the start node into the open list
                tOpenList.Add(tStartNode);
                tStartNode.isOpened = true;

                if (iParam.AllowEndNodeUnWalkable && !iParam.SearchGrid.IsWalkableAt(tEndNode.x, tEndNode.y))
                {
                    iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 0);
                    revertEndNodeWalkable = true;
                }

                // while the open list is not empty
                while (tOpenList.Any())
                {
                    // pop the position of node which has the minimum `f` value.
                    Node tNode = tOpenList.Last();
                    tOpenList.RemoveAt(tOpenList.Count - 1);
                    tNode.isClosed = true;

                    if (tNode.Equals(tEndNode))
                    {
                        if (revertEndNodeWalkable)
                        {
                            iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
                        }
                        return(Node.Backtrace(tNode)); // rebuilding path
                    }

                    identifySuccessors(iParam, tNode);
                }

                if (revertEndNodeWalkable)
                {
                    iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
                }

                // fail to find the path
                return(new List <GridPos>());
            }
            catch
            {
                return(new List <GridPos>());
            }
        }
Beispiel #3
0
        public JumpPointParam(JumpPointParam b) : base(b)
        {
            m_heuristic = b.m_heuristic;
            CurEndNodeUnWalkableTreatment = b.CurEndNodeUnWalkableTreatment;

            openList = new IntervalHeap <Node>();
            openList.AddAll(b.openList);

            CurIterationType = b.CurIterationType;
        }
Beispiel #4
0
        public JumpPointParam(JumpPointParam b)
        {
            m_heuristic = b.m_heuristic;
            m_allowEndNodeUnWalkable = b.m_allowEndNodeUnWalkable;
            m_crossAdjacentPoint     = b.m_crossAdjacentPoint;
            m_crossCorner            = b.m_crossCorner;

            openList = new List <Node>(b.openList);

            m_searchGrid   = b.m_searchGrid;
            m_startNode    = b.m_startNode;
            m_endNode      = b.m_endNode;
            m_useRecursive = b.m_useRecursive;
        }
Beispiel #5
0
        public static List<GridPos> FindPath(JumpPointParam iParam)
        {
            List<Node> tOpenList = iParam.openList;
            Node tStartNode = iParam.StartNode;
            Node tEndNode = iParam.EndNode;
            Node tNode;
            bool revertEndNodeWalkable = false;

            // set the `g` and `f` value of the start node to be 0
            tStartNode.startToCurNodeLen = 0;
            tStartNode.heuristicStartToEndLen = 0;

            // push the start node into the open list
            tOpenList.Add(tStartNode);
            tStartNode.isOpened = true;

            if (iParam.AllowEndNodeUnWalkable && !iParam.SearchGrid.IsWalkableAt(tEndNode.x, tEndNode.y))
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 0);
                revertEndNodeWalkable = true;
            }

            // while the open list is not empty
            while (tOpenList.Any())
            {
                // pop the position of node which has the minimum `f` value.
                tNode = tOpenList.Last();
                tOpenList.RemoveAt(tOpenList.Count - 1);
                tNode.isClosed = true;

                if (tNode.Equals(tEndNode))
                {
                    if (revertEndNodeWalkable)
                    {
                        iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
                    }
                    return Node.Backtrace(tNode); // rebuilding path
                }

                identifySuccessors(iParam, tNode);
            }

            if (revertEndNodeWalkable)
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, 1);
            }

            // fail to find the path
            return new List<GridPos>();
        }
Beispiel #6
0
        public static List <GridPos> FindPath(JumpPointParam iParam)
        {
            var tOpenList             = iParam.openList;
            var tStartNode            = iParam.StartNode;
            var tEndNode              = iParam.EndNode;
            var revertEndNodeWalkable = false;

            // set the `g` and `f` value of the start node to be 0
            tStartNode.startToCurNodeLen      = 0;
            tStartNode.heuristicStartToEndLen = 0;

            // push the start node into the open list
            tOpenList.Add(tStartNode);
            tStartNode.isOpened = true;

            if (iParam.CurEndNodeUnWalkableTreatment == EndNodeUnWalkableTreatment.Allow && !iParam.SearchGrid.IsWalkableAt(tEndNode.x, tEndNode.y))
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, true);
                revertEndNodeWalkable = true;
            }

            // while the open list is not empty
            while (tOpenList.Count > 0)
            {
                // pop the position of node which has the minimum `f` value.
                var tNode = tOpenList.DeleteMin();
                tNode.isClosed = true;

                if (tNode.Equals(tEndNode))
                {
                    if (revertEndNodeWalkable)
                    {
                        iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, false);
                    }
                    return(Node.Backtrace(tNode)); // rebuilding path
                }

                IdentifySuccessors(iParam, tNode);
            }

            if (revertEndNodeWalkable)
            {
                iParam.SearchGrid.SetWalkableAt(tEndNode.x, tEndNode.y, false);
            }

