Beispiel #1
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            foreach (var item in Enum.GetNames(typeof(EnvironmentMappingNode.Ratio)))
            {
                this.cmbRatios.Items.Add(item);
            }

            var position = new vec3(8, 0, 4) * 3;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            string folder   = System.Windows.Forms.Application.StartupPath;
            var    totalBmp = new Bitmap(System.IO.Path.Combine(folder, @"cubemaps_skybox.png"));

            Bitmap[] bitmaps = GetBitmaps(totalBmp);
            this.skybox = SkyboxNode.Create(bitmaps); this.skybox.Scale *= 60;
            string       objFilename = System.IO.Path.Combine(folder, "nanosuit.obj_");
            var          parser      = new ObjVNFParser(false);
            ObjVNFResult result      = parser.Parse(objFilename);

            if (result.Error != null)
            {
                MessageBox.Show(result.Error.ToString());
            }
            else
            {
                var model = new ObjVNF(result.Mesh);
                var node  = EnvironmentMappingNode.Create(
                    this.skybox.SkyboxTexture,
                    model, ObjVNF.strPosition, ObjVNF.strNormal);
                node.ModelSize = model.GetSize();
                float max = node.ModelSize.max();
                node.Scale *= 20.0f / max;
                node.Children.Add(new LegacyBoundingBoxNode(node.ModelSize));
                this.environmentMappingNode = node;

                var group = new GroupNode(this.environmentMappingNode, this.skybox);

                this.scene = new Scene(camera, this.winGLCanvas1)
                {
                    RootElement = group,
                };

                var list            = new ActionList();
                var transformAction = new TransformAction(scene);
                list.Add(transformAction);
                var renderAction = new RenderAction(scene);
                list.Add(renderAction);
                this.actionList = list;

                var manipulater = new FirstPerspectiveManipulater();
                manipulater.Bind(camera, this.winGLCanvas1);

                this.pickingAction = new PickingAction(scene);

                this.triangleTip = new LegacyTriangleNode();
                this.quadTip     = new LegacyQuadNode();
            }
        }
Beispiel #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="totalBmp"></param>
        /// <returns></returns>
        public static SkyboxNode Create(Bitmap[] bitmaps)
        {
            var vs       = new VertexShader(vertexCode, inPosition);
            var fs       = new FragmentShader(fragmentCode);
            var provider = new ShaderArray(vs, fs);
            var map      = new AttributeMap();

            map.Add(inPosition, Skybox.strPosition);
            var cullface = new CullFaceState(CullFaceMode.Back);// display back faces only.
            var builder  = new RenderMethodBuilder(provider, map, cullface);
            var model    = new Skybox();
            var node     = new SkyboxNode(model, Skybox.strPosition, bitmaps, builder);

            node.EnablePicking = TwoFlags.Children;// sky box should not take part in picking.
            node.Initialize();

            return(node);
        }