            // Failed to find path
            return(new List <GridPos>());
        }
Beispiel #7
0
        public SearchGridForm()
        {
            InitializeComponent();
            this.DoubleBuffered = true;

            m_resultBox      = new List <ResultBox>();
            this.Width       = (width + 1) * 20;
            this.Height      = (height + 1) * 20 + 100;
            this.MaximumSize = new Size(this.Width, this.Height);
            this.MaximizeBox = false;


            m_rectangles = new GridBox[width][];
            for (int widthTrav = 0; widthTrav < width; widthTrav++)
            {
                m_rectangles[widthTrav] = new GridBox[height];
                for (int heightTrav = 0; heightTrav < height; heightTrav++)
                {
                    if (widthTrav == (width / 3) && heightTrav == (height / 2))
                    {
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20, heightTrav * 20 + 50, BoxType.Start);
                    }
                    else if (widthTrav == 41 && heightTrav == (height / 2))
                    {
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20, heightTrav * 20 + 50, BoxType.End);
                    }
                    else
                    {
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20, heightTrav * 20 + 50, BoxType.Normal);
                    }
                }
            }

            m_resultLine = new List <GridLine>();

            //Grid searchGrid=new Grid(width,height,movableMatrix);
            //BaseGrid searchGrid = new StaticGrid(width, height, movableMatrix);
            //searchGrid = new DynamicGrid();
            searchGrid             = new DynamicGridWPool(SingletonHolder <NodePool> .Instance);
            jumpParam              = new JumpPointParam(searchGrid, true, cbCrossCorners.Checked, cbCrossAdjacentPoint.Checked, HeuristicMode.EUCLIDEAN);//new JumpPointParam(searchGrid, startPos, endPos, cbCrossCorners.Checked, HeuristicMode.EUCLIDEANSQR);
            jumpParam.UseRecursive = cbUseRecursive.Checked;
        }
Beispiel #8
0
        public JumpPointParam(JumpPointParam b)
        {
            m_heuristic = b.m_heuristic;
            m_allowEndNodeUnWalkable = b.m_allowEndNodeUnWalkable;
            m_crossAdjacentPoint = b.m_crossAdjacentPoint;
            m_crossCorner = b.m_crossCorner;

            openList = new List<Node>(b.openList);

            m_searchGrid = b.m_searchGrid;
            m_startNode = b.m_startNode;
            m_endNode = b.m_endNode;
            m_useRecursive = b.m_useRecursive;
        }
Beispiel #9
0
        private static GridPos jumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos retVal = null;
            Stack<JumpSnapshot> stack = new Stack<JumpSnapshot>();

            JumpSnapshot currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot = null;
            currentSnapshot.iX = iX;
            currentSnapshot.iY = iY;
            currentSnapshot.iPx = iPx;
            currentSnapshot.iPy = iPy;
            currentSnapshot.stage = 0;

            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                    case 0:
                        if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                        {
                            retVal = null;
                            continue;
                        }
                        else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                        currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                        currentSnapshot.jx = null;
                        currentSnapshot.jy = null;
                        if (iParam.CrossCorner)
                        {
                            // check for forced neighbors
                            // along the diagonal
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            // horizontally/vertically
                            else
                            {
                                if (currentSnapshot.tDx != 0)
                                {
                                    // moving along x
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                    {
                                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                                else
                                {
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                    {
                                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                            }
                            // when moving diagonally, must check for vertical/horizontal jump points
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                currentSnapshot.stage = 1;
                                stack.Push(currentSnapshot);

                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }

                            // moving diagonally, must make sure one of the vertical/horizontal
                            // neighbors is open to allow the path

                            // moving diagonally, must make sure one of the vertical/horizontal
                            // neighbors is open to allow the path
                            if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                        }
                        else //if (!iParam.CrossCorner)
                        {
                            // check for forced neighbors
                            // along the diagonal
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            // horizontally/vertically
                            else
                            {
                                if (currentSnapshot.tDx != 0)
                                {
                                    // moving along x
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                    {
                                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                                else
                                {
                                    if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                        (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                    {
                                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                        continue;
                                    }
                                }
                            }

                            // when moving diagonally, must check for vertical/horizontal jump points
                            if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                            {
                                currentSnapshot.stage = 3;
                                stack.Push(currentSnapshot);

                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }

                            // moving diagonally, must make sure both of the vertical/horizontal
                            // neighbors is open to allow the path
                            if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                            {
                                newSnapshot = new JumpSnapshot();
                                newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                                newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                                newSnapshot.iPx = currentSnapshot.iX;
                                newSnapshot.iPy = currentSnapshot.iY;
                                newSnapshot.stage = 0;
                                stack.Push(newSnapshot);
                                continue;
                            }
                        }
                        retVal = null;
                        break;

                    case 1:
                        currentSnapshot.jx = retVal;

                        currentSnapshot.stage = 2;
                        stack.Push(currentSnapshot);

                        newSnapshot = new JumpSnapshot();
                        newSnapshot.iX = currentSnapshot.iX;
                        newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx = currentSnapshot.iX;
                        newSnapshot.iPy = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        break;

                    case 2:
                        currentSnapshot.jy = retVal;
                        if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.CrossAdjacentPoint)
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        retVal = null;
                        break;

                    case 3:
                        currentSnapshot.jx = retVal;

                        currentSnapshot.stage = 4;
                        stack.Push(currentSnapshot);

                        newSnapshot = new JumpSnapshot();
                        newSnapshot.iX = currentSnapshot.iX;
                        newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx = currentSnapshot.iX;
                        newSnapshot.iPy = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        break;

                    case 4:
                        currentSnapshot.jy = retVal;
                        if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                        {
                            retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot();
                            newSnapshot.iX = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx = currentSnapshot.iX;
                            newSnapshot.iPy = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        retVal = null;
                        break;
                }
            }

            return retVal;
        }
Beispiel #10
0
 public List<GridPos> JPSPlus(JumpPointParam JumpPointParameters, GridPos cell1, GridPos cell2)
 {
     if (JumpPointParameters != null)
     {
         JumpPointParameters.Reset(cell1, cell2);
         return JumpPointFinder.GetFullPath(JumpPointFinder.FindPath(JumpPointParameters));
     }
     return new List<GridPos>();
 }
Beispiel #11
0
        public SearchGridForm()
        {
            InitializeComponent();
            this.DoubleBuffered = true;

            m_resultBox = new List<ResultBox>();
            this.Width = (width+1) * 20;
            this.Height = (height+1) * 20 +100;
            this.MaximumSize = new Size(this.Width, this.Height);
            this.MaximizeBox = false;

            m_rectangles = new GridBox[width][];
            for (int widthTrav = 0; widthTrav < width; widthTrav++)
            {
                m_rectangles[widthTrav] = new GridBox[height];
                for (int heightTrav = 0; heightTrav < height; heightTrav++)
                {
                    if(widthTrav==(width/3) && heightTrav==(height/2))
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20, heightTrav * 20 + 50, BoxType.Start);
                    else if (widthTrav == 41 && heightTrav == (height / 2))
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20 , heightTrav * 20 + 50, BoxType.End);
                    else
                        m_rectangles[widthTrav][heightTrav] = new GridBox(widthTrav * 20, heightTrav * 20 + 50, BoxType.Normal);

                }
            }

            m_resultLine = new List<GridLine>();

            //Grid searchGrid=new Grid(width,height,movableMatrix);
            //BaseGrid searchGrid = new StaticGrid(width, height, movableMatrix);
            //searchGrid = new DynamicGrid();
            searchGrid = new DynamicGridWPool(SingletonHolder<NodePool>.Instance);
            jumpParam = new JumpPointParam(searchGrid, true, cbCrossCorners.Checked, cbCrossAdjacentPoint.Checked, HeuristicMode.EUCLIDEAN);//new JumpPointParam(searchGrid, startPos, endPos, cbCrossCorners.Checked, HeuristicMode.EUCLIDEANSQR);
            jumpParam.UseRecursive = cbUseRecursive.Checked;
        }
Beispiel #12
0
        private static List <GridPos> findNeighbors(JumpPointParam iParam, Node iNode)
        {
            Node           tParent = (Node)iNode.parent;
            int            tX = iNode.x;
            int            tY = iNode.y;
            int            tPx, tPy, tDx, tDy;
            List <GridPos> tNeighbors = new List <GridPos>();
            List <Node>    tNeighborNodes;
            Node           tNeighborNode;

            // directed pruning: can ignore most neighbors, unless forced.
            if (tParent != null)
            {
                tPx = tParent.x;
                tPy = tParent.y;
                // get the normalized direction of travel
                tDx = (tX - tPx) / Math.Max(Math.Abs(tX - tPx), 1);
                tDy = (tY - tPy) / Math.Max(Math.Abs(tY - tPy), 1);

                if (iParam.CrossCorner)
                {
                    // search diagonally
                    if (tDx != 0 && tDy != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY));
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) || iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX - tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY) && !iParam.SearchGrid.IsWalkableAt(tX, tY - tDy))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                        }
                    }
                    // search horizontally/vertically
                    else
                    {
                        if (tDx == 0)
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + tDy));

                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                        }
                        else
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY));

                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                            else if (iParam.CrossAdjacentPoint)
                            {
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                        }
                    }
                }
                else // if(!iParam.CrossCorner)
                {
                    // search diagonally
                    if (tDx != 0 && tDy != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY));
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX - tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX - tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY - tDy) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                        }
                    }
                    // search horizontally/vertically
                    else
                    {
                        if (tDx == 0)
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + tDy));

                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + 1, tY));
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                            {
                                tNeighbors.Add(new GridPos(tX - 1, tY));
                            }
                        }
                        else
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY));

                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + 1));
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                            {
                                tNeighbors.Add(new GridPos(tX, tY - 1));
                            }
                        }
                    }
                }
            }
            // return all neighbors
            else
            {
                tNeighborNodes = iParam.SearchGrid.GetNeighbors(iNode, iParam.CrossCorner, iParam.CrossAdjacentPoint);
                for (int i = 0; i < tNeighborNodes.Count; i++)
                {
                    tNeighborNode = tNeighborNodes[i];
                    tNeighbors.Add(new GridPos(tNeighborNode.x, tNeighborNode.y));
                }
            }

            return(tNeighbors);
        }
Beispiel #13
0
 public void Initialize(Map currentMap)
 {
     Map = currentMap;
     Initialize();
     JumpPointParameters = new JumpPointParam(Map.Grid, new GridPos(0, 0), new GridPos(0, 0), false, true, true, HeuristicMode.MANHATTAN);
 }
        private static GridPos Jump(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            if (!iParam.SearchGrid.IsWalkableAt(iX, iY))
            {
                return null;
            }
            else if (iParam.SearchGrid.GetNodeAt(iX, iY).Equals(iParam.EndNode))
            {
                return new GridPos(iX, iY);
            }
            int tDx = iX - iPx;
            int tDy = iY - iPy;

            // check for forced neighbors
            // along the diagonal
            if (tDx != 0 && tDy != 0)
            {
                if ((iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY)) ||
                    (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - tDy) && !iParam.SearchGrid.IsWalkableAt(iX, iY - tDy)))
                {
                    return new GridPos(iX, iY);
                }
            }
            // horizontally/vertically
            else
            {
                if (tDx != 0)
                { // moving along x
                    if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY + 1)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY - 1)))
                    {
                        return new GridPos(iX, iY);
                    }
                }
                else
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX - 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY)))
                    {
                        return new GridPos(iX, iY);
                    }
                }
            }

            GridPos jx;
            GridPos jy;
            // when moving diagonally, must check for vertical/horizontal jump points
            if (tDx != 0 && tDy != 0)
            {
                jx = Jump(iParam, iX + tDx, iY, iX, iY);
                jy = Jump(iParam, iX, iY + tDy, iX, iY);
                if (jx != null || jy != null)
                {
                    return new GridPos(iX, iY);
                }
            }

            // moving diagonally, must make sure one of the vertical/horizontal
            // neighbors is open to allow the path
            if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) || iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
            {
                return Jump(iParam, iX + tDx, iY + tDy, iX, iY);
            }
            else if (iParam.CrossCorner)
            {
                return Jump(iParam, iX + tDx, iY + tDy, iX, iY);
            }
            else
            {
                return null;
            }
        }
        public static List<GridPos> FindPath(JumpPointParam iParam)
        {

            List<Node> tOpenList = iParam.openList;
            Node tStartNode = iParam.StartNode;
            Node tEndNode = iParam.EndNode;
            Node tNode;


            // set the `g` and `f` value of the start node to be 0
            tStartNode.startToCurNodeLen = 0;
            tStartNode.heuristicStartToEndLen = 0;

            // push the start node into the open list
            tOpenList.Add(tStartNode);
            tStartNode.isOpened = true;

            // while the open list is not empty
            while (tOpenList.Count > 0)
            {
                // pop the position of node which has the minimum `f` value.
                tOpenList.Sort();
                tNode = (Node)tOpenList[0];
                tOpenList.RemoveAt(0);
                tNode.isClosed = true;

                if (tNode.Equals(tEndNode))
                {
                    return Node.Backtrace(tEndNode); // rebuilding path
                }

                IdentifySuccessors(iParam, tNode);
            }

            // fail to find the path
            return new List<GridPos>();
        }
Beispiel #16
0
        private static List <GridPos> findNeighbors(JumpPointParam iParam, Node iNode)
        {
            var tParent = (Node)iNode.parent;
            var tX = iNode.x;
            var tY = iNode.y;
            int tPx, tPy, tDx, tDy;
            var tNeighbors = new List <GridPos>();

            // directed pruning: can ignore most neighbors, unless forced.
            if (tParent != null)
            {
                tPx = tParent.x;
                tPy = tParent.y;
                // get the normalized direction of travel
                tDx = (tX - tPx) / Math.Max(Math.Abs(tX - tPx), 1);
                tDy = (tY - tPy) / Math.Max(Math.Abs(tY - tPy), 1);

                if (iParam.DiagonalMovement == DiagonalMovement.Always || iParam.DiagonalMovement == DiagonalMovement.IfAtLeastOneWalkable)
                {
                    // search diagonally
                    if (tDx != 0 && tDy != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY));
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) || iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                            else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX - tDx, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - tDx, tY))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                            else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - tDy) && !iParam.SearchGrid.IsWalkableAt(tX, tY - tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                            else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                        }
                    }
                    // search horizontally/vertically
                    else
                    {
                        if (tDx != 0)
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY));

                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                            else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                            {
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && !iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                        }
                        else
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + tDy));

                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                            else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                            {
                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && !iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                        }
                    }
                }
                else if (iParam.DiagonalMovement == DiagonalMovement.OnlyWhenNoObstacles)
                {
                    // search diagonally
                    if (tDx != 0 && tDy != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY));
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX - tDx, tY + tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX - tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                            }
                        }

                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - tDy))
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY - tDy) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                            }
                        }
                    }
                    // search horizontally/vertically
                    else
                    {
                        if (tDx != 0)
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY));

                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1) && iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1) && iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                                {
                                    tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                                }
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + 1));
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                            {
                                tNeighbors.Add(new GridPos(tX, tY - 1));
                            }
                        }
                        else
                        {
                            if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX, tY + tDy));

                                if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                                }
                                if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy) && iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                                {
                                    tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                                }
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                            {
                                tNeighbors.Add(new GridPos(tX + 1, tY));
                            }
                            if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                            {
                                tNeighbors.Add(new GridPos(tX - 1, tY));
                            }
                        }
                    }
                }
                else // if(iParam.DiagonalMovement == DiagonalMovement.Never)
                {
                    if (tDx != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + 1))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + 1));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY - 1))
                        {
                            tNeighbors.Add(new GridPos(tX, tY - 1));
                        }
                    }
                    else // if (tDy != 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX + 1, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + 1, tY));
                        }
                        if (iParam.SearchGrid.IsWalkableAt(tX - 1, tY))
                        {
                            tNeighbors.Add(new GridPos(tX - 1, tY));
                        }
                    }
                }
            }
            // return all neighbors
            else
            {
                var tNeighborNodes = iParam.SearchGrid.GetNeighbors(iNode, iParam.DiagonalMovement);
                for (var i = 0; i < tNeighborNodes.Count; i++)
                {
                    var tNeighborNode = tNeighborNodes[i];
                    tNeighbors.Add(new GridPos(tNeighborNode.x, tNeighborNode.y));
                }
            }

            return(tNeighbors);
        }
Beispiel #17
0
        private static GridPos Jump(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            if (!iParam.SearchGrid.IsWalkableAt(iX, iY))
            {
                return(null);
            }
            else if (iParam.SearchGrid.GetNodeAt(iX, iY).Equals(iParam.EndNode))
            {
                return(new GridPos(iX, iY));
            }

            var tDx = iX - iPx;
            var tDy = iY - iPy;

            if (iParam.DiagonalMovement == DiagonalMovement.Always || iParam.DiagonalMovement == DiagonalMovement.IfAtLeastOneWalkable)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - tDy) && !iParam.SearchGrid.IsWalkableAt(iX, iY - tDy)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }
                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    if (Jump(iParam, iX + tDx, iY, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                    if (Jump(iParam, iX, iY + tDy, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure one of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) || iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(Jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                {
                    return(Jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
            else if (iParam.DiagonalMovement == DiagonalMovement.OnlyWhenNoObstacles)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + tDy) && (!iParam.SearchGrid.IsWalkableAt(iX, iY + tDy) || !iParam.SearchGrid.IsWalkableAt(iX + tDx, iY)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY - tDy)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY - tDy)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }


                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    if (Jump(iParam, iX + tDx, iY, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                    if (Jump(iParam, iX, iY + tDy, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure both of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(Jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
            else
            {
                if (tDx != 0)
                {
                    // moving along x
                    if (!iParam.SearchGrid.IsWalkableAt(iX + tDx, iY))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                else
                {
                    if (!iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                //  must check for perpendicular jump points
                if (tDx != 0)
                {
                    if (Jump(iParam, iX, iY + 1, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                    if (Jump(iParam, iX, iY - 1, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                else // tDy != 0
                {
                    if (Jump(iParam, iX + 1, iY, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                    if (Jump(iParam, iX - 1, iY, iX, iY) != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // keep going
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(Jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
        }
Beispiel #18
0
        private static GridPos JumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos retVal = null;
            var     stack  = new Stack <JumpSnapshot>();

            var          currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot     = null;

            currentSnapshot.iX    = iX;
            currentSnapshot.iY    = iY;
            currentSnapshot.iPx   = iPx;
            currentSnapshot.iPy   = iPy;
            currentSnapshot.stage = 0;

            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                case 0:
                    if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                    {
                        retVal = null;
                        continue;
                    }
                    else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                    currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                    if (iParam.DiagonalMovement == DiagonalMovement.Always || iParam.DiagonalMovement == DiagonalMovement.IfAtLeastOneWalkable)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }
                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 1;
                            stack.Push(currentSnapshot);

                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + currentSnapshot.tDx,
                                iY    = currentSnapshot.iY,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + currentSnapshot.tDx,
                                iY    = currentSnapshot.iY + currentSnapshot.tDy,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                        {
                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + currentSnapshot.tDx,
                                iY    = currentSnapshot.iY + currentSnapshot.tDy,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    else if (iParam.DiagonalMovement == DiagonalMovement.OnlyWhenNoObstacles)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }


                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 3;
                            stack.Push(currentSnapshot);

                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + currentSnapshot.tDx,
                                iY    = currentSnapshot.iY,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + currentSnapshot.tDx,
                                iY    = currentSnapshot.iY + currentSnapshot.tDy,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    else     // if(iParam.DiagonalMovement == DiagonalMovement.Never)
                    {
                        if (currentSnapshot.tDx != 0)
                        {
                            // moving along x
                            if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY))
                            {
                                retVal = new GridPos(iX, iY);
                                continue;
                            }
                        }
                        else
                        {
                            if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                            {
                                retVal = new GridPos(iX, iY);
                                continue;
                            }
                        }

                        //  must check for perpendicular jump points
                        if (currentSnapshot.tDx != 0)
                        {
                            currentSnapshot.stage = 5;
                            stack.Push(currentSnapshot);

                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX,
                                iY    = currentSnapshot.iY + 1,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else     // tDy != 0
                        {
                            currentSnapshot.stage = 6;
                            stack.Push(currentSnapshot);

                            newSnapshot = new JumpSnapshot
                            {
                                iX    = currentSnapshot.iX + 1,
                                iY    = currentSnapshot.iY,
                                iPx   = currentSnapshot.iX,
                                iPy   = currentSnapshot.iY,
                                stage = 0
                            };
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    retVal = null;
                    break;

                case 1:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.stage = 2;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 2:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure one of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot = new JumpSnapshot
                        {
                            iX    = currentSnapshot.iX + currentSnapshot.tDx,
                            iY    = currentSnapshot.iY + currentSnapshot.tDy,
                            iPx   = currentSnapshot.iX,
                            iPy   = currentSnapshot.iY,
                            stage = 0
                        };
                        stack.Push(newSnapshot);
                        continue;
                    }
                    else if (iParam.DiagonalMovement == DiagonalMovement.Always)
                    {
                        newSnapshot = new JumpSnapshot
                        {
                            iX    = currentSnapshot.iX + currentSnapshot.tDx,
                            iY    = currentSnapshot.iY + currentSnapshot.tDy,
                            iPx   = currentSnapshot.iX,
                            iPy   = currentSnapshot.iY,
                            stage = 0
                        };
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;

                case 3:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.stage = 4;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 4:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure both of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot = new JumpSnapshot
                        {
                            iX    = currentSnapshot.iX + currentSnapshot.tDx,
                            iY    = currentSnapshot.iY + currentSnapshot.tDy,
                            iPx   = currentSnapshot.iX,
                            iPy   = currentSnapshot.iY,
                            stage = 0
                        };
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;

                case 5:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }
                    currentSnapshot.stage = 7;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY - 1;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 6:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }
                    currentSnapshot.stage = 7;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX - 1;
                    newSnapshot.iY    = currentSnapshot.iY;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 7:
                    if (retVal != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }
                    // keep going
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot = new JumpSnapshot
                        {
                            iX    = currentSnapshot.iX + currentSnapshot.tDx,
                            iY    = currentSnapshot.iY + currentSnapshot.tDy,
                            iPx   = currentSnapshot.iX,
                            iPy   = currentSnapshot.iY,
                            stage = 0
                        };
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;
                }
            }

            return(retVal);
        }
        private static void IdentifySuccessors(JumpPointParam iParam, Node iNode)
        {
            HeuristicDelegate tHeuristic = iParam.HeuristicFunc;
            List<Node> tOpenList = iParam.openList;
            int tEndX = iParam.EndNode.x;
            int tEndY = iParam.EndNode.y;
            GridPos tNeighbor, tJumpPoint;
            Node tJumpNode;

            List<GridPos> tNeighbors = FindNeighbors(iParam, iNode);
            for (int i = 0; i < tNeighbors.Count; i++)
            {
                tNeighbor = tNeighbors[i];
                tJumpPoint = Jump(iParam, tNeighbor.x, tNeighbor.y, iNode.x, iNode.y);
                if (tJumpPoint != null)
                {
                    tJumpNode = iParam.SearchGrid.GetNodeAt(tJumpPoint.x, tJumpPoint.y);

                    if (tJumpNode.isClosed)
                    {
                        continue;
                    }
                    // include distance, as parent may not be immediately adjacent:
                    float tCurNodeToJumpNodeLen = tHeuristic(Math.Abs(tJumpPoint.x - iNode.x), Math.Abs(tJumpPoint.y - iNode.y));
                    float tStartToJumpNodeLen = iNode.startToCurNodeLen + tCurNodeToJumpNodeLen; // next `startToCurNodeLen` value

                    if (!tJumpNode.isOpened || tStartToJumpNodeLen < tJumpNode.startToCurNodeLen)
                    {
                        tJumpNode.startToCurNodeLen = tStartToJumpNodeLen;
                        tJumpNode.heuristicCurNodeToEndLen = (tJumpNode.heuristicCurNodeToEndLen == null ? tHeuristic(Math.Abs(tJumpPoint.x - tEndX), Math.Abs(tJumpPoint.y - tEndY)) : tJumpNode.heuristicCurNodeToEndLen);
                        tJumpNode.heuristicStartToEndLen = tJumpNode.startToCurNodeLen + tJumpNode.heuristicCurNodeToEndLen.Value;
                        tJumpNode.parent = iNode;

                        if (!tJumpNode.isOpened)
                        {
                            tOpenList.Add(tJumpNode);
                            tJumpNode.isOpened = true;
                        }
                    }
                }
            }
        }
Beispiel #20
0
        private static GridPos jumpLoop(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            GridPos retVal             = null;
            Stack <JumpSnapshot> stack = new Stack <JumpSnapshot>();

            JumpSnapshot currentSnapshot = new JumpSnapshot();
            JumpSnapshot newSnapshot     = null;

            currentSnapshot.iX    = iX;
            currentSnapshot.iY    = iY;
            currentSnapshot.iPx   = iPx;
            currentSnapshot.iPy   = iPy;
            currentSnapshot.stage = 0;

            stack.Push(currentSnapshot);
            while (stack.Count != 0)
            {
                currentSnapshot = stack.Pop();
                switch (currentSnapshot.stage)
                {
                case 0:
                    if (!iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY))
                    {
                        retVal = null;
                        continue;
                    }
                    else if (iParam.SearchGrid.GetNodeAt(currentSnapshot.iX, currentSnapshot.iY).Equals(iParam.EndNode))
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    currentSnapshot.tDx = currentSnapshot.iX - currentSnapshot.iPx;
                    currentSnapshot.tDy = currentSnapshot.iY - currentSnapshot.iPy;
                    currentSnapshot.jx  = null;
                    currentSnapshot.jy  = null;
                    if (iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }
                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 1;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path

                        // moving diagonally, must make sure one of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                        else if (iParam.CrossAdjacentPoint)
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    else     //if (!iParam.CrossCorner)
                    {
                        // check for forced neighbors
                        // along the diagonal
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY)) ||
                                (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY + currentSnapshot.tDy) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy)))
                            {
                                retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                continue;
                            }
                        }
                        // horizontally/vertically
                        else
                        {
                            if (currentSnapshot.tDx != 0)
                            {
                                // moving along x
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY + 1)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY - 1) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - currentSnapshot.tDx, currentSnapshot.iY - 1)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                            else
                            {
                                if ((iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + 1, currentSnapshot.iY - currentSnapshot.tDy)) ||
                                    (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY) && !iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX - 1, currentSnapshot.iY - currentSnapshot.tDy)))
                                {
                                    retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                                    continue;
                                }
                            }
                        }

                        // when moving diagonally, must check for vertical/horizontal jump points
                        if (currentSnapshot.tDx != 0 && currentSnapshot.tDy != 0)
                        {
                            currentSnapshot.stage = 3;
                            stack.Push(currentSnapshot);

                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }

                        // moving diagonally, must make sure both of the vertical/horizontal
                        // neighbors is open to allow the path
                        if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                        {
                            newSnapshot       = new JumpSnapshot();
                            newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                            newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                            newSnapshot.iPx   = currentSnapshot.iX;
                            newSnapshot.iPy   = currentSnapshot.iY;
                            newSnapshot.stage = 0;
                            stack.Push(newSnapshot);
                            continue;
                        }
                    }
                    retVal = null;
                    break;

                case 1:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 2;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 2:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure one of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) || iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    else if (iParam.CrossAdjacentPoint)
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;

                case 3:
                    currentSnapshot.jx = retVal;

                    currentSnapshot.stage = 4;
                    stack.Push(currentSnapshot);

                    newSnapshot       = new JumpSnapshot();
                    newSnapshot.iX    = currentSnapshot.iX;
                    newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                    newSnapshot.iPx   = currentSnapshot.iX;
                    newSnapshot.iPy   = currentSnapshot.iY;
                    newSnapshot.stage = 0;
                    stack.Push(newSnapshot);
                    break;

                case 4:
                    currentSnapshot.jy = retVal;
                    if (currentSnapshot.jx != null || currentSnapshot.jy != null)
                    {
                        retVal = new GridPos(currentSnapshot.iX, currentSnapshot.iY);
                        continue;
                    }

                    // moving diagonally, must make sure both of the vertical/horizontal
                    // neighbors is open to allow the path
                    if (iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX + currentSnapshot.tDx, currentSnapshot.iY) && iParam.SearchGrid.IsWalkableAt(currentSnapshot.iX, currentSnapshot.iY + currentSnapshot.tDy))
                    {
                        newSnapshot       = new JumpSnapshot();
                        newSnapshot.iX    = currentSnapshot.iX + currentSnapshot.tDx;
                        newSnapshot.iY    = currentSnapshot.iY + currentSnapshot.tDy;
                        newSnapshot.iPx   = currentSnapshot.iX;
                        newSnapshot.iPy   = currentSnapshot.iY;
                        newSnapshot.stage = 0;
                        stack.Push(newSnapshot);
                        continue;
                    }
                    retVal = null;
                    break;
                }
            }

            return(retVal);
        }
        private static List<GridPos> FindNeighbors(JumpPointParam iParam, Node iNode)
        {
            Node tParent = (Node)iNode.parent;
            int tX = iNode.x;
            int tY = iNode.y;
            int tPx, tPy, tDx, tDy;
            List<GridPos> tNeighbors = new List<GridPos>();
            List<Node> tNeighborNodes;
            Node tNeighborNode;

            // directed pruning: can ignore most neighbors, unless forced.
            if (tParent != null)
            {
                tPx = tParent.x;
                tPy = tParent.y;
                // get the normalized direction of travel
                tDx = (tX - tPx) / Math.Max(Math.Abs(tX - tPx), 1);
                tDy = (tY - tPy) / Math.Max(Math.Abs(tY - tPy), 1);

                // search diagonally
                if (tDx != 0 && tDy != 0)
                {
                    if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                    {
                        tNeighbors.Add(new GridPos(tX, tY + tDy));
                    }
                    if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                    {
                        tNeighbors.Add(new GridPos(tX + tDx, tY));
                    }

                    if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + tDy))
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy) || iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                        }
                        else if (iParam.CrossCorner)
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY + tDy));
                        }
                    }

                    if (!iParam.SearchGrid.IsWalkableAt(tX - tDx, tY) && iParam.SearchGrid.IsWalkableAt(tX - tDx, tY + tDy))
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                        }
                        else if (iParam.CrossCorner)
                        {
                            tNeighbors.Add(new GridPos(tX - tDx, tY + tDy));
                        }
                    }

                    if (!iParam.SearchGrid.IsWalkableAt(tX, tY - tDy) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - tDy))
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                        }
                        else if (iParam.CrossCorner)
                        {
                            tNeighbors.Add(new GridPos(tX + tDx, tY - tDy));
                        }
                    }


                }
                // search horizontally/vertically
                else
                {
                    if (tDx == 0)
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX, tY + tDy))
                        {
                            tNeighbors.Add(new GridPos(tX, tY + tDy));

                            if (!iParam.SearchGrid.IsWalkableAt(tX + 1, tY) && iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                            }
                            if (!iParam.SearchGrid.IsWalkableAt(tX - 1, tY) && iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                            }
                        }
                        else if (iParam.CrossCorner)
                        {
                            if (!iParam.SearchGrid.IsWalkableAt(tX + 1, tY) && iParam.SearchGrid.IsWalkableAt(tX + 1, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX + 1, tY + tDy));
                            }
                            if (!iParam.SearchGrid.IsWalkableAt(tX - 1, tY) && iParam.SearchGrid.IsWalkableAt(tX - 1, tY + tDy))
                            {
                                tNeighbors.Add(new GridPos(tX - 1, tY + tDy));
                            }
                        }
                    }
                    else
                    {
                        if (iParam.SearchGrid.IsWalkableAt(tX + tDx, tY))
                        {

                            tNeighbors.Add(new GridPos(tX + tDx, tY));

                            if (!iParam.SearchGrid.IsWalkableAt(tX, tY + 1) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                            }
                            if (!iParam.SearchGrid.IsWalkableAt(tX, tY - 1) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                            }
                        }
                        else if (iParam.CrossCorner)
                        {
                            if (!iParam.SearchGrid.IsWalkableAt(tX, tY + 1) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY + 1))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY + 1));
                            }
                            if (!iParam.SearchGrid.IsWalkableAt(tX, tY - 1) && iParam.SearchGrid.IsWalkableAt(tX + tDx, tY - 1))
                            {
                                tNeighbors.Add(new GridPos(tX + tDx, tY - 1));
                            }
                        }
                    }
                }
            }
            // return all neighbors
            else
            {
                tNeighborNodes = iParam.SearchGrid.GetNeighbors(iNode, iParam.CrossCorner);
                for (int i = 0; i < tNeighborNodes.Count; i++)
                {
                    tNeighborNode = tNeighborNodes[i];
                    tNeighbors.Add(new GridPos(tNeighborNode.x, tNeighborNode.y));
                }
            }

            return tNeighbors;
        }
Beispiel #22
0
        private static GridPos jump(JumpPointParam iParam, int iX, int iY, int iPx, int iPy)
        {
            if (!iParam.SearchGrid.IsWalkableAt(iX, iY))
            {
                return(null);
            }
            else if (iParam.SearchGrid.GetNodeAt(iX, iY).Equals(iParam.EndNode))
            {
                return(new GridPos(iX, iY));
            }

            int     tDx = iX - iPx;
            int     tDy = iY - iPy;
            GridPos jx  = null;
            GridPos jy  = null;

            if (iParam.CrossCorner)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - tDy) && !iParam.SearchGrid.IsWalkableAt(iX, iY - tDy)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }
                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    jx = jump(iParam, iX + tDx, iY, iX, iY);
                    jy = jump(iParam, iX, iY + tDy, iX, iY);
                    if (jx != null || jy != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure one of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) || iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else if (iParam.CrossAdjacentPoint)
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
            else //if (!iParam.CrossCorner)
            {
                // check for forced neighbors
                // along the diagonal
                if (tDx != 0 && tDy != 0)
                {
                    if ((iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + tDy) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy) && !iParam.SearchGrid.IsWalkableAt(iX + tDx, iY)) ||
                        (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY + tDy) && iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && !iParam.SearchGrid.IsWalkableAt(iX, iY + tDy)))
                    {
                        return(new GridPos(iX, iY));
                    }
                }
                // horizontally/vertically
                else
                {
                    if (tDx != 0)
                    {
                        // moving along x
                        if ((iParam.SearchGrid.IsWalkableAt(iX, iY + 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY + 1)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX, iY - 1) && !iParam.SearchGrid.IsWalkableAt(iX - tDx, iY - 1)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                    else
                    {
                        if ((iParam.SearchGrid.IsWalkableAt(iX + 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX + 1, iY - tDy)) ||
                            (iParam.SearchGrid.IsWalkableAt(iX - 1, iY) && !iParam.SearchGrid.IsWalkableAt(iX - 1, iY - tDy)))
                        {
                            return(new GridPos(iX, iY));
                        }
                    }
                }

                // when moving diagonally, must check for vertical/horizontal jump points
                if (tDx != 0 && tDy != 0)
                {
                    jx = jump(iParam, iX + tDx, iY, iX, iY);
                    jy = jump(iParam, iX, iY + tDy, iX, iY);
                    if (jx != null || jy != null)
                    {
                        return(new GridPos(iX, iY));
                    }
                }

                // moving diagonally, must make sure both of the vertical/horizontal
                // neighbors is open to allow the path
                if (iParam.SearchGrid.IsWalkableAt(iX + tDx, iY) && iParam.SearchGrid.IsWalkableAt(iX, iY + tDy))
                {
                    return(jump(iParam, iX + tDx, iY + tDy, iX, iY));
                }
                else
                {
                    return(null);
                }
            }
        }